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Slots given to include headcodes 13/03/2014 at 12:57 #56894 | |
maxand
1637 posts |
I'd like to suggest that when slots are granted into sidings after telephone calls (e.g., permission to enter Merehead Quarry Arrivals in Westbury sim) the message board include the headcode, e.g., "Merehead given to XXXX". I don't use sticky notes to document permissions and if only one train is heading in that direction, it's usually no trouble. But if I am distracted and forget whether permission was granted for a particular train, all I would need to do is pull down the message list and see if permission was granted to that train, rather than ring the yard again and be told the train has (or has not) already been accepted. It's easy to miss a "slot granted" message if it is quickly hidden by an avalanche of new messages. I have allocated a sound to slot granting, but if I have to play silently for any reason, the sound is not much help. If I accidentally send a train to a slot without obtaining permission, I get a message " [train xxxx] did not get permission" (or something similar), so it ought to be easy enough to add a headcode to a "permission granted" message. Log in to reply |
Slots given to include headcodes 13/03/2014 at 13:21 #56895 | |
Hugh Jampton
69 posts |
I haven't got a sim to hand as I'm at work, but isn't there already a "List Permissions Given" in one of the dropdown menus? It may not involve headcodes but does at least tell you whether a slot has been granted or not. I think I've used this feature on the Westbury sim but I can't be sure without checking it at home later.
Last edited: 13/03/2014 at 13:23 by Hugh Jampton Log in to reply |
Slots given to include headcodes 13/03/2014 at 13:22 #56896 | |
jc92
3690 posts |
" said:I don't use sticky notes to document permissionsforgive my conservative post, but I think you've hit the nail on the head, although I would have thought this would be a fairly simple one to implement. I spose an alternative is to provide scratchpads more often near entry/exit points for TD's to be noted. "We don't stop camborne wednesdays" Log in to reply |
Slots given to include headcodes 13/03/2014 at 14:04 #56897 | |
maxand
1637 posts |
Hugh Jampton, you're right! "List permissions given" (in the Messages window) is an option on the Show menu. I hadn't noticed that. Thanks. Nevertheless, it would be nice to see permission messages on the main Messages window include headcodes as well, as soon as they are granted. Last edited: 13/03/2014 at 14:07 by maxand Log in to reply |
Slots given to include headcodes 13/03/2014 at 15:23 #56900 | |
Danny252
1461 posts |
If you forgot whether you've got permission, you'd just have to phone up and ask whether you had got permission - and from memory, you'll set a suitably sarky response from the virtual man at the other end in Simsig.
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Slots given to include headcodes 13/03/2014 at 15:55 #56903 | |
robert
18 posts |
As this is a simulation, then the only information we should have is the same as a real signalman gets, the slot light when the slot is given, and our memory
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Slots given to include headcodes 13/03/2014 at 16:02 #56905 | |
kbarber
1743 posts |
" said:If you forgot whether you've got permission, you'd just have to phone up and ask whether you had got permission - and from memory, you'll set a suitably sarky response from the virtual man at the other end in Simsig. That sounds about right... together with a grumble about dragging him away from all the work he's trying to do if you'll only let him... you know, that really intense session with a cup of tea and the paper Log in to reply |
Slots given to include headcodes 14/03/2014 at 05:18 #56924 | |
Airvan00
129 posts |
Probably the easiest way to remember is to only set the route after you obtain permission. Route dark= something needs to be done Route white=I already have permission Log in to reply |
Slots given to include headcodes 14/03/2014 at 07:09 #56927 | |
Hugh Jampton
69 posts |
" said:Probably the easiest way to remember is to only set the route after you obtain permission. This works in many cases but, sometimes, it can be necessary to ring for permission well in advance of the train. Toton on the Trent simulation might be a good example, where it often seems to take ages for the shunter to grant a slot into New Bank. On the rare occasion that permission is granted quickly, the relevant train might still be near the other end of the panel and setting the route immediately would block other trains. Instead, I just put the headcode on a sticky note at the exit point :whistle: Log in to reply |
Slots given to include headcodes 14/03/2014 at 07:32 #56928 | |
maxand
1637 posts |
robert wrote: Quote: As this is a simulation, then the only information we should have is the same as a real signalman gets, the slot light when the slot is given, and our memory You can press F3 > Options > Messages > Slot request/release and check the Disable box. Quote: If you forgot whether you've got permission, you'd just have to phone up and ask whether you had got permission I did actually mention that in my first post. Log in to reply |
Slots given to include headcodes 14/03/2014 at 09:07 #56931 | |
Noisynoel
989 posts |
Of course, as this is a simulation and trying to be realistic as possible, all the signaller has to remember what permission he has been given is either his memory or a pen and paper.
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Slots given to include headcodes 14/03/2014 at 12:23 #56941 | |
Hooverman
306 posts |
Where would we be at our ASC without a pen and scap paper, the most important tool we have apart from the old grey matter :-)
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Slots given to include headcodes 14/03/2014 at 13:05 #56945 | |
AndyG
1842 posts |
" said:Of course, as this is a simulation and trying to be realistic as possible, all the signaller has to remember what permission he has been given is either his memory or a pen and paper.Nothing wrong with slate and chalk either. (Victorian sticky note? :S ) I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either. Log in to reply |
Slots given to include headcodes 14/03/2014 at 14:03 #56947 | |
Danny252
1461 posts |
" said:Where would we be at our ASC without a pen and scap paper, the most important tool we have apart from the old grey matter :-)I become quite concerned whenever I come across a box of any size without the mandatory pile of ripped up old notices! Log in to reply |
Slots given to include headcodes 14/03/2014 at 17:03 #56956 | |
kbarber
1743 posts |
" said:" said:Of course, as this is a simulation and trying to be realistic as possible, all the signaller has to remember what permission he has been given is either his memory or a pen and paper.Nothing wrong with slate and chalk either. (Victorian sticky note? :S ) I believe that, until the 1952 powerbox was built, signalmen at Euston used this method to indicate platform occupation Log in to reply The following user said thank you: BarryM |