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Re: Doncaster 02/08/2011 at 06:18 #18892 | |
Razzabazza123
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not far from the station in york
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Re: Doncaster 02/08/2011 at 15:08 #18927 | |
Razzabazza123
![]() 91 posts |
and its quite cool
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Re: Doncaster 10/08/2011 at 13:36 #19304 | |
kbarber
![]() 1723 posts |
" said:hmmmm york OCS old school Oooohh yes please!!!!! Log in to reply |
Re: Doncaster 12/08/2011 at 07:28 #19356 | |
Mickster66
![]() 84 posts |
Doncaster has been "on the agenda" for longer than I can imagine. I agree that it would be very popular and to my knowledge the information has been in the domain for at least 4 years. Not wishing to sound ungrateful for what the SimSig techies have given us, but surely some of the more recent fare must have been on the drawing board for less time than Doncaster.
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Re: Doncaster 12/08/2011 at 10:10 #19361 | |
Danny252
![]() 1461 posts |
Or maybe none of the sim makers were interested in Doncaster? None had the free time for Doncaster? None of those available had yet worked up the skill to make Doncaster?
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Re: Doncaster 12/08/2011 at 10:33 #19363 | |
mfcooper
![]() 707 posts |
[sub](NB: All my thoughts, not SimSig's :-P)[/sub] " said: Doncaster has been "on the agenda" for longer than I can imagine. I agree that it would be very popular and to my knowledge the information has been in the domain for at least 4 years. Not wishing to sound ungrateful for what the SimSig techies have given us, but surely some of the more recent fare must have been on the drawing board for less time than Doncaster." said: Or maybe none of the sim makers were interested in Doncaster? None had the free time for Doncaster? None of those available had yet worked up the skill to make Doncaster?You'd be thoroughly surprised how long it takes for a SimSig simulation to be produced and the amount of knowledge you need to create accurate simulations, especially for the larger sims. Most of the sims that are appearing now have been on the cards for many years. Add to that developers have chosen projects they want to work on, or projects that have researched themselves. When someone finds some free time - and who knows when that will be - then a start *might* be made. All I can say is that there is plenty in the pipeline that all require much, much more work on them. I myself have a small sim (I'm not ready to tackle creating a large sim!) that I've been working on for over a year and it's still not ready - it's close, but not quite there. I hate to think how far off from finishing, say, Doncaster, I would be if I had started that instead of my project. Probably over 3 years at least! When you try juggling real life with SimSig, real life usually has to take precedence. And on that note, off to work! Log in to reply |
Re: Doncaster 13/08/2011 at 04:39 #19381 | |
Lardybiker
![]() 771 posts |
" said:Or maybe none of the sim makers were interested in Doncaster? None had the free time for Doncaster? None of those available had yet worked up the skill to make Doncaster?All the devs are capable. However, we can't just do one area of the country i.e. the ECML, we have to consider other places too. And to taht end, there are numerous sims in development. Some are still on the drawing board and yet to be started. Its not a lack of interest or skill...its down to one thing.....Time. Log in to reply |
Re: Doncaster 26/02/2012 at 17:42 #30056 | |
handle
![]() 42 posts |
oh yes i would like to see that
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Re: Doncaster 10/07/2012 at 16:38 #33789 | |
Mickster66
![]() 84 posts |
" said:Before I respond to the above quote, I must make clear that I am not directly complaining about the apparently long gestation period that any Doncaster simulation is taking. However, the statement that "we can't just do one area of the country i.e. the ECML, we have to consider other places too." is on shakey ground. What about Westbury, Swindon, Bristol and Exeter. With those sims, it is clear that the West Country is well catered for. Not so long back, a brace of Scottish simulations came out together. If anything, the ECML Doncaster area has been somewhat neglected. And with regards to the "time" issue; I recall sending a significant amount of Doncaster information well over 5 years ago! Like I said earlier, I am patient and will await the arrival of any Doncaster simulation. But, if there is not even a glimmer of any such simulation ever being developed, then please say so and don't hide behind excuses! Log in to reply |
Doncaster 10/07/2012 at 17:03 #33790 | |
Steamer
![]() 3958 posts |
" said:However, the statement that "we can't just do one area of the country i.e. the ECML, we have to consider other places too." is on shakey ground. What about Westbury, Swindon, Bristol and Exeter. With those sims, it is clear that the West Country is well catered for. Not so long back, a brace of Scottish simulations came out together. If anything, the ECML Doncaster area has been somewhat neglected.However, there are areas like Wales, the North West and the South East that have hardly been covered, whereas the ECML has been covered from King's Cross to Grantham and Berwick-Upon-Tweed to Edinburgh/Cupar, depending on your defintion of ECML. Mickster66 said: And with regards to the "time" issue; I recall sending a significant amount of Doncaster information well over 5 years ago!The point that has been made several times is that information is not necessarily the limiting factor. The developers could have data for every box in the UK, but it takes a lot of time to turn that data into a working simulation, and the number of simulations/updated simulations that have been released over the last 5 years prove that the developers are working very hard. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply The following user said thank you: GeoffM |
Doncaster 10/07/2012 at 18:39 #33791 | |
Noisynoel
![]() 989 posts |
Now, I'm not a Dev, however, I spend a hell of a lot of time working with some of the devs either writing timetables for them or testing teir sims, and, as has been said elsewhere and numerous times before, it is a very long process. The bigger the sim the long it takes as every little aspect has to be done individually, just to give you an idea, take a single point for instance, First you have to draw the PEL (The shape), a single point will have a minimum of 4 seperate PEL's. Then you need to create the actual point, then create the track circuit, decide on it's shape, add the length of each seperate leg in each direction, same with the pas and freight speeds, gradients and other markers such as freight only! Then create the signal, it's location, type, amount of aspects, add routes, including calling ons.. and thats just for one signal and point.. so do that god knows how many times for Doncaster! You see having the info is only the tip of a very large iceburg. More importantly, and I keep saying this again and again.. be thankful for what you have.. it's free curtesy of people giving up THEIR free time for YOUR please, something that you don't get anywhere else! No one is hiding behind excuses, they just have their own lives. Noisynoel Log in to reply The following users said thank you: andyb0607, memorialstingray, delticfan, Class 92 |
Doncaster 10/07/2012 at 19:01 #33793 | |
AndyG
![]() 1842 posts |
To add to Noel's post, for a forthcoming 'medium' simulation with around 300 signals and 500+ TCs, it probably took me about 1,000 hrs to collate just the TC-points-signals data to the kind of accuracy SimSig strives for....and nearly as much again to make a working simulation.
I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either. Log in to reply |
Doncaster 10/07/2012 at 19:07 #33794 | |
Lordmwa
![]() 148 posts |
If some one or some people were willing to pay a salary for one of the devs to work full time on SimSig then things would happen quicker Right now it is a hobby for every dev, if they get a bit bored of it then no work may get done for a while Log in to reply |
Doncaster 10/07/2012 at 19:20 #33795 | |
AndyG
![]() 1842 posts |
" said:If some one or some people were willing to pay a salary for one of the devs to work full time on SimSig then things would happen quicker.....Well I'm retired, so it seems like unpaid full-time work for me, except for when TRE were good enough to have me to do 'pro-testing' for them. Just work out how long 1,000 hours is doing say a couple of hours each and EVERY day.... :dry: I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either. Log in to reply |
Doncaster 10/07/2012 at 19:26 #33796 | |
Danny252
![]() 1461 posts |
" said:" said:Why not throw out the number for a normal 9 til 5 job? At 25 weeks, that's more than enough.If some one or some people were willing to pay a salary for one of the devs to work full time on SimSig then things would happen quicker.....Well I'm retired, so it seems like unpaid full-time work for me, except for when TRE were good enough to have me to do 'pro-testing' for them. Log in to reply |
Doncaster 10/07/2012 at 19:37 #33798 | |
Ben86
![]() 126 posts |
" said:" said:By my maths, I reckon you wouldn't be far off 500 working days!If some one or some people were willing to pay a salary for one of the devs to work full time on SimSig then things would happen quicker.....Well I'm retired, so it seems like unpaid full-time work for me, except for when TRE were good enough to have me to do 'pro-testing' for them. ![]() Log in to reply |
Doncaster 10/07/2012 at 19:57 #33799 | |
Peter Bennet
![]() 5377 posts |
Can't remember how many years I've been at this from when I started with the SwinDid update, must have been 2005 or 6 as I did my grand tour of Central Scotland in 2007 culminating in the McSims. Now I reckon I spend up to 3 hours a night in front of the TV with my laptop most evenings. But lets say an conservative average of an hour a day so must be well in excess of 2000hours work I've put in over the years. On the positive side I do have around 10 Sims in various stages of production (plus some chaining fringes for possible future development - I make sure everything is future proofed as far as possible) together with some care an maintenance watching brief for the GWs. During the process there are code issues that are outwith my control which need resolved at a higher level and in the early years programming ignorance was a difficulty of mine then there are also new ideas that are requested and awaited. NE Scotland is a prime example of the process, over 2 years since the Beta popped it's head up it's almost doing what I want it to do. Peter I identify as half man half biscuit - crumbs! Log in to reply |
Doncaster 11/07/2012 at 10:28 #33818 | |
John
![]() 884 posts |
" said:a working simulation.A Freudian slip...? ![]() Log in to reply |
Doncaster 11/07/2012 at 22:13 #33838 | |
Lardybiker
![]() 771 posts |
I did write a reply but it wasn't constructive so I have removed it.
Last edited: 11/07/2012 at 22:45 by Lardybiker Log in to reply |
Doncaster 20/01/2013 at 10:08 #40713 | |
bagpuss_24
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Quite and old thread I know; however I just thought I would put my pennies worth in. A Doncaster sim would be great to see - having visited the PSB a couple of times and found it facinating. However- I used to program software many years ago; it ate up so much of my time to develop codes, test, flush out problems and bugs - you have to be careful it doesn't take over your life!!!!!! Log in to reply |
Doncaster 20/01/2013 at 13:12 #40714 | |
TomOF
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Ain't that the truth? B)
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