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NE Scot issues 07/07/2014 at 11:48 #62526 | |
Steamer
3984 posts |
I think I've discovered a couple of bugs while preparing a new timetable:
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply |
NE Scot issues 07/07/2014 at 12:56 #62531 | |
Steamer
3984 posts |
One more: there's no entry point for Craigo siding, and setting the entry point to 'Near End' doesn't stop a train disappearing there. EDIT: Sorted that one, works fine if you have further locations specified. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Last edited: 07/07/2014 at 14:06 by Steamer Log in to reply |
NE Scot issues 07/07/2014 at 14:09 #62534 | |
Peter Bennet
5402 posts |
Might not be able to look into this till Friday evening; save that I think I know about some of the issues. Peter I identify as half man half biscuit - crumbs! Log in to reply The following user said thank you: Steamer |
NE Scot issues 07/07/2014 at 14:47 #62535 | |
Steamer
3984 posts |
Quote:Might not be able to look into this till Friday evening; save that I think I know about some of the issues.Thanks. Just found another one, I'm afraid: trains can't get from the Up Main to Arbroath Down Goods- they drop to 0mph before entering TAH2041. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply |
NE Scot issues 07/07/2014 at 16:51 #62538 | |
Steamer
3984 posts |
There appears to be some paths missing at Carnoustie: Carnoustie> Carnoustie (Rev) CA15 doesn't work, and neither does Carnoustie> Carnoustie siding. Sorry I keep breaking the sim! "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Last edited: 07/07/2014 at 17:02 by Steamer Log in to reply |
NE Scot issues 12/07/2014 at 06:53 #62685 | |
Peter Bennet
5402 posts |
OK, busy week at work and home but had a look. " said: I think I've discovered a couple of bugs while preparing a new timetable:Recenetly fixed " said:
Good question, not programmed but maybe it should be. " said:
OK now, must have fixed sometime ago. " said: One more: there's no entry point for Craigo siding, and setting the entry point to 'Near End' doesn't stop a train disappearing there.Should not have been an exit point - fixed " said: looks like it's fixed " said: There appears to be some paths missing at Carnoustie: Carnoustie> Carnoustie (Rev) CA15 doesn't work, and neither does Carnoustie> Carnoustie siding.Can't find a problem on any of the versions I have, though I did notice Wiki says 3.238.2 is the latest but I have a 3.238.3 release build - something not quite right. " said:
Stop-it...... No seriously it's fine. Peter I identify as half man half biscuit - crumbs! Log in to reply The following user said thank you: Steamer |
NE Scot issues 12/07/2014 at 07:00 #62686 | |
Peter Bennet
5402 posts |
" said:Looks like the installation is 3.238.3 but the installer is labelled 3.238.2.2 Peter I identify as half man half biscuit - crumbs! Log in to reply |
NE Scot issues 12/07/2014 at 07:08 #62688 | |
Peter Bennet
5402 posts |
" said:Looks like it should - added. Peter I identify as half man half biscuit - crumbs! Log in to reply The following user said thank you: Steamer |
NE Scot issues 07/03/2015 at 20:54 #69888 | |
peterb
452 posts |
Another wee one Peter, The sim thinks LK12 (Laurencekirk Distant) is in the Longforgan area. Log in to reply |
NE Scot issues 08/03/2015 at 16:44 #69893 | |
Peter Bennet
5402 posts |
Thanks, I'll have another look at the original McSim shortly I think. I've had a problem converting Edinburgh to loader but I may just re-release individually rather than as a set as I'd planned. Peter I identify as half man half biscuit - crumbs! Log in to reply The following users said thank you: peterb, Steamer |
NE Scot issues 08/03/2015 at 23:43 #69907 | |
Muzer
718 posts |
Tbh I suspect if you release them individually you'll also get more people buying them, as then the "market" won't be flooded with new sims, as it were. Just my suspicions, I don't have any data to back this up of course.
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NE Scot issues 09/03/2015 at 09:19 #69911 | |
Steamer
3984 posts |
" said:Tbh I suspect if you release them individually you'll also get more people buying them, as then the "market" won't be flooded with new sims, as it were. Just my suspicions, I don't have any data to back this up of course.I'm not sure if it would have an effect on buying- the simulations have been released for two and a bit years now, and were the first payware simulations! In terms of buying them all or individually, there's an incentive in the form of the Multibuy that gets you all four (Cowlairs, CScot, NEScot and Edinburgh) for £5 less than getting them each individually. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply |