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ACoAs and Level Crossings

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ACoAs and Level Crossings 21/06/2012 at 22:25 #33230
Gwasanaethau
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509 posts
Hi All,

I have just a couple of quick queries:

I had a signal lamp failure in a sim earlier (the green lamp had failed). As a train approached the signal, I though it best to cancel the route so that the signal at least showed red rather than nothing at all (thinking a little about what I'd like to encounter if I was a driver in real-life). When I did this, I received an Adverse Change of Aspect on the signal, which surprised me as I thought unlit signals were meant to be treated as danger aspects anyway. Is this expected behaviour?

I also left one of the level crossings down for a little too long before the train arrived (oops!). I received a penalty saying that there was an excessive delay without a train at the crossing. Five seconds later I received a second penalty and message saying that there was an excessive delay at the crossing (no mention of 'without a train'). I thought you were only meant to be penalised once for every block of time the barriers were down (something like five minutes, I believe).

Both of these were on Trent, but I posted here because they are more general queries.

Thanks all!

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Re: ACoAs and Level Crossings 21/06/2012 at 22:40 #33232
GeoffM
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" said:
I had a signal lamp failure in a sim earlier (the green lamp had failed). As a train approached the signal, I though it best to cancel the route so that the signal at least showed red rather than nothing at all (thinking a little about what I'd like to encounter if I was a driver in real-life). When I did this, I received an Adverse Change of Aspect on the signal, which surprised me as I thought unlit signals were meant to be treated as danger aspects anyway. Is this expected behaviour?
The train would have already passed a green signal, judging by your explanation, so would not have been expecting a red signal to follow immediately afterwards. I'm assuming the failure happened after the train passed the previous signal?

" said:
I also left one of the level crossings down for a little too long before the train arrived (oops!). I received a penalty saying that there was an excessive delay without a train at the crossing. Five seconds later I received a second penalty and message saying that there was an excessive delay at the crossing (no mention of 'without a train'). I thought you were only meant to be penalised once for every block of time the barriers were down (something like five minutes, I believe).

Both of these were on Trent, but I posted here because they are more general queries.
Trent is a couple of years old now so such issues might have since been fixed.

SimSig Boss
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Re: ACoAs and Level Crossings 22/06/2012 at 09:39 #33237
dmaze
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" said:
I also left one of the level crossings down for a little too long before the train arrived (oops!). I received a penalty saying that there was an excessive delay without a train at the crossing. Five seconds later I received a second penalty and message saying that there was an excessive delay at the crossing (no mention of 'without a train')
That seems to be standard behavior, though usually the "excessive delay" without "without a train" time is somewhat longer. This discourages you from sending four trains back-to-back through the same LC and blocking the road for a half hour without actually giving cars a turn.

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Re: ACoAs and Level Crossings 22/06/2012 at 15:32 #33248
Gwasanaethau
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" said:
The train would have already passed a green signal, judging by your explanation, so would not have been expecting a red signal to follow immediately afterwards. I'm assuming the failure happened after the train passed the previous signal?
Sorry, I didn’t really explain what had happened. I set a long route for a train when one of the signals’ green lamp failed. The other signals all stepped back to more restrictive aspects as normal. The train I had set the route for was still in a patch of greens when this happened, so no ACoA (normal). I cancelled the route from the failed signal, the signal went from unlit to red, the signal in rear went from red to yellow, and so on back down the line. As the train approached the failed signal (showing red), I set the route again in preparation for talking the driver through the (now unlit) signal. I then realised that if I was the driver of the train, I’d prefer to see a red than an unlit signal, so I cancelled the route again, the signal went from unlit to red, and I received an ACoA.

" said:
That seems to be standard behavior, though usually the "excessive delay" without "without a train" time is somewhat longer. This discourages you from sending four trains back-to-back through the same LC and blocking the road for a half hour without actually giving cars a turn.

Coolio. I take it the two timers are not interlinked…serves me right for taking my eye off the ball! Thanks for the insight.

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Re: ACoAs and Level Crossings 22/06/2012 at 18:45 #33258
Firefly
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I then realised that if I was the driver of the train, I’d prefer to see a red than an unlit signal, so I cancelled the route again, the signal went from unlit to red, and I received an ACoA.
Talking in real world terms it's possible that the fault lies within the lamp proving circuitry and that the signal is actually lit. You could have therefore actually caused a CoA

I don't suppose you had the option of causing the faulty signal to display a different proceed aspect. i.e. if it was a green lamp failure could you have forced the signal to display a single yellow by replacing the signal in advance to danger?

FF

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Re: ACoAs and Level Crossings 22/06/2012 at 19:03 #33259
Stephen Fulcher
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Also worthy of note, unlit is a more restrictive aspect than red.
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Re: ACoAs and Level Crossings 22/06/2012 at 20:03 #33271
Gwasanaethau
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" said:
Talking in real world terms it's possible that the fault lies within the lamp proving circuitry and that the signal is actually lit. You could have therefore actually caused a CoA

I don't suppose you had the option of causing the faulty signal to display a different proceed aspect. i.e. if it was a green lamp failure could you have forced the signal to display a single yellow by replacing the signal in advance to danger?

FF

Ah, never thought of that, must've been the cause! Unfortunately no: the next three signals were all automatics with no replacement switches.
" said:
Also worthy of note, unlit is a more restrictive aspect than red.

Ah, didn't realise that - thanks for the info!

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Re: ACoAs and Level Crossings 12/07/2014 at 16:56 #62705
fruitnnut
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As far as the penalty for keeping the gates down too long, if a train is signalled through a LC and another train on the opposite line is approaching before the first train clears , there shouldn't be a penalty for keeping the gates down for the second train. As a retired signaller, I can vouch for the majority of signallers that in the real world delay to road users is far better than getting an OB or OC delay against you. Thoughts on this would be appreciated then maybe Geoff can change the penalty for excessive delay?

fruitnnut

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Re: ACoAs and Level Crossings 12/07/2014 at 17:09 #62706
dwaynedibley
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" said:
As far as the penalty for keeping the gates down too long, if a train is signalled through a LC and another train on the opposite line is approaching before the first train clears , there shouldn't be a penalty for keeping the gates down for the second train. As a retired signaller, I can vouch for the majority of signallers that in the real world delay to road users is far better than getting an OB or OC delay against you. Thoughts on this would be appreciated then maybe Geoff can change the penalty for excessive delay?

fruitnnut
"We are paid to move trains not cars" springs to mind. Ive lost count of how many times i have heard signallers and LOMs saying that!

I have never been penalised for leaving barriers down for too long, but I have no doubt I would be if I chose to delay a train to let a build up of cars accross a level crossing.

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Re: ACoAs and Level Crossings 12/07/2014 at 17:28 #62707
GeoffM
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" said:
As far as the penalty for keeping the gates down too long, if a train is signalled through a LC and another train on the opposite line is approaching before the first train clears , there shouldn't be a penalty for keeping the gates down for the second train. As a retired signaller, I can vouch for the majority of signallers that in the real world delay to road users is far better than getting an OB or OC delay against you. Thoughts on this would be appreciated then maybe Geoff can change the penalty for excessive delay?

fruitnnut
There are two types of delay associated with a level crossing, one being the situation you describe. The sim developer can set the time interval so if there is a particular crossing that penalises too early then it should be reported for that simulation.

I know a lot of people say that the trains are their only worry but I doubt you'll find many crossing keepers / signallers who have left the barriers down for hours on end for no good reason. There is a balance to be struck.

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Re: ACoAs and Level Crossings 14/07/2014 at 20:14 #62758
clive
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" said:


"We are paid to move trains not cars" springs to mind. Ive lost count of how many times i have heard signallers and LOMs saying that!

I have never been penalised for leaving barriers down for too long, but I have no doubt I would be if I chose to delay a train to let a build up of cars accross a level crossing.
If there were no penalties, then players would be tempted to leave the barriers down and just ignore the crossings entirely.

What would happen if you did that in the real world?

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