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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • [quote="GeoffM" post=63378]There are certainly complications, not all of which c...
  • 17775
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  • 24
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • Geoff's mention of Driving Rules does now remind me that that was the intended w...
  • 17775
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  • 34
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • [quote="Jan" post=63377]What complicates the implementation of the 2/3 rule thou...
  • 17775
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • What complicates the implementation of the 2/3 rule though is that authorised "I...
  • 17775
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  • 21
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  • 17609
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • This has actually been possible for some time, albeit (I only now realise) not w...
  • 17775
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  • 21
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  • 17609
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  • 34
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  • 23751
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  • 4876
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  • Llysfaen EGF Issue?
  • Started by GW43125
  • 31/07/2014 at 15:10
  • [quote="DSeaWall" post=63368]Good afternoon all, Whilst playing a multiplayer...
  • 4876
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  • 3
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  • Llysfaen EGF Issue?
  • Started by GW43125
  • 31/07/2014 at 15:10
  • Good afternoon all, Whilst playing a multiplayer NWC (loader) today, I notice...
  • 4876
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  • 24
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  • 17775
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  • 21
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  • 17609
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  • 24
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • It's been on the bug board for some time by the look of it - under 7678.
  • 17775
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  • 24
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • To clarify - not currently possible. I'm sure there were discussions regarding i...
  • 17775
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  • 24
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • I think he was responding to this post, which says that it "should" work - now, ...
  • 17775
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  • 24
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • [quote="onlydjw" post=63360]I didn't think this worked properly. I have set a...
  • 17775
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  • 21
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • I didn't think this worked properly. I have set a 100mph loco as 0A00, and se...
  • 17775
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  • 24
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • [quote="58050" post=63356]Line speeds of 100mph or above light locos can travel ...
  • 17775
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  • 24
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • Except for what it's changed to in section 2.2 of the SP module, as I posted abo...
  • 17775
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  • 24
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  • Light Engine Speeds
  • Started by onlydjw
  • 31/07/2014 at 10:17
  • [quote="Sacro" post=63347]This should be handled in the Loader for 0xxx headcode...
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