Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

Reaccept train from shunter

You are here: Home > Forum > Wishlist > Features wish list > Reaccept train from shunter

Page 1 of 1

Reaccept train from shunter 25/07/2013 at 08:22 #47528
maxand
Avatar
1637 posts
When called by a shunter to accept a train, the signaller's range of choices seems adequate enough:




However, what if, at the time, the signaller had his hands full and selected 5 or 15 minutes, then as soon as he closed the call a window cleared and an opportunity presented itself?

It just seems natural to me that the signaller would pick up the phone, ring the shunter back earler than the time delay agreed, and say something like "I can accept 6O81 now if that's OK with you". The busy shunter would respond "OK" or "Not now" or "Will do as early as possible". Having this feature would add a nice touch of realism.

Log in to reply
Reaccept train from shunter 25/07/2013 at 09:04 #47529
kbarber
Avatar
1743 posts
Unless I'm mistaken this simply tells the shunter when to phone back. Should you find a margin, you can pull off and the train should emerge regardless of further phone calls (which, in fact, won't happen if the train gets under way).
Log in to reply
Reaccept train from shunter 25/07/2013 at 09:20 #47532
Steamer
Avatar
3985 posts
" said:
Unless I'm mistaken this simply tells the shunter when to phone back. Should you find a margin, you can pull off and the train should emerge regardless of further phone calls (which, in fact, won't happen if the train gets under way).
Just tested with Westbury and the train does not enter until permission is granted to the shunter.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Log in to reply
Reaccept train from shunter 25/07/2013 at 09:39 #47535
Peter Bennet
Avatar
5402 posts
There are two different developer set options: permission to enter and notice of entry.

I think it's the former that Max is asking about.

Peter

I identify as half man half biscuit - crumbs!
Log in to reply
Reaccept train from shunter 25/07/2013 at 12:55 #47555
kbarber
Avatar
1743 posts
" said:
There are two different developer set options: permission to enter and notice of entry.

I think it's the former that Max is asking about.

Peter

My misunderstanding then, and in that case I'd second Max's request.

Log in to reply
Reaccept train from shunter 25/07/2013 at 13:13 #47557
AndyG
Avatar
1842 posts
Online
In reality, if the shunter was told to ring back in 15 he'd probably go for a brew/read paper and not bother to answer the 'phone till it suited. :evil:
I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
Log in to reply
Reaccept train from shunter 25/07/2013 at 14:11 #47559
Late Turn
Avatar
699 posts
Andy's point is a good one - at one of our boxes, the main means of communication with the shunter is via the lineside phone at the ground frame. Once you've told him to wait a bit, and he's wandered off, it can be difficult to get him back again! On the other hand, you'd usually be able to take his mobile number and get hold of him on that. Generally though, if you're just waiting for a margin to run the train, there's no harm in accepting him from the shunter to stand at the outlet signal - I suppose you'd only refuse it if you had something else to run into the yard first.

Tom

Log in to reply
Reaccept train from shunter 25/07/2013 at 14:38 #47560
Peter Bennet
Avatar
5402 posts
" said:
Andy's point is a good one - at one of our boxes, the main means of communication with the shunter is via the lineside phone at the ground frame. Once you've told him to wait a bit, and he's wandered off, it can be difficult to get him back again! On the other hand, you'd usually be able to take his mobile number and get hold of him on that. Generally though, if you're just waiting for a margin to run the train, there's no harm in accepting him from the shunter to stand at the outlet signal - I suppose you'd only refuse it if you had something else to run into the yard first.

Tom
That's right it's more a "Mexican" mitigation measure than anything else. The old norm was for the train to enter and then you got a call to tell you; which caused the obvious problems.

Peter

I identify as half man half biscuit - crumbs!
Log in to reply
The following user said thank you: Late Turn
Reaccept train from shunter 25/07/2013 at 15:32 #47567
jc92
Avatar
3690 posts
Online
assuming its ok for the train to enter and pull up to the dolly, why not just accept it, and then clear the dolly when possible?

I would only refuse it if i wanted to put something into the yard before the train in question left.

"We don't stop camborne wednesdays"
Log in to reply
Reaccept train from shunter 25/07/2013 at 16:20 #47572
pedroathome
Avatar
916 posts
Online
Would it work to maybe have a option saying something like, Another train approaching (or entering) yard. Call back when arrived.
Log in to reply
Reaccept train from shunter 25/07/2013 at 21:20 #47576
BarryM
Avatar
2158 posts
" said:
Would it work to maybe have a option saying something like, Another train approaching (or entering) yard. Call back when arrived.
No. The shunter knows his schedules. He wants to send the train to make room for the next one to arrive.

Barry

Barry, Sydney, New South Wales, Australia
Log in to reply
Reaccept train from shunter 25/07/2013 at 22:14 #47580
Late Turn
Avatar
699 posts
" said:
" said:
Would it work to maybe have a option saying something like, Another train approaching (or entering) yard. Call back when arrived.
No. The shunter knows his schedules. He wants to send the train to make room for the next one to arrive.

Barry

But, generally, the only reason for refusing a train from the Shunter is because you've got a move into the yard that needs to go first. It follows, then, that the arrival of that other train would be a good cue for him to try again for permission to let it up to the outlet signal. Obviously it's a different story if the yard's full, but then he'd be screaming at you not to let any more in .

Tom

Log in to reply
Reaccept train from shunter 25/07/2013 at 22:21 #47581
Steamer
Avatar
3985 posts
" said:


No. The shunter knows his schedules. He wants to send the train to make room for the next one to arrive.

Barry
Agreed that would be the case in real life, but is it possible to simulate it accurately?

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Log in to reply
Reaccept train from shunter 26/07/2013 at 04:52 #47585
Late Turn
Avatar
699 posts
" said:
" said:


No. The shunter knows his schedules. He wants to send the train to make room for the next one to arrive.

Barry
Agreed that would be the case in real life, but is it possible to simulate it accurately?

If the yard's not full (unless perhaps he was hoping to use the same road for both), I can't think why the Shunter would have cause to be upset (more than normal anyway) if you couldn't get the departing train away for a few minutes (waiting for a margin on the main line, perhaps) but wanted to get an arriving train inside and clear of the running line. If the yard is full - Simsig simulates that, doesn't it, in Euston at least? Might require a phone call to the Shunter for the arriving train too though.

Log in to reply
Reaccept train from shunter 26/07/2013 at 06:44 #47586
maxand
Avatar
1637 posts
Thanks all for your comments.

Peter Bennet said
Quote:
There are two different developer set options: permission to enter and notice of entry. I think it's the former that Max is asking about.
That's right.

AndyG said
Quote:
In reality, if the shunter was told to ring back in 15 he'd probably go for a brew/read paper and not bother to answer the 'phone till it suited.
I've noticed, at least in Westbury, there's already a built-in delay variability in placing a message to a shunter to accept the next train, which is realistic. If I've just called him and another train arrives soon after, I might have to wait, say, 20-30 seconds till the call is answered.

Late Turn wrote
Quote:
Generally though, if you're just waiting for a margin to run the train, there's no harm in accepting him from the shunter to stand at the outlet signal
I used to do this as a routine, but am now trying to avoid this situation as I understand that, once a train has entered my area, every minute it spends waiting at the outlet signal is a minute of delay marked against me. It won't go anywhere and takes low priority compared with all the mayhem happening elsewhere.

My solution would be to add an extra choice to the "Place call" button on the Telephone Calls menu. Select the yard, then select "Ready to accept train now" followed by the headcode. The shunter's response could be any of the options I listed earlier, plus a "Shunter has not yet requested train" to prevent this being used to pre-empt shunter's original call.

The main advantage to me would be, if things around the entry yard are really sticky, I might defer all further entries for, say, 15 minutes to avoid the need for the shunter to keep ringing back, then use this feature to reaccept a train he had previously offered if I can see clean getaway opening up (e.g., Westbury Down Yard to Warminster).

Last edited: 26/07/2013 at 06:59 by maxand
Log in to reply
Reaccept train from shunter 26/07/2013 at 09:49 #47596
Late Turn
Avatar
699 posts
" said:
I used to do this as a routine, but am now trying to avoid this situation as I understand that, once a train has entered my area, every minute it spends waiting at the outlet signal is a minute of delay marked against me. It won't go anywhere and takes low priority compared with all the mayhem happening elsewhere.

I'd never thought of it that way - does the sim only 'count' delays accrued after the train has been accepted from the shunter? If it doesn't already, perhaps it ought to start picking up delay minutes as soon as the shunter advises that it's ready rather than when it actually enters the simulation to avoid sneaky workarounds like that .

Log in to reply
Reaccept train from shunter 26/07/2013 at 18:20 #47612
Lardybiker
Avatar
771 posts
You might be looking at this all wrong. The number of delay minutes doesn't really mean much as there are times when delaying a train is legitimate. Whether the train is on time or not in this context is, I would say, more important.

The key here is the timetable. If the train enters late and then you delay it more, you will accrue "lost time" points for delaying the train further. However, if you except a train and it's early, if you delay it till it's on time, while you may accrue some lost minutes, you won't lose any points. As a result, your percentage on-time is a far better indicator of how well you are doing in terms of running the sim.

Another way to look at this is that you can accept a train that's running early and you may have to delay it at certain points on it's route to give it a path to get it where it needs to go but as long as it remains early or at least on time to it's timetable...that's all that really matters.

Log in to reply
The following user said thank you: maxand
Reaccept train from shunter 28/07/2013 at 12:35 #47657
slatteryc
Avatar
254 posts
This type of thing can be fun on Trent when you are waiting with about 5 trains to get into Toton and then the shunter rings with an LE to the yard .... aarrgh, whoever did that end of it was extremely fiendish. It adds hugely to the enjoyment of that SIM which is by far the best to date IMHO.
Log in to reply