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lever frame interface 06/02/2012 at 14:20 #28933 | |
jc92
3685 posts |
with a small sim like lime street which represents a single box and whos service pattern isnt overwhelming, is it possible to provide a lever frame interface to make the sim more interesting and authentic? just an idea
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Re: lever frame interface 06/02/2012 at 14:27 #28935 | |
mfcooper
707 posts |
SimSig is an IECC simulator, not a lever frame one It might be possible somehow but would be full of custom code, which is not something I want to play about with. Log in to reply |
Re: lever frame interface 06/02/2012 at 16:47 #28947 | |
Zoe
252 posts |
Don't forget lever frames are already used for ground frames.
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Re: lever frame interface 06/02/2012 at 16:48 #28948 | |
jc92
3685 posts |
i was thinking more a like row of buttons which revers and normalise points, or clear and replace signals
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Re: lever frame interface 06/02/2012 at 16:52 #28949 | |
mfcooper
707 posts |
" said:Don't forget lever frames are already used for ground frames.The ground frame levers were not designed to be the primary control mechanism for sim operation. " said: i was thinking more a like row of buttons which revers and normalise points, or clear and replace signalsIf you're going to have to point-and-click, then you might as well leave it as is. Log in to reply |
Re: lever frame interface 06/02/2012 at 19:55 #28969 | |
Peter Bennet
5402 posts |
" said:" said:Geoff explicitly told us not to use lever frames for this purpose.Don't forget lever frames are already used for ground frames.The ground frame levers were not designed to be the primary control mechanism for sim operation. Peter I identify as half man half biscuit - crumbs! Log in to reply |