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Simulation Pricing

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Simulation Pricing 13/10/2022 at 19:36 #148350
Dionysusnu
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postal in post 148348 said:
Dionysusnu in post 148347 said:
jc92 in post 148344 said:
2) this isn't in line with most multiplayer online games either. You want to play it, you buy it. Look at Xbox, PlayStation and steam. Everyone needs to buy the game in question in order to take part in it.
Notable game that does follow the "host buys, free client" style is the Jackbox Party Packs.
The full answer is that there is a "host buys, free client" style but according to the Jackbox web-site there is also a marketing spiel at the end of each game designed to sell the users merchandise through Jackbox.

That is a bit different to how a SimSig multiplay session is configured.
I've played multiple times with friends and never encountered this "marketing spiel".. not sure what they mean by it.

I agree that SimSig multiplayer is a different kind of play that probably wouldn't suit this licensing style.

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Simulation Pricing 13/10/2022 at 20:26 #148351
Sacro
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jc92 in post 148344 said:
2) this isn't in line with most multiplayer online games either. You want to play it, you buy it. Look at Xbox, PlayStation and steam. Everyone needs to buy the game in question in order to take part in it.
Note that Xbox has game pass, and Playstation has Plus, which are both subscription based systems.

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Simulation Pricing 13/10/2022 at 21:51 #148354
jc92
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Sacro in post 148351 said:
jc92 in post 148344 said:
2) this isn't in line with most multiplayer online games either. You want to play it, you buy it. Look at Xbox, PlayStation and steam. Everyone needs to buy the game in question in order to take part in it.
Note that Xbox has game pass, and Playstation has Plus, which are both subscription based systems.
Agreed, however you still need to pay the subscription per player, not per host as was being suggested.

"We don't stop camborne wednesdays"
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Simulation Pricing 13/10/2022 at 21:54 #148355
postal
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Dionysusnu in post 148350 said:
I've played multiple times with friends and never encountered this "marketing spiel".. not sure what they mean by it..
https://jackboxgames.happyfox.com/kb/article/85-how-does-custom-merch-work/

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Simulation Pricing 14/10/2022 at 02:11 #148358
magicalcoriander
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Dick in post 148346 said:
magicalcoriander in post 148343 said:
No. We don't need more subscription pricing plans in our lives. This will totally ruin the game.

What SimSig actually needs (and likely what you actually want) is for players to be able to join a multiplayer session as a client without purchasing the license. Only the host needs to purchase the license. But apparently that's too much to ask for.
Total nonsense. What you are saying is that you and a bunch of your mates club together to buy and use a sim.
If you want to play a sim, buy it like the rest of us.

Ah yes, the classic "I don't have it so you shouldn't have it" argument 🤣🤣🤣

Last edited: 14/10/2022 at 02:13 by magicalcoriander
Reason: Added quote

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Simulation Pricing 14/10/2022 at 02:24 #148359
magicalcoriander
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jc92 in post 148344 said:
magicalcoriander in post 148343 said:
No. We don't need more subscription pricing plans in our lives. This will totally ruin the game.

What SimSig actually needs (and likely what you actually want) is for players to be able to join a multiplayer session as a client without purchasing the license. Only the host needs to purchase the license. But apparently that's too much to ask for.
1) that's of absolutely no benefit to anyone who doesn't want to use multiplayer, or for sims that offer no multiplayer

2) this isn't in line with most multiplayer online games either. You want to play it, you buy it. Look at Xbox, PlayStation and steam. Everyone needs to buy the game in question in order to take part in it.

This just screams of people freeloading off of people who make the effort to buy a sim and then take the time to host it for everyone else.
1)
Note that most online multiplayer games have servers to maintain to keep the games functional, which is covered by the purchase price. This simply isn't the case for SimSig other than the website itself (which is covered by the ads anyway)
2)
If the host does not want to admit someone to the game, he/she has the power to reject the connection. If you want to get compensated for hosting the game, you can ask for it. However, there is clearly a case where the host has purchased the game which is too big to play on it's own but is unable to find anyone else to enjoy the game with because no one around can afford the game. The host should have the freedom to accept those who cannot buy the sim into the game so that it can be properly enjoyed.

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Simulation Pricing 14/10/2022 at 06:08 #148360
postal
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magicalcoriander in post 148359 said:
jc92 in post 148344 said:
magicalcoriander in post 148343 said:
No. We don't need more subscription pricing plans in our lives. This will totally ruin the game.

What SimSig actually needs (and likely what you actually want) is for players to be able to join a multiplayer session as a client without purchasing the license. Only the host needs to purchase the license. But apparently that's too much to ask for.
1) that's of absolutely no benefit to anyone who doesn't want to use multiplayer, or for sims that offer no multiplayer

2) this isn't in line with most multiplayer online games either. You want to play it, you buy it. Look at Xbox, PlayStation and steam. Everyone needs to buy the game in question in order to take part in it.

This just screams of people freeloading off of people who make the effort to buy a sim and then take the time to host it for everyone else.
1)
Note that most online multiplayer games have servers to maintain to keep the games functional, which is covered by the purchase price. This simply isn't the case for SimSig other than the website itself (which is covered by the ads anyway)
2)
If the host does not want to admit someone to the game, he/she has the power to reject the connection. If you want to get compensated for hosting the game, you can ask for it. However, there is clearly a case where the host has purchased the game which is too big to play on it's own but is unable to find anyone else to enjoy the game with because no one around can afford the game. The host should have the freedom to accept those who cannot buy the sim into the game so that it can be properly enjoyed.
As far as nearly everyone who has responded is concerned you have dug yourself into a hole. The sensible thing at this stage is to stop digging.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Simulation Pricing 14/10/2022 at 13:29 #148363
tjtbcork
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magicalcoriander in post 148343 said:
No. We don't need more subscription pricing plans in our lives. This will totally ruin the game.

What SimSig actually needs (and likely what you actually want) is for players to be able to join a multiplayer session as a client without purchasing the license. Only the host needs to purchase the license. But apparently that's too much to ask for.
Apparently what it is too much to ask that you pay for a Simulation if you want to use it.
This is nonsense. Doesn't matter if it single player or multiplayer, if you want to play a game then you pay for it.

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Simulation Pricing 14/10/2022 at 15:38 #148366
Stephen Fulcher
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magicalcoriander in post 148358 said:
Dick in post 148346 said:
magicalcoriander in post 148343 said:
No. We don't need more subscription pricing plans in our lives. This will totally ruin the game.

What SimSig actually needs (and likely what you actually want) is for players to be able to join a multiplayer session as a client without purchasing the license. Only the host needs to purchase the license. But apparently that's too much to ask for.
Total nonsense. What you are saying is that you and a bunch of your mates club together to buy and use a sim.
If you want to play a sim, buy it like the rest of us.

Ah yes, the classic "I don't have it so you shouldn't have it" argument 🤣🤣🤣
It seems you are looking along the argument that if you want to travel from a to b and someone else is driving there you can sit in the back because they should pay as they are the ones driving and you are just participating in the journey.

The whole concept you advocate is selfish, both against the development team and the regular users who you expect to finance your game.

The developers would have to either increase the price to those who pay to offset the loss of revenue, or take the hit themselves, which in turn jeopardise the future of the product, and a lot of hosts wouldn’t want to buy a game for everyone else to freeload off, especially as in many cases the host cannot actually work a panel themselves due to the work needed to control a large multiplayer game.

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Simulation Pricing 15/10/2022 at 06:51 #148371
Giantray
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Stephen Fulcher in post 148366 said:


It seems you are looking along the argument that if you want to travel from a to b and someone else is driving there you can sit in the back because they should pay as they are the ones driving and you are just participating in the journey.

The whole concept you advocate is selfish, both against the development team and the regular users who you expect to finance your game.

The developers would have to either increase the price to those who pay to offset the loss of revenue, or take the hit themselves, which in turn jeopardise the future of the product, and a lot of hosts wouldn’t want to buy a game for everyone else to freeload off, especially as in many cases the host cannot actually work a panel themselves due to the work needed to control a large multiplayer game.
Well said Stephen. Agree 100% with every word you wrote. If someone is willing to pay a subscription, then why not save and buy the product when they have enough saved. There are lots of things I would love to own or use but cannot afford, but I do not expect others to change practises and lose out so I can have access cheaply. Subscription would be the end of Simsig. Just look at the issues that major streamers Netflix/Prime/Disney+ are having. Having trouble affording new content, issues with one subscription being used by several family members so loss of income.

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Simulation Pricing 15/10/2022 at 20:56 #148383
iainsheppard
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At the risk of hijacking the thread, and something I have been thinking about for a while…

I’d actually be willing to pay for a simulation before it was finished, or even before work started, if that helped the developers and encouraged new sims. Effectively a pre-order. Obviously there would be complexities to work through, but putting it out there in case there is any appetite.

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Simulation Pricing 16/10/2022 at 15:15 #148390
i26
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iainsheppard in post 148383 said:
At the risk of hijacking the thread, and something I have been thinking about for a while…

I’d actually be willing to pay for a simulation before it was finished, or even before work started, if that helped the developers and encouraged new sims. Effectively a pre-order. Obviously there would be complexities to work through, but putting it out there in case there is any appetite.
I like the idea. A sort of pre order thing. Only issue is say that happens and loads of people pay and then the developer pulls out of development of the sim but still has the money it would fall back on Geoff to refund everyone which I wouldn't agree with.


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Simulation Pricing 16/10/2022 at 16:07 #148391
bugsy
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What are the chances of a Developer not finishing a sim once it enters the testing phase? I would have thought probably zero, in which case an order could be placed at that point with payment made upon release.
Or would be too difficult to implement and just be a waste of time?

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Simulation Pricing 16/10/2022 at 17:58 #148392
Steamer
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bugsy in post 148391 said:
What are the chances of a Developer not finishing a sim once it enters the testing phase? I would have thought probably zero, in which case an order could be placed at that point with payment made upon release.
Or would be too difficult to implement and just be a waste of time?
The chances are relatively low- though it has happened. I think the biggest problem is that SimSig doesn't announce release dates in advance. All manner of things can cause a sim to spend longer in testing than might have been hoped/expected. I think you'd end up with an issue whereby people who 'pre-buy' the sim get annoyed that SimSig has their money but the release date has been put back.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Simulation Pricing 16/10/2022 at 19:12 #148393
bugsy
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Steamer in post 148392 said:
bugsy in post 148391 said:
What are the chances of a Developer not finishing a sim once it enters the testing phase? I would have thought probably zero, in which case an order could be placed at that point with payment made upon release.
Or would be too difficult to implement and just be a waste of time?
The chances are relatively low- though it has happened. I think the biggest problem is that SimSig doesn't announce release dates in advance. All manner of things can cause a sim to spend longer in testing than might have been hoped/expected. I think you'd end up with an issue whereby people who 'pre-buy' the sim get annoyed that SimSig has their money but the release date has been put back.
Quite understandable. Perhaps the idea of buying in advance or pre-ordering isn't such a good one

Everything that you make will be useful - providing it's made of chocolate.
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Simulation Pricing 16/10/2022 at 21:04 #148394
Peter Bennet
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bugsy in post 148393 said:
Steamer in post 148392 said:
bugsy in post 148391 said:
What are the chances of a Developer not finishing a sim once it enters the testing phase? I would have thought probably zero, in which case an order could be placed at that point with payment made upon release.
Or would be too difficult to implement and just be a waste of time?
The chances are relatively low- though it has happened. I think the biggest problem is that SimSig doesn't announce release dates in advance. All manner of things can cause a sim to spend longer in testing than might have been hoped/expected. I think you'd end up with an issue whereby people who 'pre-buy' the sim get annoyed that SimSig has their money but the release date has been put back.
Quite understandable. Perhaps the idea of buying in advance or pre-ordering isn't such a good one :/
Certainly not something I'd want to be beholden to.

Peter

I identify as half man half biscuit - crumbs!
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Simulation Pricing 17/10/2022 at 15:04 #148401
Stephen Fulcher
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Back in donationware days a couple of beta sims were released on that basis, it wasn’t an experiment that persisted because of the pressure it put the developers under.

It’s worth remembering the vast majority of developers and testers do so in their spare time, only Geoff himself works on SimSig permanently.

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Simulation Pricing 18/10/2022 at 09:37 #148407
flabberdacks
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It would certainly be a lot less fun to develop sims if I 'had' to work on them after coming home from my railway job, as opposed to 'wanting to' work on them.
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Simulation Pricing 20/10/2022 at 15:58 #148416
jimbo1999
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Personally I don't have a lot of free time to spend on SimSig, so I tend to play a free sim on and off for a few weeks (the length of time it takes me to complete a 24 hour timetable!) and then move on to another. I also don't play multiplayer as I just don't have long enough periods where I could dedicate my time to it and would probably need to drop out early. For that reason I haven't bought any of the paid sims as it's quite a large outlay for relatively little use. It would be like buying a car for just the weekly supermarket trip when there's a bus or taxi (or train!) available. And then buying another one 2 months later because I want a red car now instead of blue. However if there were a subscription model that let me play a little of one paid sim, and also dabble in another for a while without the need to spend lots on each one, I'd be interested. To keep up the car analogy, it would be like joining a car club.

One model which hasn't been suggested (apologies if I've missed it) is a "slot" based system, where you subscribe to a number of slots each month which you can only fill with one sim, and not swap them until the following month - a bit like how some subscription streaming services manage the devices you can use. This way you can price the subscriptions based on the numbers of slots available, and also attribute the share of the funds to each developer in that month depending on the sims chosen to fill the slots. Multiplayer players can use their slots for whatever games they want to join this month, and those people who have purchased sims should not feel hard done by as they have unlimited access to the purchased sims and not have to pick and choose which of the sims they are allowed to play that month.

If you look at many of the big software and tech companies, they are moving away from the idea of "buy once, use always" and moving more to subscription models. A good example of this is Microsoft Office. It provides the company an ongoing revenue stream, plus it allows people like me to dip-in and dip-out without spending lots of money, but while spending something which up to now would not be the case.

Either way that's just my opinion and I'm sure there are flaws which will be pointed out (please do :-) ). Keep up the good work!

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Simulation Pricing 21/10/2022 at 03:09 #148419
flabberdacks
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Tangentially -

Microsoft changing to a subscription model for Office is more a cash grab by a monopoly than anything else - they know full well that their software is baked into the fabric of so many companies around the world, effectively holding users hostage - pay us every year instead of once or we'll revoke your permission to use the product.

Users lose out - they can easily end up paying more in total, over the lifetime of a product, than if they'd just paid the asking price at the start.

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Simulation Pricing 21/10/2022 at 07:57 #148420
kbarber
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flabberdacks in post 148419 said:
Tangentially -

Microsoft changing to a subscription model for Office is more a cash grab by a monopoly than anything else - they know full well that their software is baked into the fabric of so many companies around the world, effectively holding users hostage - pay us every year instead of once or we'll revoke your permission to use the product.

Users lose out - they can easily end up paying more in total, over the lifetime of a product, than if they'd just paid the asking price at the start.

Indeed.

At the risk of drawing us off-topic, a very significant factor in my decision to change over to Linux (in spite of the difficulties - especially with SimSig, still unresolved although I think I may be getting there - that came in its wake) was the spread of subscription pricing for software. I won't give chapter and verse on my view of what's going on but, adding to flabberdacks' comment, I do think it's leading somewhere rather dangerous.

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Simulation Pricing 21/10/2022 at 09:36 #148421
dhouk
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I think keeping it simple is best. That is either 2 ways, outright purchases or subscription model. I think anything else gets overly complicated. There could be a position for both at the same time (similar to Xbox Live Pass, EA Pass, etc which have a rotation of games) which is used almost as a paid-demo knowing that perpetual purchases often follow so players can keep the games they enjoy.

My preference is for outright purchases, but I do find the cost a bit prohibitive to my budget (wouldn't say no to sales now and again!) so I only purchase a few a year. But I understand that the developers dedicate their own time and definitely have the right to recoup this and be compensated via sales.

Last edited: 21/10/2022 at 09:37 by dhouk
Reason: None given

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Simulation Pricing 24/10/2022 at 14:32 #148449
Dick
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magicalcoriander in post 148358 said:
Dick in post 148346 said:
magicalcoriander in post 148343 said:
No. We don't need more subscription pricing plans in our lives. This will totally ruin the game.

What SimSig actually needs (and likely what you actually want) is for players to be able to join a multiplayer session as a client without purchasing the license. Only the host needs to purchase the license. But apparently that's too much to ask for.
Total nonsense. What you are saying is that you and a bunch of your mates club together to buy and use a sim.
If you want to play a sim, buy it like the rest of us.

Ah yes, the classic "I don't have it so you shouldn't have it" argument 🤣🤣🤣
A bit late in replying to this, but as there are very few sims I haven't paid for and own, nothing could be further from the truth!

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Simulation Pricing 25/10/2022 at 07:33 #148455
Peter Bennet
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magicalcoriander in post 148358 said:
Dick in post 148346 said:
magicalcoriander in post 148343 said:
No. We don't need more subscription pricing plans in our lives. This will totally ruin the game.

What SimSig actually needs (and likely what you actually want) is for players to be able to join a multiplayer session as a client without purchasing the license. Only the host needs to purchase the license. But apparently that's too much to ask for.
Total nonsense. What you are saying is that you and a bunch of your mates club together to buy and use a sim.
If you want to play a sim, buy it like the rest of us.

Ah yes, the classic "I don't have it so you shouldn't have it" argument 🤣🤣🤣
Think it's more - "I've bought and paid for it: you can do the same"

Peter

I identify as half man half biscuit - crumbs!
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