Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

Lime Street Signal Issue P5

You are here: Home > Forum > Simulations > Released > Liverpool Lime Street > Lime Street Signal Issue P5

Page 1 of 1

Lime Street Signal Issue P5 26/11/2011 at 23:02 #23721
Sam Tugwell
Avatar
494 posts
I have an interesting phone call from 5F51 saying that he is waiting at Signal PLATFORM5. As the below diagram suggests, this is a bit strange. A bug?

Sam

Post has attachments. Log in to view them.
"Signalman Exeter"
Last edited: 27/11/2011 at 01:08 by mfcooper
Log in to reply
Lime Street Signal Issue P5 26/11/2011 at 23:43 #23728
jc92
Avatar
3685 posts
equally i found 2f02 starting from P7 against a red starting signal. it stopped at the (i presume invisible for interlocking purposes) signal PLATFORM7. no TRTS was received.
"We don't stop camborne wednesdays"
Last edited: 26/11/2011 at 23:43 by jc92
Log in to reply
The following user said thank you: truckgirl 66
Re: Lime Street Signal Issue P5 27/11/2011 at 01:15 #23731
mfcooper
Avatar
707 posts
Sorted out in my data.

Trains now TRTS and will phone in from the right signal.

I will try and sort out a refreshed version soon...

Last edited: 27/11/2011 at 01:29 by mfcooper
Log in to reply
The following users said thank you: truckgirl 66, Sam Tugwell, officer dibble
Re: Lime Street Signal Issue P5 29/11/2011 at 10:33 #23990
delticfan
Avatar
476 posts
" said:
I have an interesting phone call from 5F51 saying that he is waiting at Signal PLATFORM5. As the below diagram suggests, this is a bit strange. A bug?

Sam
Hi Sam, as I put in my post yesterday evening, I think I solved this for the interim by only interposing at the 'buffer' end, then on departure the train seems to behave ok, I then interpose any subsequent TD at the buffer end again. As a relative newbie I enjoy trying to solve probs as they pop up, but probably not always in the approved fashion, lol!

Mal.

Last edited: 29/11/2011 at 10:34 by delticfan
Log in to reply
Re: Lime Street Signal Issue P5 29/11/2011 at 10:43 #23991
mfcooper
Avatar
707 posts
Mal,

This is not an issue to do with the location of the Train Description. This is to do with there not being a signal the buffer-stops side of the siding points on the platform line. A work around in SimSig was made, but needs more work.

I have fixed it in my data, but there is more I want to do with it.

Log in to reply
Re: Lime Street Signal Issue P5 29/11/2011 at 11:15 #23996
delticfan
Avatar
476 posts
Oops, apologies for probably confusing the issue Matt. Must have missed something in my reading of the prob.
Log in to reply
Re: Lime Street Signal Issue P5 29/11/2011 at 11:32 #23997
jc92
Avatar
3685 posts
" said:
Mal,

This is not an issue to do with the location of the Train Description. This is to do with there not being a signal the buffer-stops side of the siding points on the platform line. A work around in SimSig was made, but needs more work.

I have fixed it in my data, but there is more I want to do with it.
get rid of all the describer berths? crack out pen and paper and fit train describers to and from edge hill. just a (ludicrous) thought

"We don't stop camborne wednesdays"
Log in to reply
Re: Lime Street Signal Issue P5 29/11/2011 at 18:32 #24048
kbarber
Avatar
1742 posts
" said:

get rid of all the describer berths? crack out pen and paper and fit train describers to and from edge hill. just a (ludicrous) thought ;)

Well as that's how it always used to be done IRL (and maybe still is)... how about it as an option Matt?

Log in to reply
Re: Lime Street Signal Issue P5 30/11/2011 at 20:28 #24155
delticfan
Avatar
476 posts
Hi all, I've so far managed to work round the signal problems with Plat 1, 5 and 7. I keep an eye for departure time and then set the road, and trains then move ok.

Edit - Had a better idea, use a sticky - foolproof, lol!

Last edited: 30/11/2011 at 20:49 by delticfan
Log in to reply