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158 points ignore manual point setting commands

You are here: Home > Forum > Simulations > Australian Sims > Moss Vale NSW > 158 points ignore manual point setting commands

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158 points ignore manual point setting commands 05/07/2020 at 17:25 #129087
Jan
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Under circumstances I haven't been able to figure out, 158 points at Moss Vale sometimes seem to ignore manual point setting commands, see the attached save file for an example.

There's no error message in the message window, though, and e.g. setting a shunt route from MV74 via 158 points reverse also works - and if I cancel the route afterwards, manually swinging the points also works again in both directions.

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Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick.
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158 points ignore manual point setting commands 09/07/2020 at 01:08 #129337
TylerE
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149 posts
I can confirm I've hit the same bug, so it isn't just you.
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158 points ignore manual point setting commands 01/08/2020 at 09:04 #130258
MrSuttonmann
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265 posts
Ditto, makes things slightly more complicated for trains entering from the Up Sidings.
(Formerly known as manadude2)
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158 points ignore manual point setting commands 11/08/2020 at 13:18 #130554
BarryM
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2158 posts
Jan in post 129087 said:
Under circumstances I haven't been able to figure out, 158 points at Moss Vale sometimes seem to ignore manual point setting commands, see the attached save file for an example.

There's no error message in the message window, though, and e.g. setting a shunt route from MV74 via 158 points reverse also works - and if I cancel the route afterwards, manually swinging the points also works again in both directions.
The only available way to manually reverse 158 crossover is to click on the point (158B) which is adjacent to its controlling signal (MV74).

BarryM

Barry, Sydney, New South Wales, Australia
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The following user said thank you: MrSuttonmann
158 points ignore manual point setting commands 15/08/2020 at 19:25 #130697
MrSuttonmann
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265 posts
BarryM in post 130554 said:
Jan in post 129087 said:
Under circumstances I haven't been able to figure out, 158 points at Moss Vale sometimes seem to ignore manual point setting commands, see the attached save file for an example.

There's no error message in the message window, though, and e.g. setting a shunt route from MV74 via 158 points reverse also works - and if I cancel the route afterwards, manually swinging the points also works again in both directions.
The only available way to manually reverse 158 crossover is to click on the point (158B) which is adjacent to its controlling signal (MV74).

BarryM
Thank you Barry. I feel notes like these should be in the manual (unless they already are and haven't seen it).

(Formerly known as manadude2)
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158 points ignore manual point setting commands 15/08/2020 at 19:57 #130698
Jan
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Interesting, although if I start a fresh game, then clicking on 158A points seems to work as well, so there's still something fishy here.
Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick.
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158 points ignore manual point setting commands 15/08/2020 at 20:25 #130700
GeoffM
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6380 posts
manadude2 in post 130697 said:
BarryM in post 130554 said:
Jan in post 129087 said:
Under circumstances I haven't been able to figure out, 158 points at Moss Vale sometimes seem to ignore manual point setting commands, see the attached save file for an example.

There's no error message in the message window, though, and e.g. setting a shunt route from MV74 via 158 points reverse also works - and if I cancel the route afterwards, manually swinging the points also works again in both directions.
The only available way to manually reverse 158 crossover is to click on the point (158B) which is adjacent to its controlling signal (MV74).

BarryM
Thank you Barry. I feel notes like these should be in the manual (unless they already are and haven't seen it).
That's because he is wrong.

The only thing I can see that prevents the points moving reverse is the state of 155 ground frame (F). That said, the unlocking of said GF is not consistent, though that does not affect these points.

SimSig Boss
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158 points ignore manual point setting commands 15/08/2020 at 21:50 #130701
MrSuttonmann
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265 posts
GeoffM in post 130700 said:


That's because he is wrong.

The only thing I can see that prevents the points moving reverse is the state of 155 ground frame (F). That said, the unlocking of said GF is not consistent, though that does not affect these points.
So, it's a bug?

(Formerly known as manadude2)
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158 points ignore manual point setting commands 16/08/2020 at 02:32 #130705
GeoffM
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6380 posts
manadude2 in post 130701 said:
GeoffM in post 130700 said:


That's because he is wrong.

The only thing I can see that prevents the points moving reverse is the state of 155 ground frame (F). That said, the unlocking of said GF is not consistent, though that does not affect these points.
So, it's a bug?
I cannot find an issue with clicking on the points. The GF issue is separate.

SimSig Boss
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158 points ignore manual point setting commands 16/08/2020 at 03:28 #130707
BarryM
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2158 posts
GeoffM in post 130705 said:
manadude2 in post 130701 said:
GeoffM in post 130700 said:


That's because he is wrong.

The only thing I can see that prevents the points moving reverse is the state of 155 ground frame (F). That said, the unlocking of said GF is not consistent, though that does not affect these points.
So, it's a bug?
I cannot find an issue with clicking on the points. The GF issue is separate.
I stand corrected. It was based on the assumption of a saved ssg file.

Am I still incorrect?

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Barry, Sydney, New South Wales, Australia
Last edited: 16/08/2020 at 03:51 by BarryM
Reason: None given

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158 points ignore manual point setting commands 30/03/2021 at 17:40 #138252
Kage
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65 posts
I'm having this issue as well.
Setting a route can change the points, as well as hand cranking them,
but left or right clicking on them still acts as if they're locked.

Possibly related issue...
After a train went into the down thru road via frame F,
after resetting the frame, MV74 continued to flash, had to set a route and cancel it again.
(also related? https://www.SimSig.co.uk/Forum/ThreadView/48942)

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158 points ignore manual point setting commands 30/03/2021 at 19:32 #138253
jc92
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3701 posts
GeoffM in post 130705 said:
manadude2 in post 130701 said:
GeoffM in post 130700 said:


That's because he is wrong.

The only thing I can see that prevents the points moving reverse is the state of 155 ground frame (F). That said, the unlocking of said GF is not consistent, though that does not affect these points.
So, it's a bug?
I cannot find an issue with clicking on the points. The GF issue is separate.
I can reliably reproduce at least part of this on a fresh game three times in a row on three fresh loads.

Steps to reproduce: key 158A reverse to check it works as expected then release. set route MV84 - MV62, then afterwards cancel it. Attempt to key 158A reverse again and they flash, but fail to reverse as if locked. then key via 158B and observe them correctly reverse.

"We don't stop camborne wednesdays"
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158 points ignore manual point setting commands 01/04/2021 at 07:48 #138264
flabberdacks
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650 posts
Mantis Mantis 33415 has been logged for this, as I have run into it many many times while playing and testing current and upcoming Australian sims. It has just been very difficult to lock down the reason why.

You can always get the points over by setting a route that would drive them the opposite way, then cancelling that route before the associated signal clears. They just don't respond to left and right clicking in some circumstances.

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158 points ignore manual point setting commands 28/03/2022 at 21:47 #145905
GeoffM
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6380 posts
I think I've fixed this now, though I could not reproduce on Moss Vale with JC92's instructions even though other's could. I could reproduce it on another sim that is in development reliably and fixed it reliably on that, and logically appears to be the same issue. The issue was pre-calling points for flank locking, which then had co-acting A and B ends (or more), and it was not clearing the pre-call on the indirect co-acting ends once the direct end detected.
SimSig Boss
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The following user said thank you: flabberdacks