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Great But Bewildering

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Great But Bewildering Yesterday at 11:35 #158282
NorthernWarrior
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Thought I would finally try my hand at this though sadly see it has just come off support.

Well acknowledging it's a fantastic freeware effort nevertheless it is rather overwhelming. Just so much going on, got trains stood everywhere while trying to fathom out the various attach and detach moves at Carlisle Citadel and associated light engine moves. Currently at about 0340 and seem to have "lost" 5T02 but 0T01 still looking for it so can't move it on to the next working (I will have to amend the timetable).

Feedback - well it would have helped if some locations in the area had a few liberties had been taken allowing headcode data to be retained, namely the non platform through roads at Citadel. Comparison has to be made with with the SIAM Carlisle 1973 traffic simulation, albeit everything is diesel on that one, where it seems easier to keep track of things and you have total control over use of traction so you can grab any shunter to hand rather than have to be 0T01, 0T02 etc.

Has anyone done a simplifier with the "diagram" for each of the station shunters and/or all the attach and attach moves?

Anyhow I will persevere but fear a few more train deletions might be necessary to restore order!

Vern
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Great But Bewildering Yesterday at 11:49 #158283
postal
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NorthernWarrior in post 158282 said:
Thought I would finally try my hand at this though sadly see it has just come off support.

Well acknowledging it's a fantastic freeware effort nevertheless it is rather overwhelming. Just so much going on, got trains stood everywhere while trying to fathom out the various attach and detach moves at Carlisle Citadel and associated light engine moves. Currently at about 0340 and seem to have "lost" 5T02 but 0T01 still looking for it so can't move it on to the next working (I will have to amend the timetable).

Feedback - well it would have helped if some locations in the area had a few liberties had been taken allowing headcode data to be retained, namely the non platform through roads at Citadel. Comparison has to be made with with the SIAM Carlisle 1973 traffic simulation, albeit everything is diesel on that one, where it seems easier to keep track of things and you have total control over use of traction so you can grab any shunter to hand rather than have to be 0T01, 0T02 etc.

Has anyone done a simplifier with the "diagram" for each of the station shunters and/or all the attach and attach moves?

Anyhow I will persevere but fear a few more train deletions might be necessary to restore order!
Have you looked at the Manual for the simulation (https://www.SimSig.co.uk/Wiki/Show?page=simulations:carlisle)?

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: Yesterday at 11:49 by postal
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Great But Bewildering Yesterday at 12:23 #158285
flabberdacks
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Good on you for having a go - that's arguably the hardest timetable in all of SimSig, with all the tight shunting moves, and how difficult it is to recover after you make an error.

You have some options to find out where 5T02 has got to. In your Train List (press F2), if a train matching that description is currently on the sim anywhere, it'll show in that list.

Failing that, in the F4 timetable screen (timetables tab), you can find out if that move was due to enter from a siding and hasn't yet, or, the 'Referenced by' button will help clue you in if it's meant to have divided from another train.

Personally I struggled with this timetable the first time I gave it ago, and we are not alone in this. It does take some practice, and you definitely need to develop and stick to a system of keeping track of where the shunts are using the scratch pad and maybe some sticky notes. Once I developed a system that worked for me, it got a lot easier. I imagine it was the same with the signallers who worked the box at the time.

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Great But Bewildering Yesterday at 14:43 #158290
NorthernWarrior
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flabberdacks in post 158285 said:
Good on you for having a go - that's arguably the hardest timetable in all of SimSig, with all the tight shunting moves, and how difficult it is to recover after you make an error.

Thanks for that and postal too - yes have looked at the manual which helps a bit but unfortunately doesn't simplify the various shunt moves into a digestible form. I think this is one where practice will help and as I said it is remarkable for free when other lesser panels are payware.

Edit: I found 5T02, comes off the rear of 4M10 which is heavily delayed by yours truly north of Caldew!

Vern
Last edited: Yesterday at 14:58 by NorthernWarrior
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Great But Bewildering Yesterday at 15:28 #158291
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NorthernWarrior in post 158290 said:
flabberdacks in post 158285 said:
Good on you for having a go - that's arguably the hardest timetable in all of SimSig, with all the tight shunting moves, and how difficult it is to recover after you make an error.

Thanks for that and postal too - yes have looked at the manual which helps a bit but unfortunately doesn't simplify the various shunt moves into a digestible form. I think this is one where practice will help and as I said it is remarkable for free when other lesser panels are payware.

Edit: I found 5T02, comes off the rear of 4M10 which is heavily delayed by yours truly north of Caldew!
I wouldn't put yourself down cos your stuggling with this timetable, as Flabberdacks says 'good on you for having a go'. I wrote the timetable years ago & I haven't played it for several years, so if I was to have a go now on it I'd probably make as bad a job as you with it. The more times you run through it the easier it gets to a degree as you tend to remember certains things. The next timetable I write for Carlisle should be alot easier than this one.

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Great But Bewildering Yesterday at 19:15 #158296
mjkerr
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NorthernWarrior in post 158282 said:
it seems easier to keep track of things and you have total control over use of traction so you can grab any shunter to hand rather than have to be 0T01, 0T02 etc.

Has anyone done a simplifier with the "diagram" for each of the station shunters and/or all the attach and attach moves?

Which year / timetable are you using?

I have created two timetables for personal use
These use four spreadsheets
I then print out the shunting one
As each shunting move is completed I tick it off
Some are simple A to B movements, or A to B to C movements
However some are combinations, wait for another train and then repeat
I know once I started the shunter reverse from P2 to P5 then realised afterwards it should have picked up the coaches and the entire simulation was borked thereafter as the Down Main was now blocked!

The headcodes are a necessary evil
It is easier with 0T01, 0T02, 0T03 and so on
When reading the Working Timetable I found several workings all with the same headcode for shunting
You could enter these as (for example) 0T01-1, 0T01-2, 0T01-3 and so on
However only the four digits for 0T01 are shown and it would be all to easy to not know which shunting movement is actually taking place

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Great But Bewildering Yesterday at 20:15 #158297
postal
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NorthernWarrior in post 158290 said:
. . . but unfortunately doesn't simplify the various shunt moves into a digestible form. . .
If you scroll down to the 1979 TT section there are links to PDF simplifiers for all of the shunt and trip workings in the TT along with a summary of all of the carriage shunts towards the foot of the section. Do those PDFs meet your needs?

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: Yesterday at 20:15 by postal
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