Flemington Car Sidings - Arrivals on Road Z

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Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 10:54 #110604
Andrew G
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The screen display implies there is a scissors crossover on the entrance/exit to Roads Z & Y at Flemington Car Sidings, which I presume is under the control of the shunter.

Does this mean that in real life a set can proceed from the Arrival Line or Neck to Road Z?

It looks like in the simulation the only way to arrive on Road Z is via the East Fork and 313 Signal which could be an issue if you don't make the call to the Shunter for permission until a set has arrived on the Arrival Line or Neck.

Is this the case in the simulation or am I missing something?

I have tried routing via Line Y and you get a warning/penalty.

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Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 11:46 #110606
flabberdacks
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You'll need to ask the shunter before the train is committed to the Arrival Road, as per real life.

If the shunter wants to put something through their scissors they will ask for you to put the train into Y.

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Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 11:50 #110607
Andrew G
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flabberdacks in post 110606 said:
You'll need to ask the shunter before the train is committed to the Arrival Road, as per real life.

If the shunter wants to put something through their scissors they will ask for you to put the train into Y.
Thanks for that.

If something is arriving from the Up Direction and booked via the Neck will the Shunter always accept via Y or X?

And finally on this topic - in the simulation can the shunter deal with multiple requests or do you need to wait for the 1st arrival to drop off the sim before calling for permission for the 2nd one? I should have tried this 5 minutes ago when I had 2 virtually simultaneous arrivals.

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Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 12:08 #110610
flabberdacks
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Trains arriving from Lidcombe should only be accepted into X or Y. Please let us know if they want one of those into Z, because you can't follow that instruction.

The shunter should be able to handle multiple requests, as they do in real life.

A common call to the shunter was:
"Box to shunter, 65 followed by 97?"
"65 into X, 97 into Y"
"Ok"

So, we've done our best to have it accomodate multiple incoming trains, and you would keep track of what the shunter wants via the scratch pad. Again, let us know if you have any trouble with that.

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Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 18:56 #110623
GeoffM
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From Lidcombe the sim shunter should only allow X or Y, not Z. There can be simultaneous arrivals into X, Y, and Z; similarly the shunter can send them out on all three lines as well; not at the same time per road obviously.

You really do need to use the scratchpad to keep on top of it though. In real life the signallers used pencil and paper.

SimSig Boss
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Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 21:31 #110634
Muzer
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TD doesn't appear to step from 308 (departure line) to 296 (up main). Is this a bug or as per real life?
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Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 21:51 #110635
GeoffM
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Muzer in post 110634 said:
TD doesn't appear to step from 308 (departure line) to 296 (up main). Is this a bug or as per real life?
It does step, but you need to have both 308 and 328 off before the train passes 308 (per real life). Best to back-set, ie 328 first, then 308.

SimSig Boss
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Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 21:55 #110637
Muzer
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D'oh, I missed that in the manual. Cheers!
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Flemington Car Sidings - Arrivals on Road Z 03/08/2018 at 07:34 #110706
BarryM
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Talking about Arrivals, should not Flemington CS Arrivals be a shunt location? It is in real life! 33-A and 95AA cannot fit together in the NECK!


Barry

Barry, Sydney, New South Wales, Australia
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Flemington Car Sidings - Arrivals on Road Z 04/08/2018 at 04:46 #110731
Jsun
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I ran into the same issue, when I routed one into the arrival road it turned back at the LOS and proceeded normally.
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Flemington Car Sidings - Arrivals on Road Z 04/08/2018 at 05:03 #110732
Sparky
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Jsun in post 110731 said:
I ran into the same issue, when I routed one into the arrival road it turned back at the LOS and proceeded normally.
What was the run # & where did you route it from onto the arrival rd.

Your comment re reversing & proceeding normally is a bit ambiguous.

Thanks
Sparky

I intend to live forever. So far so good
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Flemington Car Sidings - Arrivals on Road Z 04/08/2018 at 05:27 #110733
flabberdacks
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Flemington Neck timetable location applies to the shunting neck, arrival road and departure road.

This is addressed in the sim manual.

Use any of these roads when you need to reverse trains to and from Lidcombe. It is up to you, the drivers will accept all three without complaint.

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Flemington Car Sidings - Arrivals on Road Z 11/08/2018 at 00:20 #110895
Jsun
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Sparky in post 110732 said:
Jsun in post 110731 said:
I ran into the same issue, when I routed one into the arrival road it turned back at the LOS and proceeded normally.
What was the run # & where did you route it from onto the arrival rd.

Your comment re reversing & proceeding normally is a bit ambiguous.

Thanks
Sparky
During the morning when the empty sets are coming out of Flemington. 33-A is timetabled to the neck for almost 20 minutes, 95AA then enters at Flemington also scheduled for the neck *BUT* if you send this train to the grey stop board on the ARR track the train will reverse after reaching the board , and continue normally as though you had turned the train at the neck, the two tracks are effectively the same.

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