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Routesetting bug? 10/01/2015 at 12:35 #67688 | |
sandy221
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I have just updated this sim and am now wondering how you set a route round the loop as the small direction arrows that you used to click to set the direction of the trains have now disappeared in the update.
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Routesetting bug? 10/01/2015 at 12:43 #67690 | |
mfcooper
![]() 707 posts |
From the manual: http://www.SimSig.co.uk/dokuwiki/doku.php?id=simulations:chicagol Quote: Version History Log in to reply The following users said thank you: sandy221, DaveBarraza |
Routesetting bug? 10/01/2015 at 13:02 #67691 | |
sandy221
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Serves me right for not reading the manual again after an update.
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Routesetting bug? 12/01/2015 at 17:46 #67752 | |
Jersey_Mike
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Yay, I helped! Just an FYI, clicking on the opposing signal simulates the action of the physical NX panels. I am not 100% certain how the VDU interfaces function. Also are there plans to add in the automatic signals? Log in to reply |
Routesetting bug? 12/01/2015 at 17:54 #67753 | |
GeoffM
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" said:Also are there plans to add in the automatic signals?All the automatic "signals" are there, just not shown. The ones that are colour lights on the ground (well... up on the structures) I have considered making visible though. SimSig Boss Log in to reply |
Routesetting bug? 12/01/2015 at 18:12 #67754 | |
Jersey_Mike
![]() 250 posts |
Yes, the automatic blocks are there, but the wayside signals are not visible in the simulation.
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Routesetting bug? 12/01/2015 at 18:26 #67755 | |
KymriskaDraken
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" said:" said:Wouldn't that make it a bit cluttered?Also are there plans to add in the automatic signals?All the automatic "signals" are there, just not shown. The ones that are colour lights on the ground (well... up on the structures) I have considered making visible though. Log in to reply |
Routesetting bug? 12/01/2015 at 18:31 #67756 | |
Jersey_Mike
![]() 250 posts |
" said:considered making visible though.Only a few wayside signals were retained for the benefit of closer spacing in advance of curves and Towers 12 and 18. It is on the order of 10 or so. I haven't played the sim enough to get a feel for how the overlap system works, but the wayside signals allow for reduced overlap since they have mechanical stop arms attached to them. Last edited: 12/01/2015 at 18:37 by Jersey_Mike Log in to reply |
Routesetting bug? 12/01/2015 at 19:28 #67759 | |
GeoffM
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This is what the editor looks like with all signals visible (I'm not sure why some of the colours are inverted though). From a quick run around the Brown line, it looks like about 6-7 physical signals remain.![]() Post has attachments. Log in to view them. SimSig Boss Last edited: 12/01/2015 at 19:28 by GeoffM Log in to reply |
Routesetting bug? 12/01/2015 at 20:23 #67760 | |
Jersey_Mike
![]() 250 posts |
All those really short blocks are the cab signal ones with the full overlap so if the signals were visible you would see two red signals behind each train. The exception would be the locations with physical signals and mechanical trip arms. Another consideration are the cab signal codes themselves. https://commons.wikimedia.org/wiki/File:CTA_Cab-signal-display.jpg#mediaviewer/File:CTA_Cab-signal-display.jpg Maximum speed on the loop is 35mph. There are also cab signal codes for 25 and 15mph. Loss of code represents 0 mph. I'd have to actually go there and observe the cab to see how the codes work in response to block occupancy. I suspect that in most places you would get the 25 code before the 15 code. If the signals were visible I suspect 25 would be represented as Y/Y. However this is complicated by the curves, which have fixed cab signal codes of 15mph, and the fact that wayside signals can't display Y/Y. I likely won't back back in Chicago until next December, but I can try to engage some locals to go down and observe how things work. Another complication is that the in cab display has three macro states, Green, Yellow and Red, which correspond with the signals displayed by the controlled signals at interlockings. 70mph and 55mph codes result in the Green state (and green signal at interlockings). 35, 25 and 15 result in the yellow state (yellow signal at interlockings) and 0 mph is the Red state. On the loop the cab signal will be on the yellow state while the automatic signals may display Green. Moreover the interlocking signals at Towers 18 and 12 will only ever display yellow or red even if leading into a clear block. I also need to find out if the loop is reverse signaled seeing as it just had a signal upgrade. Log in to reply |
Routesetting bug? 12/01/2015 at 20:28 #67761 | |
Jersey_Mike
![]() 250 posts |
These two FAQ sections from chicago-l.org might be useful for the simulation. I have added some additional emphasis. Quote: 5.7 Q: When a train takes the wrong route at a junction, how does that happen? Isn't the route preprogrammed or does the operator choose his/her route themselves? Last edited: 12/01/2015 at 20:29 by Jersey_Mike Log in to reply The following users said thank you: guidomcc, GeoffM |
Routesetting bug? 12/01/2015 at 22:03 #67765 | |
Muzer
![]() 718 posts |
Oh, THAT'S interesting about automatic operation.
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Routesetting bug? 13/01/2015 at 11:41 #67772 | |
KymriskaDraken
![]() 963 posts |
" said:This is what the editor looks like with all signals visible (I'm not sure why some of the colours are inverted though). From a quick run around the Brown line, it looks like about 6-7 physical signals remain.It looks a bit busy with all of those autos! Log in to reply |
Routesetting bug? 13/01/2015 at 11:49 #67773 | |
Jersey_Mike
![]() 250 posts |
People who say you need moving block for high TPH haven't just tried adding more fixed blocks. ![]() Last edited: 13/01/2015 at 11:50 by Jersey_Mike Log in to reply |
Routesetting bug? 13/01/2015 at 17:05 #67778 | |
GeoffM
![]() 6412 posts |
" said:People who say you need moving block for high TPH haven't just tried adding more fixed blocks. :PAh, but that's all moving block really is - lots of small blocks! The Docklands Light Railway has markers in the track showing the block and while I don't know the exact figure, I would guesstimate about 20m long. The Jubilee Line (tube) IIRC has 15m blocks. Both are considered moving block. TBH I'm surprised Chicago doesn't call itself moving block - it can't be that far off if it doesn't meet some kind of definition of moving block. SimSig Boss Log in to reply |
Routesetting bug? 13/01/2015 at 17:54 #67779 | |
Jersey_Mike
![]() 250 posts |
In theory true CBTC systems keep track of a vehicle's exact location, using beacons only for calibration (or not using beacons at all).
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Routesetting bug? 13/01/2015 at 20:46 #67788 | |
GeoffM
![]() 6412 posts |
" said:In theory true CBTC systems keep track of a vehicle's exact location, using beacons only for calibration (or not using beacons at all).True, albeit for a given definition of "exact" :lol: The DLR uses cables that cross over at the block joints rather than beacons. SimSig Boss Log in to reply |
Routesetting bug? 20/01/2015 at 10:50 #68163 | |
Aurora
![]() 183 posts |
" said:" said:" said:Wouldn't that make it a bit cluttered?Also are there plans to add in the automatic signals?All the automatic "signals" are there, just not shown. The ones that are colour lights on the ground (well... up on the structures) I have considered making visible though. On the other hand, would be nice to know where each train is stooped at when you've got a row of trains waiting for a failure to be fixed. Nil. Log in to reply |
Routesetting bug? 20/01/2015 at 11:58 #68170 | |
KymriskaDraken
![]() 963 posts |
" said:" said:I'm not sure if that will help as you don't have a TD berth for the "signals"." said:" said:Wouldn't that make it a bit cluttered?Also are there plans to add in the automatic signals?All the automatic "signals" are there, just not shown. The ones that are colour lights on the ground (well... up on the structures) I have considered making visible though. Kev Log in to reply |
Routesetting bug? 20/01/2015 at 20:34 #68191 | |
Aurora
![]() 183 posts |
" said:" said:" said:I'm not sure if that will help as you don't have a TD berth for the "signals"." said:" said:Wouldn't that make it a bit cluttered?Also are there plans to add in the automatic signals?All the automatic "signals" are there, just not shown. The ones that are colour lights on the ground (well... up on the structures) I have considered making visible though. Using F2. Nil. Last edited: 20/01/2015 at 20:34 by Aurora Log in to reply |
Routesetting bug? 21/01/2015 at 14:03 #68223 | |
Jersey_Mike
![]() 250 posts |
" said:" said:The real life model boards do show block boundaries, but train position can be ambiguous.I'm not sure if that will help as you don't have a TD berth for the "signals". Last edited: 21/01/2015 at 14:03 by Jersey_Mike Log in to reply |