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6G64-1 and Coventry Yard

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6G64-1 and Coventry Yard - sorted 18/08/2020 at 20:26 #130847
mallard82
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27 posts
Issue fixed.
Turn my head with talk of summertime...
Last edited: 18/08/2020 at 20:30 by mallard82
Reason: None given

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6G64-1 and Coventry Yard 12/10/2020 at 20:51 #133069
mallard82
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I'm not sure if it says this in the manual, but I was routeing 6G64 from Cov platform 2 into the yard, and had to wait for the train to come to a stand at the signal at the end of platform 2 before setting the route into the yard. I'm not sure this is covered in the manual, so is it just me?
Turn my head with talk of summertime...
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6G64-1 and Coventry Yard 12/10/2020 at 21:25 #133070
Steamer
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3982 posts
The overlap of the signal (I assume P2 was a typo, as you can't bring anything into it on a main aspect) won't swing towards the yard, likely because the crossover is low speed relative to the main line and very close to the signal.

This is quite a common situation, and examples aren't generally noted in the Wiki. There's an explanation on the route setting pages.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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The following user said thank you: mallard82
6G64-1 and Coventry Yard 15/10/2020 at 18:04 #133118
mallard82
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Thanks Steamer. It was a typo (just checked the TT and the scoring and it was platform 3)
Turn my head with talk of summertime...
Last edited: 15/10/2020 at 21:51 by mallard82
Reason: Added clarity

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