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Flashing Green Aspects 03/03/2018 at 17:50 #106360 | |
Gwasanaethau
509 posts |
Hi all, Just a quick question: I am currently playing Peterborough with the flashing green aspects option enabled, but none of the signals outlined in the manual flash on the screen. Does the option merely change the logic behind the scenes, or are the signals actually meant to flash on the screen too? Regards, → Mark (Gwasanaethau) Last edited: 03/03/2018 at 17:50 by Gwasanaethau Reason: None given Log in to reply |
Flash Green Aspects 03/03/2018 at 18:03 #106363 | |
Steamer
3985 posts |
Do you have 'panel signals' unticked and 'show automatic signal aspects' ticked in F3?
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply |
Flash Green Aspects 03/03/2018 at 18:50 #106366 | |
--miki--
68 posts |
I also tested this and neither do I have flashing greens, but they used to work previously. Apparently the latest update has changed this.
Log in to reply The following user said thank you: Gwasanaethau |
Flash Green Aspects 03/03/2018 at 21:51 #106380 | |
Gwasanaethau
509 posts |
Steamer in post 106363 said:Do you have 'panel signals' unticked and 'show automatic signal aspects' ticked in F3?Yes to both – I have ‘panel signals’ unticked and ‘show automatic signal aspects’ ticked. Log in to reply |
Flash Green Aspects 03/03/2018 at 22:11 #106381 | |
headshot119
4869 posts |
Mantis 19074 applies. Fairly long standing issue.
"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer Log in to reply The following user said thank you: Gwasanaethau |
Flash Green Aspects 03/03/2018 at 22:53 #106382 | |
clive
2789 posts |
headshot119 in post 106381 said:Mantis 19074 applies. Fairly long standing issue.In more detail, I discovered the issue just after Christmas. Geoff had made a change to the core code which affected something that wasn't used by *any* sim ... except, it turned out, the flashing greens in Peterborough. It was fixed a few weeks ago but has been waiting for a batch of other minor items before a new release. However, since it's come up, I've asked Geoff to do a release with those fixes already done and tested. Log in to reply The following users said thank you: Gwasanaethau, BarryM, --miki-- |
Flash Green Aspects 21/03/2018 at 11:47 #106910 | |
BarryM
2158 posts |
Ver. 4.1.0.4 has been released today. Thank you Geoff. Barry Barry, Sydney, New South Wales, Australia Log in to reply |
Flash Green Aspects 21/03/2018 at 13:47 #106911 | |
Gwasanaethau
509 posts |
BarryM in post 106910 said:Ver. 4.1.0.4 has been released today.Just to confirm that this has fixed the issue I highlighted in my original post. Thanks to all for looking into/rectifying it! Mark (Gwasanaethau) Log in to reply |
Flash Green Aspects 21/03/2018 at 19:36 #106919 | |
VInce
579 posts |
But another couple of issues have arisen. A section of the DSL missing at Offord and Buckton in advance of P329 signal. No route can be set from P329. Additionally the CC line at Little Bytham end of the sim has gone missing Vince I walk around inside the questions of my day, I navigate the inner reaches of my disarray, I pass the altars where fools and thieves hold sway, I wait for night to come and lift this dread away : Jackson Browne - The Night Inside Me Last edited: 21/03/2018 at 19:52 by VInce Reason: None given Log in to reply |
Flash Green Aspects 21/03/2018 at 19:52 #106921 | |
jc92
3690 posts |
VInce in post 106919 said:But another couple of issues have arisen.Havent got the sim to hand but are you reloading a save or opening a new game? Sometimes updates affect saved games. "We don't stop camborne wednesdays" Log in to reply |
Flash Green Aspects 21/03/2018 at 19:54 #106922 | |
MarkC
1105 posts |
VInce in post 106919 said:But another couple of issues have arisen.This is a result of loading a save as that section is different in the previous version of peterborough VInce in post 106919 said: Already reported here VInce in post 106919 said: Confirmed, but that looks like the result of loading a save from a previous versions of peterborough as ok in fresh start of 4.1.4 Last edited: 21/03/2018 at 19:58 by MarkC Reason: None given Log in to reply |
Flash Green Aspects 21/03/2018 at 19:55 #106923 | |
VInce
579 posts |
jc92 in post 106921 said:VInce in post 106919 said:With no timetable loaded the section of line that was missing is now there but no routes can be set from P329. There's a new GF there but that doesn't appear to work - yet.But another couple of issues have arisen.Havent got the sim to hand but are you reloading a save or opening a new game? Sometimes updates affect saved games. The CC line problem is also cured. Vince I walk around inside the questions of my day, I navigate the inner reaches of my disarray, I pass the altars where fools and thieves hold sway, I wait for night to come and lift this dread away : Jackson Browne - The Night Inside Me Last edited: 21/03/2018 at 19:59 by VInce Reason: None given Log in to reply |
Flash Green Aspects 21/03/2018 at 20:28 #106924 | |
ajax103
1120 posts |
What GF? Also I too have the issue in that I can't set any routes from P329 even in the 2009 TT I just fired up however there is a workaround Simply send all the Down Slow traffic onto the Down Fast at St Neots and then back onto the Down Slow at Huntingdon, it might not be perfect but it's feasible and probably what the real life signallers would do anyway! Log in to reply |
Flash Green Aspects 22/03/2018 at 11:57 #106933 | |
clive
2789 posts |
MarkC in post 106922 said:VInce in post 106919 said:It is. Almost everything moved slightly to fit in the siding at Offord, though I'm not sure why just that one is giving you display issues. But this is the sort of thing that happens with new releases.Confirmed, but that looks like the result of loading a save from a previous versions of peterborough as ok in fresh start of 4.1.4 Log in to reply |
Flash Green Aspects 22/03/2018 at 11:58 #106934 | |
clive
2789 posts |
ajax103 in post 106924 said:What GF? Also I too have the issue in that I can't set any routes from P329 even in the 2009 TT I just fired up however there is a workaroundOr just leave ARS on at Offord crossing: that is still able to set the route. Log in to reply |
Flash Green Aspects 22/03/2018 at 12:00 #106935 | |
clive
2789 posts |
VInce in post 106923 said:Doesn't work in what way? I did a lot of testing of that GF. Please (a) confirm you're starting a new game, whether with a timetable or not and (b) describe *exactly* what you're trying that doesn't work. Log in to reply |
Flash Green Aspects 22/03/2018 at 14:46 #106940 | |
VInce
579 posts |
Apologies... It does work on anew game - I've amended my 1977 timetable to show 8B34 detaching there and its works as it should. Sorry. Vince I walk around inside the questions of my day, I navigate the inner reaches of my disarray, I pass the altars where fools and thieves hold sway, I wait for night to come and lift this dread away : Jackson Browne - The Night Inside Me Log in to reply |
Flash Green Aspects 22/03/2018 at 16:01 #106944 | |
ajax103
1120 posts |
clive in post 106935 said:VInce in post 106923 said:It doesn't work for me though, I can change the points over but there are no shunt signals which you usually have with ground frames and all I get apart from the obvious levers is two red boxes that don't do anything.Doesn't work in what way? I did a lot of testing of that GF. I have started two new games in "old era" both 1977 and 2003 timetables with the same issue, I have also updated my loader and still can't use that ground frame. Log in to reply |
Flash Green Aspects 22/03/2018 at 16:06 #106945 | |
KymriskaDraken
963 posts |
ajax103 in post 106944 said:clive in post 106935 said:The two red boxes simulate a handsignalman waving a green flag for 60 secs. Similar method of operation as Stoke GF.VInce in post 106923 said:It doesn't work for me though, I can change the points over but there are no shunt signals which you usually have with ground frames and all I get apart from the obvious levers is two red boxes that don't do anything.Doesn't work in what way? I did a lot of testing of that GF. Kev Log in to reply |
Flash Green Aspects 22/03/2018 at 19:22 #106949 | |
ajax103
1120 posts |
KymriskaDraken in post 106945 said:ajax103 in post 106944 said:So I just click on whatever movement I need and providing the points are locked the train will move?clive in post 106935 said:The two red boxes simulate a handsignalman waving a green flag for 60 secs. Similar method of operation as Stoke GF.VInce in post 106923 said:It doesn't work for me though, I can change the points over but there are no shunt signals which you usually have with ground frames and all I get apart from the obvious levers is two red boxes that don't do anything.Doesn't work in what way? I did a lot of testing of that GF. Log in to reply |
Flash Green Aspects 22/03/2018 at 19:42 #106950 | |
KymriskaDraken
963 posts |
ajax103 in post 106949 said:KymriskaDraken in post 106945 said:Yes. At least that is what is supposed to happen.ajax103 in post 106944 said:So I just click on whatever movement I need and providing the points are locked the train will move?clive in post 106935 said:The two red boxes simulate a handsignalman waving a green flag for 60 secs. Similar method of operation as Stoke GF.VInce in post 106923 said:It doesn't work for me though, I can change the points over but there are no shunt signals which you usually have with ground frames and all I get apart from the obvious levers is two red boxes that don't do anything.Doesn't work in what way? I did a lot of testing of that GF. Kev Log in to reply |
Flash Green Aspects 22/03/2018 at 20:18 #106951 | |
clive
2789 posts |
KymriskaDraken in post 106950 said:ajax103 in post 106949 said:That's right. The buttons only do anything if the points are reversed.Yes. At least that is what is supposed to happen. Log in to reply |