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More failures and more realistic failures

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More failures and more realistic failures 21/12/2022 at 09:22 #149479
markymark2000
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Could we please have some more real life delays pop up. The same few delays get boring and it would be good to get a bit more variety.

Incidents such as drivers reporting trespass. Could either do the gsmr emergency button stopping all trains and as signallers, we have to manually approve trains to get moving again. The other potential outcome is that we can stop certain trains and then manually caution them through the area. This only affects a small number of trains but of course needs a bit more monitoring closely by us over the next 10 minutes or so to try and ensure the lines are safe.
Ideally, if a track is 4 tracked for example, the incident should affect all lines.

Other such interesting instances would be train crew being late for passenger services. Unless timetable writers want to go really, really in depth to work out crew diagrams, the 'crew change' thing it pretty much exclusively used for freight trains. Could something be looked at for some stations where it is known that crew change over, for there to be delays. Such as TFW trains at Chester, Northern trains at Manchester Oxford Road. Of course it wont go as in depth as which services change over at which stations but the basic premise of crew being delayed, even when starting from a station so like Manchester Piccadilly, trains may be delayed leaving due to awaiting staff.
Of course this should be limited as you're not going to have trains awaiting crew if starting service at Warrington Bank Quay for example as staff there 99% of the time stay on the train and work it back so almost no crew changes. Similarly, trains starting Birmingham International shouldn't have any crew changes so it wouldn't trigger.

I am sure that this could be done on a sim by sim basis, maybe even by operator as I know that you do that sometimes like XC being more prone to delays. This could work on the Chester sim for example, only at Chester, with Avanti having some changeovers, Merseyrail having no crew changes. Northern only having them to/from Manchester Piccadilly and TFW having changeovers. On the Manchester Piccadilly Sim, at Piccadilly itself, Avanti changoevers, CrossCountry changeovers, Northern changeovers on services which start/finish in the main shed, TPE changeovers, no TFW changeovers. Also Manchester Oxford Road changeovers for Northern services which stop there.


Adding to this, I ask for more realism with failures. Give us more and better reasons. I've just had a ECS train delayed due to the wrong kind of food trolley being loaded. How unrealistic. How often are food trolley wrongly put onto a train and of them which are, how many cause delays to trains?
At 4:30 on the Piccadilly sim, I was alerted that the 5:11 would run 10 mins late due to passenger disturbance. How many passengers are causing disturbance at 4-5am? Secondly, why would it require 50 minutes to attend to? How many signallers get this much advance notice for this kind of situation?

The delays to trains are good but I would much rather them be a lot more realistic than they currently are.

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More failures and more realistic failures 21/12/2022 at 10:02 #149481
marychristmaseverybody
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Something to add to this, sometimes, trains are sent from depots late with loss of power. I mean, would a depot really send a train out with a major fault?! Also, would be nice to have a feature where you can request a replacement unit out of a depot if one is faulty and send the faulty train back.
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More failures and more realistic failures 21/12/2022 at 10:16 #149482
kbarber
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I think there's a lot here. Some of it is about policy decisions; some is just the complications of making it work.

I guess you're aware there's a policy of not having problems that replicate real-life potential traumas? So there'll never be a fatality, nor a level crossing collision, to name just 2 possible nasties. Users who work for the railway in real life may well get those sort of things at work and suffer accordingly, the Boss (and personally I'm with him all the way) reckons Simsig should definitely not replicate that situation. Trespassers are perhaps an edge case, but I would come out against that appearing in Simsig for precisely this reason. I recall, when I was on the job, being called out to trespassers from time to time and wondering just what I'd find when I got there. No thank you!

Worth remembering some of the layouts and timetables go back to the days before GSM-R, when the best you had for an emergency was the emergency replacement and you couldn't even call back to a signal post telephone - you just had to wait for the driver to ring in. (Even worse, if you had a queue of trains, if you told a driver to ring back they'd then come in at the back of a queue and you'd need to speak to the drivers of all the trains waiting behind them before you got around to them a second time.) Folk these days don't know they're born. [/Monty Python]

Several of the delay excuses are tongue-in-cheek, partly because this is - again - meant to be something folk enjoy in their spare time. Wrong food trolley on a set of cars is worth a smile (any food trolley at all on a passenger working would sometimes be a welcome change). Quite apart from the flock of geese at a level crossing in the middle of a city. (Freemen of the City of London have a right to drive their flock of sheep across London Bridge, so why not?) Passenger disturbance is the nearest thing I've seen to real life (though I have to say I never saw any real-life passenger disturbances; even football hooligans had begun to behave by the time I was around).

Way back in the day I did occasionally wonder about a way of creating a train failure and having to get an assisting engine out to it, plus getting a fresh set of stock to take up its diagram and all the rest of it. (There's my 1980s railwaying again...) I'm sure Geoff and Clive don't need reminding about my witterings on that subject! But in the end, I suspect it would be just too complicated to set it all up and make it work. Unless the core code has advanced sufficiently to make it viable... but then who's going to program it all? I suspect the devs have more than enough on their plates.

My 2p worth... I'm sure there's other views.

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More failures and more realistic failures 21/12/2022 at 10:30 #149484
JamesN
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markymark2000 in post 149479 said:
Could we please have some more real life delays pop up. The same few delays get boring and it would be good to get a bit more variety.
I think we need to be careful how far we take this - from my own, first hand experience there are already far, far more delays and failures in a SimSig session even on some of the minimum settings, than occur in real life.

markymark2000 in post 149479 said:
Incidents such as drivers reporting trespass. Could either do the gsmr emergency button stopping all trains and as signallers, we have to manually approve trains to get moving again. The other potential outcome is that we can stop certain trains and then manually caution them through the area. This only affects a small number of trains but of course needs a bit more monitoring closely by us over the next 10 minutes or so to try and ensure the lines are safe.
Ideally, if a track is 4 tracked for example, the incident should affect all lines.
1) I don't feel that SimSig should be natively simulating emergency situations.
2) All-stop emergency radio broadcasts are a very modern invention; and would not at all be appropriate in any period pre-90s, and also may or may not be remotely like anything the various international sims have.
3) With due respect, I doubt the majority of casual SimSig players would know how to appropriately handle emergency situations.

SimSig doesn't really know which lines are adjacent; or where an area is. The closest is each signal/point/track circuit knows which interlocking it belongs to - but these aren't always sensible geographical demarcations.

markymark2000 in post 149479 said:
Other such interesting instances would be train crew being late for passenger services. Unless timetable writers want to go really, really in depth to work out crew diagrams, the 'crew change' thing it pretty much exclusively used for freight trains. Could something be looked at for some stations where it is known that crew change over, for there to be delays. Such as TFW trains at Chester, Northern trains at Manchester Oxford Road. Of course it wont go as in depth as which services change over at which stations but the basic premise of crew being delayed, even when starting from a station so like Manchester Piccadilly, trains may be delayed leaving due to awaiting staff.
Of course this should be limited as you're not going to have trains awaiting crew if starting service at Warrington Bank Quay for example as staff there 99% of the time stay on the train and work it back so almost no crew changes. Similarly, trains starting Birmingham International shouldn't have any crew changes so it wouldn't trigger.

I am sure that this could be done on a sim by sim basis, maybe even by operator as I know that you do that sometimes like XC being more prone to delays. This could work on the Chester sim for example, only at Chester, with Avanti having some changeovers, Merseyrail having no crew changes. Northern only having them to/from Manchester Piccadilly and TFW having changeovers. On the Manchester Piccadilly Sim, at Piccadilly itself, Avanti changoevers, CrossCountry changeovers, Northern changeovers on services which start/finish in the main shed, TPE changeovers, no TFW changeovers. Also Manchester Oxford Road changeovers for Northern services which stop there.
The problem with all of this is two-fold. One it runs up against the same barrier you already allude to - the information isn't out there. If it was and worth the work it would already be in timetables. The second is it's very time sensitive. You assert that Birmingham International shouldn't have any crew changes, and it doesn't in the present day; but it did when XC did loco changes there. Operators, and their crew changeover points are very, very fluid.

markymark2000 in post 149479 said:
Adding to this, I ask for more realism with failures. Give us more and better reasons. I've just had a ECS train delayed due to the wrong kind of food trolley being loaded. How unrealistic. How often are food trolley wrongly put onto a train and of them which are, how many cause delays to trains?
At 4:30 on the Piccadilly sim, I was alerted that the 5:11 would run 10 mins late due to passenger disturbance. How many passengers are causing disturbance at 4-5am? Secondly, why would it require 50 minutes to attend to? How many signallers get this much advance notice for this kind of situation?

The delays to trains are good but I would much rather them be a lot more realistic than they currently are.
The timing of delay notifications has been discussed before, I can't recall the mantis ticket number but it is on the radar; albeit not that high a priority. It boils down to the train decides whether it will or will not be delayed, and by how much when it arrives at a location - so if it arrives 4 hours before it departs then you're going to get 4 hours notice. But the system has to work in all cases and at present that is the least-worst way of doing it.

Reasons, and more realism on reasons goes back to the question of how does the sim know which reason is and isn't appropriate, without a lot more additional programming by the developers?

In short, whatever you do with delays has to work in all sims for all trains; and you're not going to get many changes and stay within that brief.

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More failures and more realistic failures 21/12/2022 at 10:54 #149485
Splodge
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marychristmaseverybody in post 149481 said:
Something to add to this, sometimes, trains are sent from depots late with loss of power. I mean, would a depot really send a train out with a major fault?! Also, would be nice to have a feature where you can request a replacement unit out of a depot if one is faulty and send the faulty train back.
Getting into rulebook realms here - but a DMU wouldn't be sent from Newton Heath with a loss of power. But it could be from Longsight as Longsight isn't considered a maintenance depot as far as our units are concerned. In the same way a 323 can be sent from Ardwick on half power as Ardwick, although a TMD, isn't a maintenance depot for the 323 fleet.

There's the right way, the wrong way and the railway.
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More failures and more realistic failures 21/12/2022 at 11:23 #149487
Dick
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markymark2000 in post 149479 said:
Could we please have some more real life delays pop up. The same few delays get boring and it would be good to get a bit more variety.

Its just a simulation, just pretend whatever the failure is described as in the sim is something else instead.

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More failures and more realistic failures 21/12/2022 at 11:30 #149488
jc92
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With regard to delay reasons not being sensible, they've always been regarded as somewhat tongue in cheek (similar to a herd of cows waiting to use a UWC in the middle of london) rather than being 100% accurate as the sim selects a reason at random from a list.
"We don't stop camborne wednesdays"
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More failures and more realistic failures 21/12/2022 at 18:43 #149494
GeoffM
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As others have said, yes, many of the reasons are tongue-in-cheek and meant for fun.

Nevertheless, since we last discussed the merits of the wrong type of food trolley, we do have more information available in timetables now. I have raised a ticket (Mantis 37355) to consider what can be done to expand the reasons to a certain degree, and apply them more specifically to train types.

SimSig Boss
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More failures and more realistic failures 21/12/2022 at 20:34 #149495
njimiller
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Widening this to delay settings… my gripe is that I end up with multiple trains delayed at stations which seems unrealistic yet very few trains entering the sim late which also seems unrealistic. I’d love in settings for train delays to be separated from train failures then I can better ‘play’ by handling junction / station platform conflicts caused by late running trains rather than managing the effects of multiple failed trains at stations around the sim.

Thanks to everyone who helps to make SimSig so addictive.

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More failures and more realistic failures 21/12/2022 at 23:56 #149501
Jan
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Mantis 37359 for the idea of having entry delays and in-sim delays separately configurable.
Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick.
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More failures and more realistic failures 22/12/2022 at 00:43 #149503
markymark2000
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JamesN in post 149484 said:
markymark2000 in post 149479 said:
Could we please have some more real life delays pop up. The same few delays get boring and it would be good to get a bit more variety.
I think we need to be careful how far we take this - from my own, first hand experience there are already far, far more delays and failures in a SimSig session even on some of the minimum settings, than occur in real life.

markymark2000 in post 149479 said:
Incidents such as drivers reporting trespass. Could either do the gsmr emergency button stopping all trains and as signallers, we have to manually approve trains to get moving again. The other potential outcome is that we can stop certain trains and then manually caution them through the area. This only affects a small number of trains but of course needs a bit more monitoring closely by us over the next 10 minutes or so to try and ensure the lines are safe.
Ideally, if a track is 4 tracked for example, the incident should affect all lines.
1) I don't feel that SimSig should be natively simulating emergency situations.
2) All-stop emergency radio broadcasts are a very modern invention; and would not at all be appropriate in any period pre-90s, and also may or may not be remotely like anything the various international sims have.
3) With due respect, I doubt the majority of casual SimSig players would know how to appropriately handle emergency situations.

I never said for it to full on replicate emergency situations. I appreciate that there is a line there. Trespassers, in general, are just people who shouldn't be there, walking along the line. It's not emergency services needed or anything like that. Of course full scale emergency can shut down a sim for 2 hours as well and that's just excessive if it can be avoided. I'd never wish for things to go way above the line down really emergency situations which could upset anyone. Trespass, as a standalone issue though shouldn't be over the unacceptable line.


JamesN in post 149484 said:
markymark2000 in post 149479 said:
Other such interesting instances would be train crew being late for passenger services. Unless timetable writers want to go really, really in depth to work out crew diagrams, the 'crew change' thing it pretty much exclusively used for freight trains. Could something be looked at for some stations where it is known that crew change over, for there to be delays. Such as TFW trains at Chester, Northern trains at Manchester Oxford Road. Of course it wont go as in depth as which services change over at which stations but the basic premise of crew being delayed, even when starting from a station so like Manchester Piccadilly, trains may be delayed leaving due to awaiting staff.
Of course this should be limited as you're not going to have trains awaiting crew if starting service at Warrington Bank Quay for example as staff there 99% of the time stay on the train and work it back so almost no crew changes. Similarly, trains starting Birmingham International shouldn't have any crew changes so it wouldn't trigger.

I am sure that this could be done on a sim by sim basis, maybe even by operator as I know that you do that sometimes like XC being more prone to delays. This could work on the Chester sim for example, only at Chester, with Avanti having some changeovers, Merseyrail having no crew changes. Northern only having them to/from Manchester Piccadilly and TFW having changeovers. On the Manchester Piccadilly Sim, at Piccadilly itself, Avanti changoevers, CrossCountry changeovers, Northern changeovers on services which start/finish in the main shed, TPE changeovers, no TFW changeovers. Also Manchester Oxford Road changeovers for Northern services which stop there.
The problem with all of this is two-fold. One it runs up against the same barrier you already allude to - the information isn't out there. If it was and worth the work it would already be in timetables. The second is it's very time sensitive. You assert that Birmingham International shouldn't have any crew changes, and it doesn't in the present day; but it did when XC did loco changes there. Operators, and their crew changeover points are very, very fluid.

The information isn't out there widely, granted and I agree it can be fluid but 90% of the time, the changeovers are at certain stations and you could program this in a certain way perhaps. It's been mentioned already that Cross Country trains are more likely to hit delays. Could you not do 'Northern trains are 50% likely to change crew at Manchester Oxford Road' or something like that?

To do it in a sim, even with the data being available, it's one hell of a long day for someone to sit there putting all the crew changes in. It'd be much simpler for a blanket "percentage chance of crew change for this operator at this station" to be in place.

JamesN in post 149484 said:

The timing of delay notifications has been discussed before, I can't recall the mantis ticket number but it is on the radar; albeit not that high a priority. It boils down to the train decides whether it will or will not be delayed, and by how much when it arrives at a location - so if it arrives 4 hours before it departs then you're going to get 4 hours notice. But the system has to work in all cases and at present that is the least-worst way of doing it.

In my opinion, a better system would be 5 minutes before departure or upon arrival if less than 5 minutes dwell. You could go in depth with it and get some advance notice while the train is moving for some things but I think that could get too complex (example being, driver alerts signaller that at the next station, they will wait for due to passenger disturbance which in some cases will give a little bit of notice).


jc92 in post 149488 said:
With regard to delay reasons not being sensible, they've always been regarded as somewhat tongue in cheek (similar to a herd of cows waiting to use a UWC in the middle of london) rather than being 100% accurate as the sim selects a reason at random from a list.

The cows I haven't come across yet, I'll be honest. That said, I don't tend to play many sims with that many level crossings and even then, the level crossing calls are low.

I get some things being a bit fun and interesting but the food trolley one grinds my gears really as it's too often, applies to too many of the wrong trains and delays them too much. It's nonsensical.


GeoffM in post 149494 said:
As others have said, yes, many of the reasons are tongue-in-cheek and meant for fun.

Nevertheless, since we last discussed the merits of the wrong type of food trolley, we do have more information available in timetables now. I have raised a ticket (Mantis 37355) to consider what can be done to expand the reasons to a certain degree, and apply them more specifically to train types.

An interesting one which I've not seen before is train driver needing to go to the toilet at an intermediate station. I am sure that happens. Albeit infrequently as drivers will plan ahead for this sort of thing but a 5 min delay so the driver can go to the loo. On some lines like the North Wales Coast, you could have overcrowding. At the time of departure from an origin station, say like Holyhead for arguements sake, it could delay the train by 5 minutes to maintain customer connections. Smaller, more realistic reasons.

Last edited: 22/12/2022 at 00:44 by markymark2000
Reason: None given

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More failures and more realistic failures 22/12/2022 at 00:59 #149504
GeoffM
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markymark2000 in post 149503 said:
I get some things being a bit fun and interesting but the food trolley one grinds my gears really as it's too often, applies to too many of the wrong trains and delays them too much. It's nonsensical.
Yes, that is the joke. It's meant to be nonsensical!

SimSig Boss
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More failures and more realistic failures 22/12/2022 at 09:57 #149509
TimTamToe
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kbarber in post 149482 said:
I think there's a lot here. Some of it is about policy decisions; some is just the complications of making it work.

I guess you're aware there's a policy of not having problems that replicate real-life potential traumas? So there'll never be a fatality, nor a level crossing collision, to name just 2 possible nasties. Users who work for the railway in real life may well get those sort of things at work and suffer accordingly, the Boss (and personally I'm with him all the way) reckons Simsig should definitely not replicate that situation. Trespassers are perhaps an edge case, but I would come out against that appearing in Simsig for precisely this reason. I recall, when I was on the job, being called out to trespassers from time to time and wondering just what I'd find when I got there. No thank you!

Worth remembering some of the layouts and timetables go back to the days before GSM-R, when the best you had for an emergency was the emergency replacement and you couldn't even call back to a signal post telephone - you just had to wait for the driver to ring in. (Even worse, if you had a queue of trains, if you told a driver to ring back they'd then come in at the back of a queue and you'd need to speak to the drivers of all the trains waiting behind them before you got around to them a second time.) Folk these days don't know they're born. [/Monty Python]

Several of the delay excuses are tongue-in-cheek, partly because this is - again - meant to be something folk enjoy in their spare time. Wrong food trolley on a set of cars is worth a smile (any food trolley at all on a passenger working would sometimes be a welcome change). Quite apart from the flock of geese at a level crossing in the middle of a city. (Freemen of the City of London have a right to drive their flock of sheep across London Bridge, so why not?) Passenger disturbance is the nearest thing I've seen to real life (though I have to say I never saw any real-life passenger disturbances; even football hooligans had begun to behave by the time I was around).

Way back in the day I did occasionally wonder about a way of creating a train failure and having to get an assisting engine out to it, plus getting a fresh set of stock to take up its diagram and all the rest of it. (There's my 1980s railwaying again...) I'm sure Geoff and Clive don't need reminding about my witterings on that subject! But in the end, I suspect it would be just too complicated to set it all up and make it work. Unless the core code has advanced sufficiently to make it viable... but then who's going to program it all? I suspect the devs have more than enough on their plates.

My 2p worth... I'm sure there's other views.
Now about this book Keith....

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More failures and more realistic failures 22/12/2022 at 10:13 #149511
Dick
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Yeah, I keep looking out for it on Amazon every year but it never appears! :-)
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More failures and more realistic failures 22/12/2022 at 11:58 #149514
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Regarding loco failures on trains, this is something I've thought about for a number of years on SimSig & I was actually discussing this with another SimSigger the other day as I think I sussed out a way of doing it under the current arrangement, although not perfect it could work, but on a handful of sims only due to their track layouts. I thought about testing this out on 2 sims: 1. Coventry & 2. York north/south. As a timetable writer I'd pick a train & duplicate it. Train A for examle would be the normal working service & train B would be the train that fails. The '%' of train B[failed train] would be extremly low as they don't tend to occur every 5 minutes. I'd create a decision to cover both train & if the 'failure' appeared once it stopped at Coventry the driver would declare the loco a failure & assistance be requested. Then I'd create a set of light loco moves with different types of traction coming from various location. For example on Coventry you could send a Cl.56 or Cl.58 out of Coventry Colliery Sdgs aka Prologis to go on the front, or another AC electric loco from New Street which would attach to the front of the failure & then that train would continue on its journey. In the case of York north/south I'd do the same thing, but you could get a Cl.47/4 off York Holding Sdgs, or from Holbeck Depot or even a Cl.56 off Knottingley Depot or something else from Doncaster. The assisting locos would then enter York noprth/south some 30+ minutes after the train was declared a failure & then a decision would decide which assisting loco would appear from where. This kind of thing reminds me of my time on the footplate & working in the Regional Control Offices as a traction controller where it was your job to dispatch assisting loco to rescue failed trains as & when required. The only problem is that to do this properly you'd need to put a failure risk against every train in the timetable more or less & that would double the workload & would also make the TT somewhat un-playable if you had 2 or 3 train failures all at once. SimSig is restrictive in this instance, but in the real world you can do things that you can't do on SimSig. I remember one stormy night on the Erewash Valley line I had 3 loaded MGR coal trains bound for Ratcliffe power station. Each train was worked by Cl.56 locos+36 loaded MGR wagons & they'd all slipped to a stand due to the wet rail condition one behind the other. So I had to get a Cl.60 loco off Toton to go & rescue them. So the rescue engine went onto the front of the first one in the queue wrong direction move to get on the front as there were 2 other trains behind so it couldn't assist from the rear. Once the first train got to Toton the Cl.60 was detached & again sent back to assist the 2nd coal train & again when that one got to Toton the Cl.60 was detached & assisted the 3rd train from the rear. That was the only time in 10 years of being a tracyion control did I have 3 failed trains on the same bit of railway. Usually thing got very hectic on the ECML was when the OLE came down & the power had to be switched off thus resulting in all eletric trains being dragged by diesels & that usually took several hours to clear, by 1997 the number of diesels running on the railway had vastly reduced from the BR days of the 1970s/1980s. Replicating loco failures is very difficult to replicte on SimSig atm.
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More failures and more realistic failures 22/12/2022 at 12:29 #149515
jc92
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GeoffM in post 149504 said:
markymark2000 in post 149503 said:
I get some things being a bit fun and interesting but the food trolley one grinds my gears really as it's too often, applies to too many of the wrong trains and delays them too much. It's nonsensical.
Yes, that is the joke. It's meant to be nonsensical!
Another one I like is a passenger disturbance on a freight train making a regulating stop in the middle of nowhere.

"We don't stop camborne wednesdays"
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More failures and more realistic failures 22/12/2022 at 14:29 #149517
bill_gensheet
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kbarber in post 149482 said:


Way back in the day I did occasionally wonder about a way of creating a train failure and having to get an assisting engine out to it, plus getting a fresh set of stock to take up its diagram and all the rest of it.

I have got a couple of these in my Edinburgh 1984 TT, although I think those 4 trains took as much testing and fixing as the rest of the timetable.

Much was negotiating around what is possible in SimSig as it was/is out beyond the well documented features. You get converging choices, decisions on trains that carry on etc.

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More failures and more realistic failures 22/12/2022 at 16:43 #149519
JamesN
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jc92 in post 149515 said:
GeoffM in post 149504 said:
markymark2000 in post 149503 said:
I get some things being a bit fun and interesting but the food trolley one grinds my gears really as it's too often, applies to too many of the wrong trains and delays them too much. It's nonsensical.
Yes, that is the joke. It's meant to be nonsensical!
Another one I like is a passenger disturbance on a freight train making a regulating stop in the middle of nowhere.
I’d conjecture that any passenger disturbance on a freight train is likely to illicit questions and delay

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More failures and more realistic failures 22/12/2022 at 17:24 #149521
Dick
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Or even elicit :-) :-)
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More failures and more realistic failures 22/12/2022 at 20:17 #149522
Red For Danger
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Firstly, I would like to add to the discussion that a few years ago I had a Class 47 reversing on a light loco shunt in Gasworks tunnel immediately outside Kings Cross that rang in to report that it was delayed due to the now infamous wrong food trolley. Quite how the trolley and attendant was supposed to fit in the cab is one thing (as well as the difficulties of transporting the correct food trolley to the loco and removing the offending incorrect one in a dark tunnel), but I'm sure the driver was not short of refreshments on his / her shift that day...... :-)

Seriously though, and on a similar note, I have often wondered about a better way of simulating track / signal / points failures. Presumably there is a set number of S&T technicians available in a sim area that can attend a failure, and there must be some time element in them travelling to the next failure to fix it. Not sure of this is possible, but could a failure that is a long way from the previous one take longer to fix, and one that is relatively close be shorter to fix....? For example, last night when operating Bristol, I had 2 points failures literally side by side at one end of Bristol station. I would have imagined that in real life the S&T guys would have fixed both at the same time while they were there, but as they happened some time apart, they were also fixed at some considerable time between each other.

Not sure if this is possible, but this would also add another layer of realism if it could be incorporated.

Thanks.

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More failures and more realistic failures 22/12/2022 at 22:21 #149524
Hap
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I remember when I was a youngin, my gran and grandad lived above Queens Park (Glasgow). There was an engineers waiting to leave a possession and kids started jumping all over the wagons on the platform. IIRC correctly, it was about an hour or so before the police showed up and "attempted" to catch them, but they ran off up the other exit of the station. So it's not entirely unrealistic with pax disturbance on a freight train.
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More failures and more realistic failures 22/12/2022 at 23:06 #149525
Steamer
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Well earlier this month on Santa specials I spent 5 minutes trying to track down dairy-free chocolate that was apparently to be stowed in the guards van (turned out it was in the guard's desk, though I'm not sure who thought it was a good idea to leave chocolate in the guard's van!), it didn't actually delay departure but it goes to show that these things do happen!
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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More failures and more realistic failures 23/12/2022 at 03:27 #149527
GeoffM
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Red For Danger in post 149522 said:
Seriously though, and on a similar note, I have often wondered about a better way of simulating track / signal / points failures. Presumably there is a set number of S&T technicians available in a sim area that can attend a failure, and there must be some time element in them travelling to the next failure to fix it. Not sure of this is possible, but could a failure that is a long way from the previous one take longer to fix, and one that is relatively close be shorter to fix....? For example, last night when operating Bristol, I had 2 points failures literally side by side at one end of Bristol station. I would have imagined that in real life the S&T guys would have fixed both at the same time while they were there, but as they happened some time apart, they were also fixed at some considerable time between each other.
It's another tough one. We don't know how many techs are available at a given time of day, or where they might be based. It's quite possible tech A is not qualified for certain problems in area X, but is in area Y, while tech B can do both. Then you have the problem of priority: they could be in the middle of fixing a cable in a siding signal when someone decides they need to fix a dead point in a major station throat, so they temporarily abandon the first job and attend the second, then get back to the first when they can.

So many ifs, buts, and maybes unfortunately. Again, it's something we can probably improve on in some ways, but at the known risk of someone saying "but that's not how WE do it!" and the circle starts all over again.

SimSig Boss
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More failures and more realistic failures 23/12/2022 at 09:30 #149528
kbarber
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Red For Danger in post 149522 said:
Firstly, I would like to add to the discussion that a few years ago I had a Class 47 reversing on a light loco shunt in Gasworks tunnel immediately outside Kings Cross that rang in to report that it was delayed due to the now infamous wrong food trolley. Quite how the trolley and attendant was supposed to fit in the cab is one thing (as well as the difficulties of transporting the correct food trolley to the loco and removing the offending incorrect one in a dark tunnel), but I'm sure the driver was not short of refreshments on his / her shift that day...... :-)

<snip>

Brings to mind a story my father told from the GN. It happened one day in the 1970s when there was an ASLE&F strike. There was a Hitchin driver by the name of David Impy ('mad Impy'... the stories about him are legion) who was an NUR man, therefore working. He was asked to take a cl31 light to Finsbury Park Depot; being the man he was, he readily agreed.

Pootling through the up platform waiting for South Box to pull off, he was accosted by a hopeful commuter who asked if there was likely to be a train to London. Impy, having told him what the chances were (a very round figure...) offered him a lift, albeit to Finsbury Park only, which was gratefully accepted.

It appears Hitchin wasn't the only place he pootled rather slowly. Unfortunately, when he got to FP there was an inspector on the platform who counted 21 people emerging from the 2 cabs of the engine!

Apparently the Area Manager had difficulty keeping a straight face at the (no tea & biscuits) interview...

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More failures and more realistic failures 23/12/2022 at 11:18 #149530
Dick
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Another one for the book.
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