Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

Comments & Queries

You are here: Home > Forum > Simulations > Released > North East Wales > Comments & Queries

Page 1 of 2

Comments & Queries 25/06/2014 at 17:39 #62029
headshot119
Avatar
4869 posts
If you have any questions regarding the new North East Wales simulation, please feel free to ask them here where either myself, or one of my testing team will be able to help you.
"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Log in to reply
Comments & Queries 25/06/2014 at 19:14 #62041
Danny252
Avatar
1461 posts
The labels at Chirk aren't ideally spaced - it currently reads as "Chirk Tunnel Chirk", which seems a bit odd! There's plenty of room to either move one label down, or have a "Tunnel-Station" label like the UWC-Tunnel label at Whitehurst.
Log in to reply
Comments & Queries 25/06/2014 at 19:18 #62043
headshot119
Avatar
4869 posts
" said:
The labels at Chirk aren't ideally spaced - it currently reads as "Chirk Tunnel Chirk", which seems a bit odd! There's plenty of room to either move one label down, or have a "Tunnel-Station" label like the UWC-Tunnel label at Whitehurst.
Noted I'll see what I can do

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Log in to reply
Comments & Queries 26/06/2014 at 20:12 #62120
jc92
Avatar
3685 posts
hows does the CNNF signaller know a train from Penyfford is complete? IIRC it used to be a telephone call from the guard, unless that's changed since the resignalling.

I only ask as its possible to knock out for a train before its arrived at Wrexham General. Maybe the phonecall could be added as per dunblane on Cscot?

other two minor points - theres no apparent reversing location for CN1390 or DM19, which I have identified would be required for a timetable I shall be doing at some point.

other than that, great work!

"We don't stop camborne wednesdays"
Log in to reply
Comments & Queries 26/06/2014 at 21:21 #62123
onlydjw
Avatar
456 posts
The two reversing points you ask about are already available using the standard locations at which the signals are located. The project X TT covers reversing at both signals.
God bless, Daniel Wilson
Log in to reply
Comments & Queries 26/06/2014 at 21:26 #62125
jc92
Avatar
3685 posts
" said:
The two reversing points you ask about are already available using the standard locations at which the signals are located. The project X TT covers reversing at both signals.
I thought Simsig standard convention was the location for a junction is the signal BEFORE the junction, not after.

"We don't stop camborne wednesdays"
Log in to reply
Comments & Queries 26/06/2014 at 21:37 #62126
GeoffM
Avatar
6376 posts
" said:
" said:
The two reversing points you ask about are already available using the standard locations at which the signals are located. The project X TT covers reversing at both signals.
I thought Simsig standard convention was the location for a junction is the signal BEFORE the junction, not after.
Not SimSig convention but real world convention - generally (as always, there are exceptions). Trains are timed as they pass the protecting signal for the junction in most cases. The exact location can be a little more vague when it comes to manual boxes and manual reporting though.

SimSig Boss
Log in to reply
Comments & Queries 26/06/2014 at 22:32 #62131
Temple Meads
Avatar
307 posts
Can anyone tell me where Dee Marsh Reception Sidings are located on the sim, if indeed they are?

Great sim by the way Karl!

Username TIM in multiplayer
Last edited: 26/06/2014 at 22:32 by Temple Meads
Log in to reply
Comments & Queries 26/06/2014 at 22:41 #62132
Muzer
Avatar
718 posts
I'm not 100% sure myself (they're not marked thus on my Quail map), but I think either Birkenhead Sidings or Shotton Steel Works.
Log in to reply
The following user said thank you: Temple Meads
Comments & Queries 26/06/2014 at 23:12 #62135
jc92
Avatar
3685 posts
" said:
Can anyone tell me where Dee Marsh Reception Sidings are located on the sim, if indeed they are?
Birkenhead sidings by the looks of things. my 1990 quail shows a horde of sidings, with additional connections to the mainline (prior to resignalling around 1991-3?) and post rationisation, that would be the closest match

"We don't stop camborne wednesdays"
Log in to reply
The following user said thank you: Temple Meads
Comments & Queries 26/06/2014 at 23:22 #62136
Temple Meads
Avatar
307 posts
Cheers JC and Muzer, much appreciated.
Username TIM in multiplayer
Log in to reply
Comments & Queries 27/06/2014 at 07:32 #62145
onlydjw
Avatar
456 posts
Dee Marsh Reception Sidings is labelled Birkenhead Sidings in the sim - if you're comparing a present day schedule for a train into Dee Marsh, then you will need to add location "Shotton Steel Works" to the end of the TT (the default 2009 TT adds 4 miunutes). Likewise for a departing train, the train will need to enter at Shotton Steel Works before it's booked departure time from Dee Marsh (the default 2009 TT has 10 minutes, with 5 minutes to run to Birkenhead Sidings, and 5 minutes to reverse).

Whether or not this is actually how the train is handled on arrival at Dee Marsh I don't know.

God bless, Daniel Wilson
Log in to reply
The following user said thank you: Temple Meads
Comments & Queries 27/06/2014 at 15:00 #62158
RainbowNines
Avatar
272 posts
Really nice little sim. Great to chill out with.

What's the story with Shotwick Emergency Occupation crossing?

Log in to reply
Comments & Queries 27/06/2014 at 15:21 #62159
Stephen Fulcher
Avatar
2078 posts
It is still there but is not in regular use "NIRU".

Effectively, it is closed, but is retained for some reason or another which I do not know the exact reason of.

Log in to reply
The following user said thank you: RainbowNines
Comments & Queries 27/06/2014 at 15:34 #62160
RainbowNines
Avatar
272 posts
Thanks, I wasn't sure what NIRU meant.

The manual suggests if someone does call there, it might all be, er, kicking off!

Additionally, the manual makes no mention of the 2414 points alarms - could someone* explain the reasons for those and the way you have to deal with them? Seems I have to click them to normalise them? Or am I making that up...

Last edited: 27/06/2014 at 15:34 by RainbowNines
Log in to reply
Comments & Queries 27/06/2014 at 15:55 #62161
Steamer
Avatar
3984 posts
" said:
Additionally, the manual makes no mention of the 2414 points alarms - could someone* explain the reasons for those and the way you have to deal with them? Seems I have to click them to normalise them? Or am I making that up...
The points do not return to Normal (straight ahead) automatically, so it's a reminder for you to do it after a train uses them. It's to ensure that the points aren't left so that a runaway from the sidings could end up on the main line.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Log in to reply
The following user said thank you: RainbowNines
Comments & Queries 27/06/2014 at 16:14 #62163
jc92
Avatar
3685 posts
I cannot get a path from dee marsh Junction to reverse PD9, nor can I get a path from Penyfford to Reverse PD9
"We don't stop camborne wednesdays"
Log in to reply
Comments & Queries 27/06/2014 at 16:35 #62165
GeoffM
Avatar
6376 posts
" said:
Additionally, the manual makes no mention of the 2414 points alarms - could someone* explain the reasons for those and the way you have to deal with them? Seems I have to click them to normalise them? Or am I making that up...
Point normalisation alarms

SimSig Boss
Log in to reply
The following user said thank you: RainbowNines
Comments & Queries 27/06/2014 at 16:43 #62169
RainbowNines
Avatar
272 posts
My apologies. Should probably have looked a bit harder!
Log in to reply
Comments & Queries 27/06/2014 at 19:48 #62181
headshot119
Avatar
4869 posts
" said:
Thanks, I wasn't sure what NIRU meant.

The manual suggests if someone does call there, it might all be, er, kicking off!

Additionally, the manual makes no mention of the 2414 points alarms - could someone* explain the reasons for those and the way you have to deal with them? Seems I have to click them to normalise them? Or am I making that up...
Shotwick Emergency Occupation crossing gives the fire service direct access with large appliances to the heart of Shotton Steel Works, Shotton Paper and some other industrial units. So yes it's only ever used when it's "kicking off"!

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Log in to reply
The following user said thank you: RainbowNines
Comments & Queries 27/06/2014 at 20:28 #62182
RainbowNines
Avatar
272 posts
Thanks headshot!

Maybe I should ask this elsewhere, but is this a regular occurrence on the network?

Last edited: 27/06/2014 at 20:28 by RainbowNines
Log in to reply
Comments & Queries 27/06/2014 at 21:24 #62185
headshot119
Avatar
4869 posts
" said:
Can anyone tell me where Dee Marsh Reception Sidings are located on the sim, if indeed they are?

Great sim by the way Karl! :)
They are Birkenhead sidings in the sim as Daniel has alluded to above, Birkenhead Sidings is what they are known as locally.

" said:
I cannot get a path from dee marsh Junction to reverse PD9, nor can I get a path from Penyfford to Reverse PD9
I've added both paths into the sim, and will be included in an update.

" said:
Thanks headshot!

Maybe I should ask this elsewhere, but is this a regular occurrence on the network?
I'm not sure to be honest. North Wales Coast has a crossing somewhere which is specifically to allow the coast guard access to the beach (only reason it's been retained) but I can't remember which one it is.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Log in to reply
Comments & Queries 28/06/2014 at 11:45 #62193
Stephen Fulcher
Avatar
2078 posts
Ponsandane Crossing in Penzance is the same.

It was retained purely to allow the emergency services access to the beach in the event that one of the Isle of Scilly helicopters came to grief near Penzance Heliport.

Although the heliport closed nearly two years ago and has now been replaced by a supermarket, the crossing remains. I do not know of it being actually used in years though.

Log in to reply
Comments & Queries 29/06/2014 at 09:56 #62230
jc92
Avatar
3685 posts
" said:

" said:
I cannot get a path from dee marsh Junction to reverse PD9, nor can I get a path from Penyfford to Reverse PD9
I've added both paths into the sim, and will be included in an update.
Thanks Karl, Just picked up another. I cannot get a Valid route from C.N. goods loop to Gobowen. thanks

"We don't stop camborne wednesdays"
Log in to reply
Comments & Queries 29/06/2014 at 11:07 #62231
peterb
Avatar
452 posts
What's the next location from Wrexham Bay Sidings?
Log in to reply