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New reasons for a delay/closure 15/05/2017 at 17:26 #95110 | |
Lardybiker
771 posts |
This one is a doozie! http://www.bbc.com/news/uk-england-birmingham-39924766 Log in to reply |
New reasons for a delay/closure 15/05/2017 at 18:23 #95111 | |
Noisynoel
989 posts |
It happens frequently Chris. I've shut the eastern side of Victoria before now when they dug one up by the carr sheds. Oh and you've been in America too long!! Doozie!!! Noisynoel Log in to reply The following user said thank you: andyb0607 |
New reasons for a delay/closure 25/05/2017 at 15:57 #95364 | |
Joe S
129 posts |
Hi all, I was just thinking of this this very afternoon (sadly)! While it's great to have points, track circuits and signals fail on you, since beginning work on the railway, it's become clear to me just what a myriad failures there can be, that could be interesting on SimSig. How easily replicatable they are, is another question, however... What do you think? - Lineside fire - SSI failures meaning whole sections of signalling (from station A to station C, for example) are lost - Failure of single line working / one train working - Overhead wire problems blocking all lines over multiple panels - A complete loss of signalling to one panel, meaning all trains had to be cleared off it while box staff couuld investigate I am also aware that SimSig doesn't simulate SPADs and a person hit by a train etc., however trespassers can be disruptive, without any associated potential injuries. In day-to-day running, there are also requests from police to hold trains while they are searched, disruptive passengers etc. Anyway - I just thought I'd put it out there I like simulating my own major disruption but I think it would be that bit more immersive if it just happened when playing a normal game and boom - a whole area's signalling is gone etc. Cheers, Joe. Last edited: 25/05/2017 at 15:59 by Joe S Reason: None given Log in to reply |
New reasons for a delay/closure 25/05/2017 at 17:38 #95367 | |
Stephen Fulcher
2084 posts |
Trains can get delayed in SimSig due to police attendance already.
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New reasons for a delay/closure 25/05/2017 at 21:02 #95374 | |
JamesN
1608 posts |
Joe S in post 95364 said:Hi all,A lot of those scenarios are "game over" situations - in real life nothing is going to move until the problem is fixed - very little for the (Sim)Signaller to do but sit back and wait for the techs to do their thing. When I've done some of the more disruptive scenarios for multiplayer games at meets (Such as Cow vs Train at the Sheffield Meet in March); I've deliberately chosen things and locations which allow a degree of operation to continue - bottom line users have joined games to play and signal trains on their panel. If you're going to wipe one out for several hours then what are they meant to do? Log in to reply |
New reasons for a delay/closure 25/05/2017 at 22:53 #95383 | |
Splodge
720 posts |
The other issue I find with serious disruptions is the lack of a 'TOC Control' to make decisions on what to run - when things are turned short or diverted, it isn't the signaller that makes the decision but the control. There is a degree of liason - but unlike in SimSig a signaller can't delete bits of the timetable on their own authority.
There's the right way, the wrong way and the railway. Log in to reply |
New reasons for a delay/closure 25/05/2017 at 23:21 #95385 | |
kaiwhara
587 posts |
Which is why, quite often in multi sessions I am involved in, one of us (usually host) will act as a "Controller" to coordinate the service when it goes to pot. Quite useful too, as some of us (myself included) do this professionally. Splodge in post 95383 said: The other issue I find with serious disruptions is the lack of a 'TOC Control' to make decisions on what to run - when things are turned short or diverted, it isn't the signaller that makes the decision but the control. There is a degree of liason - but unlike in SimSig a signaller can't delete bits of the timetable on their own authority. Sorry guys, I am in the business of making people wait! Log in to reply The following user said thank you: Trainfan344 |
New reasons for a delay/closure 25/05/2017 at 23:49 #95386 | |
RainbowNines
272 posts |
Once saw the entire Hertford Loop stop due to a fire on the viaduct near Enfield! ... thanks to Kaiwhara the Controller, of course! Log in to reply |
New reasons for a delay/closure 26/05/2017 at 18:17 #95402 | |
Hap
1040 posts |
Can temporary block working be implemented in the sim?
How to report an issue: www.SimSig.co.uk/Wiki/Show?page=usertrack:reportanissue Log in to reply |
New reasons for a delay/closure 28/05/2017 at 11:07 #95442 | |
belly buster
368 posts |
If you want to replicate what happens after nothing has moved for 8 hours, there's always maxand's "No Exit to Alrewas" Derby save. https://www.SimSig.co.uk/Forum/ThreadView/39707?postId=72819 Log in to reply |
New reasons for a delay/closure 28/05/2017 at 21:38 #95458 | |
GW43125
495 posts |
belly buster in post 95442 said:If you want to replicate what happens after nothing has moved for 8 hours, there's always maxand's "No Exit to Alrewas" Derby save.There's also an Exeter save in which nothing has moved for four hours. RIP Max Anderson. Log in to reply |
New reasons for a delay/closure 30/05/2017 at 19:33 #95498 | |
HST125Scorton
1192 posts |
I've been looking for the Exeter save but cannot seem to locate it unless I'm not looking correctly.. Had a look at the Derby Save, wow a lot of trains will have a go once I get a day free. RIP Max Aaron (AJRO) | Timetable Writer Last edited: 30/05/2017 at 19:34 by HST125Scorton Reason: Edit Log in to reply |
New reasons for a delay/closure 31/05/2017 at 10:35 #95507 | |
Joe S
129 posts |
Thanks everyone for your comments! I appreciate that major disruption isn't for everyone, but thought it was good to put some ideas out there. The fact that it's a job-stopper, as many have pointed out, may mean it's not appropriate. Thanks for the points raised. And as for where the Exeter save is, it's in the 'downloads > user contributed > saved games' area. Log in to reply The following user said thank you: HST125Scorton |
New reasons for a delay/closure 31/05/2017 at 14:41 #95519 | |
HST125Scorton
1192 posts |
Thank You Joe, Never checked in there to be fair was looking in timetables for the Exeter save.
Aaron (AJRO) | Timetable Writer Log in to reply The following user said thank you: Joe S |