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Longsight Car.M.D signals 25/11/2017 at 11:37 #103311 | |
bri2808
162 posts |
Ok, so time to swallow my pride here and ask as the manual is (in my opinion anyway) disappointing and I don’t want to admit defeat. I have several other sims and not experienced anything like this before. I open the default timetable and set to start at midnight. I have both 5M74 and also 5H28 all going to Longsight Car.M.D. So it appears I may be stupid to some, as it may be obvious, but what steps do I need to take to route these trains into Longsight Car.M.D from the down lines and up lines please? Once I know I guess it will be simple. I have read the section on Longsight in the manual and it says various, what I assume are signal numbers (MP--) but how can I reference them against anything with no signal guide? Any help would be appreciated because I am frustrated over what would appear to be a tiny issue. Log in to reply |
Longsight Car.M.D signals 25/11/2017 at 11:43 #103312 | |
Steamer
3985 posts |
Place a phone call to either Longsight North (Picccadilly end) or Longsight South (13/26) (trains from Airport or Stockport). The shunter will give you the slot after a couple of minutes. There's only one way in at the south end, at the north end the slot will be given for Down Shed, Up Shed etc.- this is indicated by the lights near the top right of Longsight panel. You should send the train to whichever siding you've been given the slot for.
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply The following users said thank you: bri2808, Ben86 |
Longsight Car.M.D signals 25/11/2017 at 12:05 #103313 | |
bri2808
162 posts |
Those 5 lines of text have been more help to me than anything in the manual. Thanks very much... Just tried and managed to route both said trains... Thanks again for taking the time to spell it out simply and easily Brian Log in to reply |
Longsight Car.M.D signals 25/11/2017 at 13:00 #103315 | |
jc92
3690 posts |
bri2808 in post 103311 said:Right click on signals and their ID will be at the top of the popup box that appears. Longsight isnt a massive panel and only a small number of signals route into the depot so process of elimination can be used. "We don't stop camborne wednesdays" Log in to reply |
Longsight Car.M.D signals 25/11/2017 at 13:45 #103317 | |
Chromatix
190 posts |
I wish there was a similarly easy-to-use facility to identify points and TCs.
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Longsight Car.M.D signals 25/11/2017 at 13:53 #103318 | |
Splodge
720 posts |
There is a simple method: Press F11 to open the incident control panel. Navigate to the relevant tab (point, track section etc) Press the mouse icon above the list box. Then click the point/TC you want to know the number of; it will highlight in the list. There's the right way, the wrong way and the railway. Log in to reply |
Longsight Car.M.D signals 25/11/2017 at 14:19 #103320 | |
Ar88
310 posts |
Splodge in post 103318 said:There is a simple method:Only downside to this is if you are in a multiplayer & you are NOT the host, then you cannot access that menu! The Welsh contingent. Aron, or Ar to mates. Also known as 88E or ThatManCalledAr. Log in to reply |
Longsight Car.M.D signals 25/11/2017 at 15:29 #103322 | |
Steamer
3985 posts |
Chromatix in post 103317 said:I wish there was a similarly easy-to-use facility to identify points and TCs.Realistically though, how often do you need to identify those features? I can only think of bug reporting. In Multiplay, you can always stick a reminder on them to identify them to other players if they've failed. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply |
Longsight Car.M.D signals 25/11/2017 at 18:02 #103330 | |
bri2808
162 posts |
jc92 in post 103315 said:bri2808 in post 103311 said:Well I must be missing a setting ticked because I don't have that option. Oh and trust me I used much 'process of elimination'!!Right click on signals and their ID will be at the top of the popup box that appears. Longsight isnt a massive panel and only a small number of signals route into the depot so process of elimination can be used. Log in to reply |
Longsight Car.M.D signals 25/11/2017 at 18:10 #103331 | |
headshot119
4869 posts |
Press Ctrl + right click (it might be Shift + right click)
"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer Log in to reply |
Longsight Car.M.D signals 25/11/2017 at 18:15 #103332 | |
Steamer
3985 posts |
bri2808 in post 103330 said:jc92 in post 103315 said:F3-> Control, untick 'Right click cancels route'. Or leave the box as it is and shift + right click on a signal.bri2808 in post 103311 said:Well I must be missing a setting ticked because I don't have that option. Oh and trust me I used much 'process of elimination'!!Right click on signals and their ID will be at the top of the popup box that appears. Longsight isnt a massive panel and only a small number of signals route into the depot so process of elimination can be used. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply The following user said thank you: bri2808 |
Longsight Car.M.D signals 25/11/2017 at 18:37 #103336 | |
bri2808
162 posts |
Yep, that'll work :-) Everydays a school day, been on SimSig for years and never knew that
Last edited: 25/11/2017 at 18:38 by bri2808 Reason: None given Log in to reply |