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Connecting to multiplayer and sim speeds

You are here: Home > Forum > General > General questions, comments, and issues > Connecting to multiplayer and sim speeds

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Connecting to multiplayer and sim speeds 01/03/2015 at 17:41 #69714
Hawk777
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386 posts
I discovered something interesting. I started up SImSig and tried to connect to a multiplayer session (it was King’s Cross, but it seems to me as if this is most likely not sim-specific), and instead of showing the “Attempting connection to server - please wait” message, I got nothing. No network traffic at all, and no messages. Just the clock ticking away. I later realized I still had SimSIg set to maximum speed. As soon as I reduced it to normal speed, it connected to the host as usual.

So, bug? If speed is set to maximum, SimSig never actually starts trying to join a multiplayer session that you told it to join? Or is it just me?

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Connecting to multiplayer and sim speeds 01/03/2015 at 22:58 #69744
Aurora
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183 posts
" said:
I discovered something interesting. I started up SImSig and tried to connect to a multiplayer session (it was King’s Cross, but it seems to me as if this is most likely not sim-specific), and instead of showing the “Attempting connection to server - please wait” message, I got nothing. No network traffic at all, and no messages. Just the clock ticking away. I later realized I still had SimSIg set to maximum speed. As soon as I reduced it to normal speed, it connected to the host as usual.

So, bug? If speed is set to maximum, SimSig never actually starts trying to join a multiplayer session that you told it to join? Or is it just me?

Are you certain you went into 'Join Multiplayer' and not 'Start New Game'?

Nil.
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Connecting to multiplayer and sim speeds 01/03/2015 at 23:24 #69746
Hawk777
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Yes, I am. I tried it twice, and the same thing happened both times. Also, as I said, once I changed the speed from fast to normal, then it started connecting to the host and proceeded without any further trouble—changing sim speed happens without restarting the program.
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Connecting to multiplayer and sim speeds 02/03/2015 at 16:02 #69762
GeoffM
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6377 posts
This has been reported in another guise before. Basically your machine / Windows / SimSig can't cope with flat out maximum speed so a number of messages - including network traffic by the looks of this one - don't get a look-in.

While we could limit the maximum, there would still be some machines that still fail at that highest setting.

SimSig Boss
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Connecting to multiplayer and sim speeds 02/03/2015 at 22:51 #69768
KymriskaDraken
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963 posts
" said:
This has been reported in another guise before. Basically your machine / Windows / SimSig can't cope with flat out maximum speed so a number of messages - including network traffic by the looks of this one - don't get a look-in.

While we could limit the maximum, there would still be some machines that still fail at that highest setting.
Isn't the speeds set by the host's computer so surely you should've able to limit the clients speed to Normal while it connects?

Kev

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Connecting to multiplayer and sim speeds 02/03/2015 at 23:40 #69770
GeoffM
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6377 posts
Well, it syncs to the host's speed once connected but in this case it's not even finding time to make the connection attempt.

But yes the client should be slowed down initially - I'll put that in our issues/ideas tracker.

SimSig Boss
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The following user said thank you: KymriskaDraken
Connecting to multiplayer and sim speeds 02/03/2015 at 23:49 #69771
arabianights
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What's interesting about this is that it suggests certain things about the way Simsig is programmed that is very complimentary to it indeed from a realism aspect, yet you would pretty much have to have some computer science or engineering education to understand why.
Last edited: 02/03/2015 at 23:50 by arabianights
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Connecting to multiplayer and sim speeds 03/03/2015 at 01:39 #69775
Muzer
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718 posts
" said:
What's interesting about this is that it suggests certain things about the way Simsig is programmed that is very complimentary to it indeed from a realism aspect, yet you would pretty much have to have some computer science or engineering education to understand why.
Struggling to quite see how — do you mean in the aspect that the deadlines are "hard" such that if processing of external messages is not completed in time, the sim still moves onto the next "tick" instead of delaying time? Or did you mean something else? If that's what you mean, not entirely sure I'd say it's a good thing; I think I'd prefer lag/slowdown to unexpected behaviour, but to each, their own with this sort of thing I suppose...

But then again I don't have too much experience with UI programming and message queues so perhaps I'm missing something else obvious.

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Connecting to multiplayer and sim speeds 03/03/2015 at 05:07 #69776
Hawk777
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Yeah, I’ve also noticed that phone calls sometimes don’t make any sound when running at full speed. Never really bothered me, and I accepted it as the price to pay for speeding the sim up so much (let’s just say the ringer went ultrasonic). I found this particular issue very surprising, as I would have expected the clock not only to not be running fast, but rather to not be running at all while connecting to a server as a client!
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