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Points Failures 26/01/2018 at 07:14 #105474 | |
jem771
102 posts |
Not sure if anyone has asked this: if you have a point failure, it's always no normal or no reverse, perhaps no detection whatsover might be a good one too Jezz Log in to reply The following user said thank you: jc92 |
Points Failures 27/01/2018 at 14:52 #105519 | |
Phil-jmw
675 posts |
jem771 in post 105474 said:Not sure if anyone has asked this:Or the other real world scenario, which is to try them on the switch two or three times to see if you can get detection. Sometimes it works, sometimes it doesn't. Regards, Phil. Log in to reply The following user said thank you: Ar88 |
Points Failures 27/01/2018 at 18:42 #105524 | |
Ar88
310 posts |
Phil-jmw in post 105519 said:jem771 in post 105474 said:Not sure how easy that would be to implement, but that would be good if throwing a few times would re-instate detection!Not sure if anyone has asked this:Or the other real world scenario, which is to try them on the switch two or three times to see if you can get detection. Sometimes it works, sometimes it doesn't. Not saying that it would ALWAYS do it, but a random-selected fault would repair itself by doing this. Hopefully that makes sense! The Welsh contingent. Aron, or Ar to mates. Also known as 88E or ThatManCalledAr. Log in to reply |
Points Failures 27/01/2018 at 19:10 #105525 | |
GeoffM
6376 posts |
Mantis 19590 but don't hold your breath - got bugs to fix first.
SimSig Boss Log in to reply |
Points Failures 27/01/2018 at 19:36 #105529 | |
Stephen Fulcher
2084 posts |
Have them kick out under trains just to annoy the S&T when the detection tests fine with no trains about.
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