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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 23:58 #28631 | |
maxand
![]() 1637 posts |
Just caught up with the last three pages of posts which appeared since last night (our time). Whew! Thank you all again for your forthright comments and particularly Clive for correcting me on a number of issues, and Peter Bennet, for that beautiful pic of entry and exit buttons (do you mind if I include that in the tutorial?). These make me feel that every sim needs its own detailed "manual behind the manual" to explain its hidden intricacies. Maybe this will happen one day. Not as long as the Royston tutorial, in which everything will be new to the newbie, but more detailed for those who might feel they need it. I now understand the reason for having a LOS and putting it where it is. One thing still puzzles me. Why were all 4 freight trains chosen to be longer than the space between the LOS and K977? Would it not have been better to have included at least one in the official TT that fits in, and used it for, say, run-round manoeuvres? Otherwise newbies will be asking the same question. (Maybe I should have a go at writing a TT.) Clive, I admired your comments about "magic", though it might deserve a mention in the fine print section of the next upgrade of the tutorial, otherwise newbies will see it as yet another manifestation of Arthur C. Clarke's third law: "Any sufficiently advanced technology is indistinguishable from magic." :) Steamer: Quote: Try scrolling down onto page 2 for K986. Yes, I've just noticed that I didn't put the second long route in K986's row, I'll correct that in due course. Thanks. I didn't realize there was a tiny bit of the table spilling onto page 2 of the PDF. I don't know what the developers' policy is regarding making route tables available for users, but it would be nice to see them available for all sims. I've seen others elsewhere (maybe thanks to Steamer for including them!) and I realize it means a lot of work compiling them, but they might save players a lot of time looking them up to confirm whether a route can be set between two signals. On the subject of signalmen/women/persons, with all due respect to those (particularly Josie) who responded, I'll adhere to my original statement and use "signaller" throughout, to avoid raising this controversy in future. Please keep your comments coming. I will add an update date to the title page after amendments are made. Last edited: 01/02/2012 at 23:58 by maxand Log in to reply |
Re: New SimSig beginners' tutorial using Royston 02/02/2012 at 00:13 #28632 | |
postal
![]() 5216 posts |
" said:One thing still puzzles me. Why were all 4 freight trains chosen to be longer than the space between the LOS and K977?Because that is what happened on the day when the data for the TT was extracted. That is an instance where the simulation replicates real life rather than having a TT created for game play. Just to clarify, many of the TT's which are created are based on a representation of a real-life day on the railway. They are not an attempt by the TT designer to give all of the features of the simulation a good work-out. “In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe Last edited: 02/02/2012 at 00:15 by postal Log in to reply |
Re: New SimSig beginners' tutorial using Royston 02/02/2012 at 05:01 #28634 | |
maxand
![]() 1637 posts |
Quote:Because that is what happened on the day when the data for the TT was extracted. That is an instance where the simulation replicates real life rather than having a TT created for game play.You evidently overlooked the statement in the manual that the freight trains are all imaginary. Log in to reply The following user said thank you: postal |
Re: New SimSig beginners' tutorial using Royston 02/02/2012 at 06:10 #28636 | |
clive
![]() 2766 posts |
" said:" said:Not in this case. I'd put all the effort into coding up the sidings and wanted them to get a least a little use. So I quickly put together a few trains to use them. But the idea wasn't to demonstrate every possible move.One thing still puzzles me. Why were all 4 freight trains chosen to be longer than the space between the LOS and K977?Because that is what happened on the day when the data for the TT was extracted. That is an instance where the simulation replicates real life rather than having a TT created for game play. Log in to reply |
Re: New SimSig beginners' tutorial using Royston 02/02/2012 at 09:29 #28639 | |
postal
![]() 5216 posts |
" said:Quote:Clearly did overlook it. Apologies.Because that is what happened on the day when the data for the TT was extracted. That is an instance where the simulation replicates real life rather than having a TT created for game play.You evidently overlooked the statement in the manual that the freight trains are all imaginary. “In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe Log in to reply |
Re: New SimSig beginners' tutorial using Royston 02/02/2012 at 09:38 #28641 | |
Peter Bennet
![]() 5377 posts |
" said:Thank you all again for your forthright comments and particularly Clive for correcting me on a number of issues, and Peter Bennet, for that beautiful pic of entry and exit buttons (do you mind if I include that in the tutorial?).OK by me- but maybe Clive, or someone else, has a photo of Royston panel which would be more relevant. Peter I identify as half man half biscuit - crumbs! Last edited: 02/02/2012 at 20:47 by Peter Bennet Log in to reply |
Re: New SimSig beginners' tutorial using Royston 02/02/2012 at 19:13 #28668 | |
clive
![]() 2766 posts |
" said:OK by me- but maybe Clive, or someone else, has a photo of Royston panel which wold be more relevant. Not unblurred. Log in to reply |
Re: New SimSig beginners' tutorial using Royston 02/02/2012 at 20:31 #28677 | |
DriverCurran
![]() 685 posts |
Max Just to hopefully make something clearer in your mind and therefore in the mind of any new players who are reading your guide "Train Location Reporting, select Only when 5 minutes late or more, as we don't want to be distracted by too many telephone calls just yet." The choice contained in this tick box will NOT affect the phone calls, it will purely affect the information messages that appear in the main message window to show the lateness of any train that is delayed at certain locations defined by the developer of that sim. You can still get a large number of phone calls if you delay the trains at your signals. Paul You have to get a red before you can get any other colour Log in to reply The following user said thank you: maxand |
Re: New SimSig beginners' tutorial using Royston 02/02/2012 at 21:02 #28684 | |
DriverCurran
![]() 685 posts |
Max Yet another helpful change for the tutorial. As an ex driver this would not be permitted to happen..... all you might see is the next TC temporarily occupied until it slowly reverses and “squares up” with the signal. The driver would never reverse in this situation, he would contact the signaller immediately and advise him of the cat B spad and then await the signallers authority to proceed in accordance with the instructions given by Network Rail Controllers on behalf of his TOC train service managers. Paul You have to get a red before you can get any other colour Log in to reply The following user said thank you: maxand |
Re: New SimSig beginners' tutorial using Royston 09/02/2012 at 19:21 #29221 | |
gwr3850
![]() 4 posts |
This was somewhat helpful thank you. What I would like to know is how to successfully signal when trains divide. Because what I have seen when doing the tutorial scenario, is when trains divide, I manually interpose the timetable to change the TD. But the 2nd part left behind then becomes blank, and then this moves as Uniditified train on the signal dispatcher? I have not seen a clear method how to do this part yet? Can someone kindly help? Log in to reply |
Re: New SimSig beginners' tutorial using Royston 09/02/2012 at 20:21 #29223 | |
Steamer
![]() 3958 posts |
gwr3850 said:This was somewhat helpful thank you. What I would like to know is how to successfully signal when trains divide. Because what I have seen when doing the tutorial scenario, is when trains divide, I manually interpose the timetable to change the TD. But the 2nd part left behind then becomes blank, and then this moves as Uniditified train on the signal dispatcher?Which train is it that divides? "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply |
Re: New SimSig beginners' tutorial using Royston 09/02/2012 at 20:34 #29225 | |
GB
![]() 64 posts |
If there are two track circuit berths then interpose the first trains TD into the first and the second trains TD into the second. If there is only one berth then you will have to use a sticky note or piece of paper to note down the second TD and interpose It once the first train has departed. Log in to reply |
Re: New SimSig beginners' tutorial using Royston 10/02/2012 at 01:49 #29238 | |
maxand
![]() 1637 posts |
gwr3850 wrote: Quote: What I would like to know is how to successfully signal when trains divide. Because what I have seen when doing the tutorial scenario, is when trains divide, I manually interpose the timetable to change the TD. But the 2nd part left behind then becomes blank, and then this moves as Uniditified train on the signal dispatcher?You must mean the extra "tutorial" timetable, since no trains divide in the original Royston timetable; only joining takes place. Let's check. Fire up the Royston sim with Royston Tutorial V1.0 selected and select MNU > Timetable > Export/Import. Using its built-in ConvData (Convert Data) facility, export this wtt as a text file; maybe to make it easier, rename the extension to .txt instead of .wtt before conversion. Open it in Notepad or similar plain text editor, and do a search for "ACT=D" (without quotes); this will list all the trains that divide (the "ACT" indicates the nature of the act they perform). It turns out there are only two: 5C28 (ROYSTON ARR=08:05; DEP=08:13; PLT=1; ACT=DR:2C30,N:1C28) 5C29 (ROYSTON ARR=08:22; DEP=08:28; PLT=2; ACT=DR:2C32,N:2C29) (The "5" in their descriptions tell us they are empty passenger trains (Empty Coaching Stock or ECS) which terminate at Royston to take on passengers and become Class 1 or 2 passenger trains.) Let's look at 5C28. Start a new simulation with the same timetable (with Perfect scenario), but this time edit the starting time to 08:00, the entry time for 5C28 (from Timetable List). 5C28 dutifully appears from stage right (Shepreth) so set a route for it to Royston P1, but no further. Here it has arrived and completed dividing as soon as it stopped, but unlike an amoeba, all we see at the end of it is still one train. ![]() Both trains that divide in this scenario use DR (Divide Rear) rather than DF (Divide Front). This means that the rear of the train divides off from the rest of it and assumes the description listed after the "DR:", while the remainder (front) of the train assumes the New working description listed after "N:". Since 5C28 was travelling Up (right to left) when it terminated at P1, the front (left part) of the train will become 1C28, while the rear (right part) of the train will become 2C30. Pressing F8 to bring up the Simplifier, filtering for Royston (the station) and turning the time back to 08:05 gives us the departure times of each segment: ![]() Happily, the timetable has been arranged so that 1C28, which is in front of 2C30, departs first. We have two choices now. We can interpose 1C28 at K980, wait for 1C28 to depart, then interpose 2C30 at K980; or we can interpose 1C28 at K980 and 2C30 at K983 (not K984) and hope that the latter description will be collected by 2C30 when it departs, instead of seeing an anonymous red stripe take off. ![]() OR ![]() Seeing that the latter is not entirely certain as the berth lies to the rear of the train (red stripe), let's adopt the former course. Now we see 1C28 departing. The red stripe left behind must be 2C30: ![]() Interpose 2C30 at K980, set a route for it and away it will go. ![]() If we try the second option by interposing 2C30 at K983, we find it also works. (This will be added to the Wiki in due course) (added) Just a suggestion - try the Liverpool Lime Street sim. You will get plenty of practice managing divided trains there! Last edited: 10/02/2012 at 02:03 by maxand Log in to reply |
Re: New SimSig beginners' tutorial using Royston 10/02/2012 at 16:56 #29266 | |
Steamer
![]() 3958 posts |
maxand said:We have two choices now. We can interpose 1C28 at K980, wait for 1C28 to depart, then interpose 2C30 at K980; or we can interpose 1C28 at K980 and 2C30 at K983 (not K984) and hope that the latter description will be collected by 2C30 when it departs, instead of seeing an anonymous red stripe take off.Personally, I find it easier to Interpose 2C30 at K983 when you interpose 1C28 at K980, in case you forget. When you set the route later for 2C30, the TD will move from K983's berth to K980's berth automatically, and then move along as normal. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Last edited: 10/02/2012 at 23:02 by Steamer Log in to reply |