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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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[quote="GeoffM" post=63378]There are certainly complications, not all of which c...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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Geoff's mention of Driving Rules does now remind me that that was the intended w...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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[quote="Jan" post=63377]What complicates the implementation of the 2/3 rule thou...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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What complicates the implementation of the 2/3 rule though is that authorised "I...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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This has actually been possible for some time, albeit (I only now realise) not w...
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- Llysfaen EGF Issue?
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Started by
GW43125
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31/07/2014 at 15:10
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[quote="DSeaWall" post=63368]Good afternoon all,
Whilst playing a multiplayer...
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- Llysfaen EGF Issue?
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Started by
GW43125
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31/07/2014 at 15:10
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Good afternoon all,
Whilst playing a multiplayer NWC (loader) today, I notice...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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It's been on the bug board for some time by the look of it - under 7678.
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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To clarify - not currently possible. I'm sure there were discussions regarding i...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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I think he was responding to this post, which says that it "should" work - now, ...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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[quote="onlydjw" post=63360]I didn't think this worked properly.
I have set a...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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I didn't think this worked properly.
I have set a 100mph loco as 0A00, and se...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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[quote="58050" post=63356]Line speeds of 100mph or above light locos can travel ...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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Except for what it's changed to in section 2.2 of the SP module, as I posted abo...
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- Light Engine Speeds
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Started by
onlydjw
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31/07/2014 at 10:17
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[quote="Sacro" post=63347]This should be handled in the Loader for 0xxx headcode...
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