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Unoccupy Tracks 24/10/2013 at 17:55 #50315 | |
readered
16 posts |
Hi, I'm currently playing Saltley on Absolute Chaos. It's still early so nothing has gone horribly wrong yet, however, I fear that is about to change. Up and down Derby lines blocked between Landor Street junction and Birmingham New Street so Trains to be diverted via Lifford Curve, this has been fine, up until I received a track circuit failure, at possibly the least optimal point in the entire sim. This track circuit failure means no trains coming to/from Birmingham new street and Ryecroft/Walsall/Wichnor Jcn/Nuneaton etc.. (the list in almost endless) are unable to pass the lifford curve. Is there anyway to unoccupy the track as I will only end up getting a queue of trains waiting to pass a curve with a speed limit of 10mph, and if it sticks around the backlog could be endless. Many Thanks in advance A 'very stressed' Will Post has attachments. Log in to view them. Last edited: 24/10/2013 at 17:59 by readered Log in to reply |
Unoccupy Tracks 24/10/2013 at 18:11 #50318 | |
tjfrancis
359 posts |
you can remove it by going to incident control panel then click on track circuit then click on the failure you want to get rid of then click on unoccupy hope this helps. tjfrancis I am dyslexic so please consider this when reading my posts Log in to reply The following users said thank you: readered, maxand |
Unoccupy Tracks 24/10/2013 at 18:17 #50319 | |
readered
16 posts |
Excellent, thank you, I knew there was a way to do it, but I had completely forgotten it. I have set the sim up to give me enough problems as it is without something like that happening Will Log in to reply |
Unoccupy Tracks 24/10/2013 at 18:17 #50320 | |
Sacro
1171 posts |
I don't see how that blocks trains to New Street, they'd go straight in via University. Also, looks to be a reversible bit to/from Kings Norton 4, there's your fix!
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Unoccupy Tracks 24/10/2013 at 18:24 #50322 | |
readered
16 posts |
I tried to get them to go to Kings Norton then reverse, but it came up with incorrect route set and I was going to have to get them to abandon the timetable/bypass Landor Street Jcn (I didn't really understand why it was asking me to do that as the train was not at Landor Street Jcn) to get them to do that. Although having said that, rereading your suggestion, I did only try with the train coming from new street. The problem was that the track circuit occurred when a train was routed over it and the overlap remained there as if routed. Log in to reply |
Unoccupy Tracks 24/10/2013 at 19:42 #50323 | |
postal
5265 posts |
" said:I'm currently playing Saltley on Absolute Chaos.You asked for it, you got it. Surely the challenge then is to work your way round it. If you don't like challenges like that then Absolute Chaos is probably not the ideal scenario to select! “In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe Log in to reply |
Unoccupy Tracks 24/10/2013 at 20:16 #50324 | |
Sacro
1171 posts |
" said:I didn't really understand why it was asking me to do that as the train was not at Landor Street JcnLandor St Jn is the next location he's trying to get to, and he knows which way that is. You either need to abandon his timetable (and let him roam freely), or amend his timetable to let him know he's reversing at a different location. Log in to reply |
Unoccupy Tracks 24/10/2013 at 20:38 #50325 | |
Lardybiker
771 posts |
As in real life, trains will question if you set a route they aren't expecting. As a result if you want to send them somewhere they aren't expecting to go, some intervention is required on your part. I don't play Saltley a lot but I would guess what you'll have to do is note the next location, abandon the trains timetable and then route the train on into Kings Norton platform 4. Once there, re-apply the trains timetable timetable making sure you select the correct next location. You may need to reverse it as well while it's there. You shouldn't have to skip any locations. Oh and you'll then have to talk the train past the red signal once it gets to it as well. Log in to reply |
Unoccupy Tracks 25/10/2013 at 08:18 #50333 | |
SPADmad
104 posts |
And if you really wanted to make life fun for yourself you could use the F2 timetable editor to reroute the train to Kings Norton then if its engine hauled, TT it to run round! :silly:
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Unoccupy Tracks 25/10/2013 at 09:29 #50336 | |
readered
16 posts |
" said:Haha, I know! I think in this case it was one challenge too far as I already had 2 signal failures! It was more that I don't think there could have been a worse place for a track circuit failure to be on the entire sim! " said: As in real life, trains will question if you set a route they aren't expecting. As a result if you want to send them somewhere they aren't expecting to go, some intervention is required on your part. " said: And if you really wanted to make life fun for yourself you could use the F2 timetable editor to reroute the train to Kings Norton then if its engine hauled, TT it to run round! :silly:What would a signaller do in this situation in real life? Would they run 6M37 (a cl66 pulled freight train) to Kings Norton and run the loco around, which I'm guessing could be quite time consuming(?), or simply wait until the failure had been fixed as it occurred at around 2 in the morning? Although having said that, how long would it take for engineers to get there at that time? Log in to reply |
Unoccupy Tracks 25/10/2013 at 18:12 #50356 | |
tjfrancis
359 posts |
in the sim it takes the engineers 30 minutes to 60 minutes to fix it but the engineers do not tell you when they have arrived at the area which needs looking at. I am dyslexic so please consider this when reading my posts Log in to reply The following user said thank you: CABOOSEMAN |
Unoccupy Tracks 28/10/2013 at 22:53 #50405 | |
UKTrainMan
1803 posts |
" said:If available (not sure if at all locations), they'd be allowed to unoccupy and reoccupy the track circuit somehow via some kind of magical system in the box, as this'd clear the locking over the points. Been mentioned previously on the forum. " said: in the sim it takes the engineers 30 minutes to 60 minutes to fix itThe time it takes to fix depends on the slider setting under F3 Options -> Failure time length / Minimum failure time. With the latter slider set as far to the left as possible, you could potentially have a failure fixed within something like 10 to 15 minutes. Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for. Last edited: 28/10/2013 at 22:53 by UKTrainMan Log in to reply The following user said thank you: readered |
Unoccupy Tracks 28/10/2013 at 23:01 #50406 | |
headshot119
4869 posts |
" said:" said:Boxes fitted with Axle counters can do a "reset" from the box. (You witnessed them try to do this at Rugby when they had the double axle counter failure).If available (not sure if at all locations), they'd be allowed to unoccupy and reoccupy the track circuit somehow via some kind of magical system in the box, as this'd clear the locking over the points. Been mentioned previously on the forum. Mechanical boxes are sometimes fitted with track circuit overrides, these can be used to unlock points which are locked by a failed track circuit. One example is Llangollen signal box, there is an override button to allow number 11 points to be moved if track circuit "B" fails. "Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer Last edited: 28/10/2013 at 23:12 by headshot119 Log in to reply The following user said thank you: readered |
Unoccupy Tracks 28/10/2013 at 23:21 #50407 | |
GeoffM
6377 posts |
" said:Boxes fitted with Axle counters can do a "reset" from the box. (You witnessed them try to do this at Rugby when they had the double axle counter failure).The newer sort, yes. Plenty of older axle counters about which require a co-operative reset from the signaller and technician at the same time. Might still be some that are technician-only as well. I believe TCs can be false-cleared, however, doing so requires "all trains stopped" and the appropriate bodies in the right places. By the time it's set up, the TC failure could probably have been fixed. SimSig Boss Log in to reply The following user said thank you: readered |
Unoccupy Tracks 29/10/2013 at 06:03 #50409 | |
Late Turn
699 posts |
That's a 'release of controls', which can only be done under certain conditions. As Geoff suggests, it requires all movements stopped within the interlocking area, as the consequences of an error could be quite substantial! A sealed release (as at Llangollen) is normally used to release something (points, FPL or barriers - not sure if there are any others) that are being held directly by a failed TC (or failed train!), rather than by a route that, in turn, is being held by a TCF (as is the case at Lifford here). Log in to reply |
Unoccupy Tracks 29/10/2013 at 11:40 #50412 | |
DriverCurran
688 posts |
And once a sealed release is used, lots of writing in the trb and occurance book to explain why it has been used, followed by the use of a lot of the signal mans personal supply of tea bags or coffee when the signal and telecommunication engineering department arrive at the box to fix the release. Paul You have to get a red before you can get any other colour Log in to reply |
Unoccupy Tracks 29/10/2013 at 18:31 #50415 | |
Ron_J
331 posts |
Unless you have a supply of sealed release glasses in your locker..............................
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Unoccupy Tracks 30/10/2013 at 10:11 #50422 | |
kbarber
1743 posts |
" said:Unless you have a supply of sealed release glasses in your locker.............................. Shhhh... you weren't s'posed to say that... cat's out the bag now. At least you didn't tell them about the unofficial supply of sealed release labels Log in to reply |