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Hello 09/03/2013 at 21:47 #42226 | |
foxsan48
2 posts |
I am Will, from Australia. I'm new to this software and the site, I've previously used Railway Operation Simulator. Where is a good place to start? I downloaded and installed King's Cross but that seems insane for a beginner to a new system. Anyway once I learn the software I will be making contributions to the community, perhaps adding Sydney lines. Log in to reply |
Hello 09/03/2013 at 21:51 #42227 | |
postal
5264 posts |
Hi, Will and welcome. The best thing to do is to start with Royston in conjunction with a good read of the Manual for the sim available on the Wiki. The manual includes a link to some tutorial material so you can follow through how everything works. “In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe Last edited: 09/03/2013 at 21:51 by postal Log in to reply |
Hello 09/03/2013 at 21:51 #42228 | |
BoxBoyKit
166 posts |
Unless someone beats me to it... Hello and welcome Royston is usally recomended for beginners, very simple compared to some of the larger ones! It's also worth mentioning that the only contributions that can be made by the majority of us are writing timetables. Making the Sims themselves is down to a select few who have the power the means and the knowledge to do so. Happy signalling! Log in to reply |
Hello 10/03/2013 at 07:25 #42234 | |
foxsan48
2 posts |
Thank you for the help. It would be nice if we could make Sims ourself, why is it that way? do I need to start a new topic for that question? Log in to reply |
Hello 10/03/2013 at 08:01 #42235 | |
Class 92
359 posts |
Read here: http://www.SimSig.co.uk/dokuwiki/doku.php?id=usertrack:faq:can_i_make_my_own_SimSig Log in to reply |
Hello 10/03/2013 at 08:43 #42236 | |
Josie
310 posts |
More specifically, the amount of data, research and background knowledge needed to make a fully accurate sim is indescribably more than you probably think. It's not just a matter of knowing where the signals are, but exactly how each signal behaves in every possible situation, exact distances between *everything* (not just 'it's after that corner'!), gradients, speed restrictions, which routes are allowed from which signals to which other signals (see the Euston manual for an example of why this isn't always straightforward). The information needed is immense and more than most people have or can get access to. And that's just the start - it then needs developing into a sim, and as the FAQ says the code is closed-source so only the developers have access to it. Simsig has a reputation for being as accurate as the real thing (and in some cases has become the real thing - professional versions of Simsig are used for signaller training), so development is closely controlled to make sure it stays that way. As BoxBoyKit says though, timetable writing is something which a lot of people do. It's still hard work as you need to get a lot of information to make a full timetable (though of course you can make fictional ones if you like), but it's a way of creating something if you're interested. Log in to reply |