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Seeding a train that requires a Loco before departure

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Seeding a train that requires a Loco before departure 14/08/2017 at 07:16 #101022
Giantray
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I am trying to seed a freight train in a siding that requires a loco to arrive and attach before it departs. How do I prevent the seeded train from constantly phoning in it is ready to depart when it needs to wait for an attaching loco?

The siding is not an entry point, it requires stock in the siding for a train to depart, hence why I am seeding the train.

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Seeding a train that requires a Loco before departure 14/08/2017 at 07:48 #101023
Stephen Fulcher
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Have you put the join activity in?
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Seeding a train that requires a Loco before departure 14/08/2017 at 08:05 #101024
Giantray
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Yes I have put in a join with said loco, but it still rings ready to go. I have added, "must not appear until 40 minutes after said loco arrives" rule, but to no avail
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Last edited: 14/08/2017 at 08:06 by Giantray
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Seeding a train that requires a Loco before departure 14/08/2017 at 08:21 #101025
Giantray
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I even tried highlighting "Thru Line Stop" to no avail. The seeded train has a 0800 dep time, but when it rings in, start of sim at 0445, it does not have a "wait until 0800" option. It is baffling me.
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Seeding a train that requires a Loco before departure 14/08/2017 at 08:26 #101026
Giantray
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For everyone's info: I am using the Tyneside Simsig. Attempting to seed a freight train in Tursdale Sdg, have a loco come from Tyne Yard to Tursdale Sdg to attach and take the train away. At the moment the only option I have is to ignore the light loco move and start the train from Tursdale Sdg with loco already there.
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Seeding a train that requires a Loco before departure 14/08/2017 at 08:37 #101027
jc92
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Can you screenshot the timetable? There must be something wrong with the join.
"We don't stop camborne wednesdays"
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Seeding a train that requires a Loco before departure 14/08/2017 at 08:58 #101028
postal
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Giantray in post 101022 said:
I am trying to seed a freight train in a siding that requires a loco to arrive and attach before it departs. How do I prevent the seeded train from constantly phoning in it is ready to depart when it needs to wait for an attaching loco?

The siding is not an entry point, it requires stock in the siding for a train to depart, hence why I am seeding the train.
I don't think Joe (jc92) has necessarily hit on the right answer. Have you created a new train type which is the train consist without the loco? If you are using the consist complete with loco for the train type in the train's TT, the core code thinks that the train has been seeded complete with loco and so will keep ringing and ignoring the after the loco arrives rule.

I'm currently working on a TT where the midnight start contains a stand-load sleeper which is picked up by the pilot and attached to the back of a through train in the early hours. I had to create a separate unpowered train type of 1 x Mk.1 sleeper at 19.5m length for the seed. Don't forget to uncheck any of the boxes in the power type area when you are creating that new train type. This works fine in the TT and there is no call until after the pilot has joined.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 14/08/2017 at 09:00 by postal
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Seeding a train that requires a Loco before departure 14/08/2017 at 10:50 #101030
jc92
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John.

Why would a train ring out to say its ready to depart if it still has an outstanding join activity. Surely it would report waiting to join train X rather than waiting for right away?

"We don't stop camborne wednesdays"
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Seeding a train that requires a Loco before departure 14/08/2017 at 14:07 #101034
postal
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jc92 in post 101030 said:
John.

Why would a train ring out to say its ready to depart if it still has an outstanding join activity. Surely it would report waiting to join train X rather than waiting for right away?
Yes indeed. Would also be interesting to see the F2 situation. Depending on the seeding arrangements does the sim think the join location is before the seed point? If the seed consist is powered, perhaps the train does not sit at the seed point to await the join but is already logged by the sim as having left the seed point so stepping over the join?

Saved game as well as TT would be good.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 14/08/2017 at 14:14 by postal
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Seeding a train that requires a Loco before departure 14/08/2017 at 18:37 #101035
JamesN
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Does the timetable actually step up beyond the Tursdale Sdg location? Sounds like the train isn't registering that it's at Tursdale Sdg, thus not tripping the join instruction. If you allow it to depart what location appears at the top of the list?

Train Types shouldn't enter into it.

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Seeding a train that requires a Loco before departure 14/08/2017 at 19:39 #101036
Steamer
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Just tested this myself, by seeding a train at T418 with a join activity.

It appears that seeding at T418 doesn't register the train as 'arriving' at the location- as far as the Simulation is concerned, the train hasn't reached it, so the train will depart still 'looking' for Tursdale Siding.

Work-around: Seed the train at T417 or T423 and shunt it into the siding at the start of the TT, once its in it should register as arriving there and wait for the join as expected.

Out of interest, what date is your TT set on?

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Seeding a train that requires a Loco before departure 14/08/2017 at 20:11 #101037
postal
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Steamer in post 101036 said:
Just tested this myself, by seeding a train at T418 with a join activity.

It appears that seeding at T418 doesn't register the train as 'arriving' at the location- as far as the Simulation is concerned, the train hasn't reached it, so the train will depart still 'looking' for Tursdale Siding.

Work-around: Seed the train at T417 or T423 and shunt it into the siding at the start of the TT, once its in it should register as arriving there and wait for the join as expected.

Out of interest, what date is your TT set on?
As a pedantic point, how do you shunt it into the siding if it is unpowered? Can you get an unpowered portion to seed at Tursdale Sdg location by setting the seeding gap for the entry at T418 so that the train is so far down the siding that it registers as at the location. I can't test as I don't have a licence for the sim.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 14/08/2017 at 20:13 by postal
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Seeding a train that requires a Loco before departure 14/08/2017 at 21:06 #101038
Steamer
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On further testing, it appears that the Tursdale Siding location hasn't been placed on that siding- I reversed my test train back into the siding (with next location "Tursdale Siding" ) and it hit the buffer stops rather than 'arriving' at the location. Mantis 17746 raised.
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 14/08/2017 at 21:07 by Steamer
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Seeding a train that requires a Loco before departure 15/08/2017 at 17:35 #101055
Giantray
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I am using a modified 2009 Timetable adding ficticious train movements to give more things to do.

Timetable screeen shot attached.

When signalled the train leaves the siding and Tursdale Sdg remains top of the trains schedule.

I see you have raised a Mantis, thank you Steamer

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Last edited: 15/08/2017 at 17:40 by Giantray
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Seeding a train that requires a Loco before departure 15/08/2017 at 20:41 #101061
postal
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Giantray in post 101055 said:
I am using a modified 2009 Timetable adding ficticious train movements to give more things to do.

Timetable screeen shot attached.

When signalled the train leaves the siding and Tursdale Sdg remains top of the trains schedule.

I see you have raised a Mantis, thank you Steamer
Going back to the original point I made, the train cannot move if you have a train type set up just as the consist without loco so the sim wouldn't have the train ringing in awaiting departure. It also couldn't leave the siding if you signalled it out. That is different to the other issue about Tursdale Sdg location which Steamer has put on Mantis for us and which could stop the join taking place if the sim has not registered the location of the seed train correctly. That could possibly be fudged by re-setting the current/next location in the TT through F2.

There is another issue if you are looking to be as accurate as possible. If you have the train type for the seeded train set up as the consist plus loco, when 0T01 joins, the sim will record the length of the train incorrectly as it will have added the length of 0T01 to the length of seeded train so you will be about 20m. over-length as compared with the true length of the train. You get as finicky as that once Pascal has had you under his wing for a while!

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Seeding a train that requires a Loco before departure 15/08/2017 at 20:50 #101063
Steamer
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Once the issue with the location itself is sorted, the timetable should work as you originally had it. I can't recall having issues when seeding trains at stations on other simulations.

Remember to adjust the seeding gap of the wagons from the default 15m or there won't be enough room for the loco to join on

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 15/08/2017 at 20:50 by Steamer
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Seeding a train that requires a Loco before departure 16/08/2017 at 09:44 #101073
Giantray
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postal in post 101061 said:
... possibly be fudged by re-setting the current/next location in the TT through F2.

There is another issue if you are looking to be as accurate as possible. If you have the train type for the seeded train set up as the consist plus loco, when 0T01 joins, the sim will record the length of the train incorrectly as it will have added the length of 0T01 to the length of seeded train so you will be about 20m. over-length as compared with the true length of the train. You get as finicky as that once Pascal has had you under his wing for a while!
Thank you for the info. "fudging it" maybe a temporary work-round but is not really the way forward. As for the train length, I had already taken that into account.

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Seeding a train that requires a Loco before departure 16/08/2017 at 09:50 #101074
Giantray
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Steamer in post 101063 said:
Once the issue with the location itself is sorted, the timetable should work as you originally had it. I can't recall having issues when seeding trains at stations on other simulations.

Remember to adjust the seeding gap of the wagons from the default 15m or there won't be enough room for the loco to join on
Thank you for that, I did wonder what the seeding gap was for. I have seeded trains at Newcastle waiting for a loco to join and it has worked fine. It is really all trial and error compiling Timetables. Generally I can find an existing schedule that is similar to what I require and I just amend times and locations to suit. The majority of times it works, occasionally it doesn't and I get to tinker to find a solution.

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Seeding a train that requires a Loco before departure 20/08/2017 at 08:46 #101126
Giantray
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postal in post 101061 said:


Going back to the original point I made, the train cannot move if you have a train type set up just as the consist without loco so the sim wouldn't have the train ringing in awaiting departure. It also couldn't leave the siding if you signalled it out.
Tried seeding without a loco, and it still rings out ready to go. I think it is the Mantis reported issue.

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Seeding a train that requires a Loco before departure 20/08/2017 at 11:17 #101128
postal
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Giantray in post 101126 said:
postal in post 101061 said:


Going back to the original point I made, the train cannot move if you have a train type set up just as the consist without loco so the sim wouldn't have the train ringing in awaiting departure. It also couldn't leave the siding if you signalled it out.
Tried seeding without a loco, and it still rings out ready to go. I think it is the Mantis reported issue.
Thanks. You learn something new every day. That looks like different bug that requires Mantis attention (#17768).

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 20/08/2017 at 11:22 by postal
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Seeding a train that requires a Loco before departure 20/08/2017 at 14:43 #101130
Giantray
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postal in post 101128 said:
Giantray in post 101126 said:
postal in post 101061 said:


Going back to the original point I made, the train cannot move if you have a train type set up just as the consist without loco so the sim wouldn't have the train ringing in awaiting departure. It also couldn't leave the siding if you signalled it out.
Tried seeding without a loco, and it still rings out ready to go. I think it is the Mantis reported issue.
Thanks. You learn something new every day. That looks like different bug that requires Mantis attention (#17768).
I even ran the "unpowered train" to it's runround point and as expected it did not detach a loco to run round, yet when it is a "powered train" it does detach a loco.

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