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MOCK-UP: SimSig KingsX with Platform 0

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MOCK-UP: SimSig KingsX with Platform 0 10/09/2010 at 18:59 #1740
UKTrainMan
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1803 posts
Hi all.

Ever wondered what SimSig KingsX might look like with Platform 0 added in? Well, allow me to show you....
Version 1
(now changed from an embedded image to a link to the image - to reduce bandwidth, especially as I've published Version 2 below).

As with any mock-up, don't get your hopes up - in this case it is 'a figment of my imagination' and I may have slipped up somewhere and made a small error.

My grateful thanks to one of my contacts for their assistance with this by providing me with some helpful information, without this I would not have been able to create this mock-up.

Comment and/or feedback welcomed.

Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for.
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MOCK-UP: SimSig KingsX with Platform 0 10/09/2010 at 18:59 #11366
UKTrainMan
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1803 posts
Hi all.

Ever wondered what SimSig KingsX might look like with Platform 0 added in? Well, allow me to show you....
Version 1
(now changed from an embedded image to a link to the image - to reduce bandwidth, especially as I've published Version 2 below).

As with any mock-up, don't get your hopes up - in this case it is 'a figment of my imagination' and I may have slipped up somewhere and made a small error.

My grateful thanks to one of my contacts for their assistance with this by providing me with some helpful information, without this I would not have been able to create this mock-up.

Comment and/or feedback welcomed.

Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for.
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MOCK-UP: SimSig KingsX with Platform 0 10/09/2010 at 21:25 #11369
gayrotherham
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platform 9 and 3/4s sorry
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MOCK-UP: SimSig KingsX with Platform 0 10/09/2010 at 21:53 #11373
UKTrainMan
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gayrotherham said:
platform 9 and 3/4s sorry
A bit off topic and that platform is purely fictional where-as SimSig is not a fictional railway signalling simulator.

If you really badly wanted to see Platform 3 & 3/4s then provide me with the information I need for it and I'll create a mock-up.

Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for.
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MOCK-UP: SimSig KingsX with Platform 0 10/09/2010 at 21:58 #11374
Peter Bennet
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5400 posts
It's currently between platform 8 and 9: obviously.

Peter

I identify as half man half biscuit - crumbs!
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MOCK-UP: SimSig KingsX with Platform 0 10/09/2010 at 23:11 #11375
ozzyd9001
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131 posts
yeah and only kettles in red use it i belive???
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MOCK-UP: SimSig KingsX with Platform 0 16/09/2010 at 13:00 #11509
Frankley Junction
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UKTrainMan said:
Comment and/or feedback welcomed.
This looks very intrigueing, UKTM and thanks for going to the effort of creating it, albeit in mock up form. I have come seriously unstuck on cross panel a few times in respect of what can and can't arrive and depart on each tunnel road. Tthe current scene with an island of 2 platforms OOU for rebuilding at any one time would be a very interesting scenario.

I understand that once the existing 1 - 11 are rebuilt in turn, the whole lot will be renumbered 1 through 12 with existing platforms moving up a number. At that point, there will obviously be more platform capacity, but without modification to the existing layout out to Holloway South, it will be very interesting to see how this capacity can be utilised.

Would the implementation of this be as per Sheffield, where you can choose which era to run the sim in, and if you went down that road, would the sim be able to encompass any other changes (down bay at Gordon Hill OOU) as well as the Plt 0 in 'modern mode'.

Cheers,
FJ

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MOCK-UP: SimSig KingsX with Platform 0 16/09/2010 at 18:09 #11525
officer dibble
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408 posts
Nice work UKTM, Shame its not the real deal as my TT would wonderfully with that layout, ho-hum. Back to writing notes to accompany it.
Regarding the closed platforms at "The Cross" for works, 2 & 3 are currently a building site.

When in doubt - Contingency plan 2A. Someone didn't buy the milk - 2A. Someone sneezed at Swansea - 2A. A driver complains the cab is too cold - 2A. Unable to operate a HEx service 4 vice 8 - 2A. Points failure at Ipswich - 2A. Landslip at Pitlochry - 2A
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MOCK-UP: SimSig KingsX with Platform 0 17/09/2010 at 17:15 #11551
IrishDave
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51 posts
I haven't heard any plans for renumbering; the problem is that it involves changing all the theatre indicators on the approach signals, so it counts as safety-critical signalling work (as it should), which means they're a bit reluctant to bother changing them. It would also mean re-training the drivers; learning "there's a new platform 0" is easier than "every platform's been re-numbered up one", and it's also a bit less confusing for the public in the short-term. Of course, in the long term it makes much more sense; it'll probably be done if and when King's Cross is next resignalled.

I don't think the capacity will go unused, even though there's still only four tracks out to Holloway South; it means that (once all the platforms are refurbished, anyway) the East Coast trains (and, until Thameslink takes them over, the suburban trains too) can have longer to turn round and thus hopefully the service will be more reliable. Platform capacity at King's Cross in the evening peak may well be the most serious capacity constraint on the ECML: in the morning, the suburban peak is about 0800-0900, whereas the intercity peak is about 0900-1000, whereas in the evening both suburban and intercity traffic peaks between 1700-1800.

As for the implementation, era-based options as in, for example, Sheffield, Bristol and Swindon A&B, would be how it's done; in addition to the platform 0 addition, there have been (as you say) changes to the bays at Gordon Hill (at one point both were out of use, I believe), as well as more recently changes to the crossovers at Hatfield (in particular, the US->UF crossover was moved about a mile south, to Marshmoor, and upgraded to a 70mph turnout). I seem to recall a previous thread on this forum discussing the possibility of incorporating the connections to Thameslink and the Hitchin flyover in the distant future when (or perhaps if!) they have been built. It's really a matter of choice on the part of the developers; they might choose to bend reality slightly and just have two eras, or they could be utterly faithful and have three or more eras.

Having a random island platform closed - especially without platform 0! - would be a great scenario to add to the sim, as would the addition of platform 0 (though it might make it a bit too easy!). In the meantime we'll have to content ourselves with UKTM's great mockup.

Dave

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MOCK-UP: SimSig KingsX with Platform 0 17/09/2010 at 19:14 #11555
UKTrainMan
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Version 2


Just had to make one tiny alteration.

IrishDave said:
it'll probably be done if and when King's Cross is next resignalled.
I think all mainline platform starter signals are now LED-style signalling, although I'm yet to observe if all signals into KingsX are also LED-style signalling.

IrishDave said:
I seem to recall a previous thread on this forum discussing the possibility of incorporating the connections to Thameslink and the Hitchin flyover in the distant future when (or perhaps if!) they have been built.
'that thread'

officer dibble said:
Nice work UKTM

IrishDave said:
In the meantime we'll have to content ourselves with UKTM's great mockup.

Frankley Junction said:
This looks very intrigueing, UKTM and thanks for going to the effort of creating it, albeit in mock up form.
Thanks guys. Surprisingly it wasn't so hard to do In-fact I'm finding myself wanting to do another mock-up now. Hmmmm.

Frankley Junction said:
Tthe current scene with an island of 2 platforms OOU for rebuilding at any one time would be a very interesting scenario.

officer dibble said:
Regarding the closed platforms at "The Cross" for works, 2 & 3 are currently a building site.


I'll let you guys figure out why Platform 0 has been collared in the way that it has been collared.

Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for.
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MOCK-UP: SimSig KingsX with Platform 0 17/09/2010 at 19:27 #11557
IrishDave
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UKTrainMan said:


I'll let you guys figure out why Platform 0 has been collared in the way that it has been collared.
Ah, yes, I seem to remember that because platform 0 is in a relatively confined space, it's electric trains only, no diesels allowed?

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MOCK-UP: SimSig KingsX with Platform 0 17/09/2010 at 19:34 #11559
UKTrainMan
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IrishDave said:
UKTrainMan said:


I'll let you guys figure out why Platform 0 has been collared in the way that it has been collared.
Ah, yes, I seem to remember that because platform 0 is in a relatively confined space, it's electric trains only, no diesels allowed?
Correct! Damn that was fast. I'll probably shed a tear if a signaller accidentally puts a Diesel train into the platform as the 'ceiling' would probably end up looking totally ruined.

Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for.
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MOCK-UP: SimSig KingsX with Platform 0 19/09/2010 at 00:52 #11603
Frankley Junction
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UKTrainMan said:
I'll let you guys figure out why Platform 0 has been collared in the way that it has been collared.

Electric trains only in 0 due to restricted ventilation.

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MOCK-UP: SimSig KingsX with Platform 0 19/09/2010 at 15:02 #11622
kbarber
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1738 posts
Frankley Junction said:
UKTrainMan said:
I'll let you guys figure out why Platform 0 has been collared in the way that it has been collared.

Electric trains only in 0 due to restricted ventilation.

It's bound to happen one day though!

It wasn't unknown, in the days of the previous layout, for a wrong suburban set to be sent to Moorgate. If it was too long & obstructed the loco holding siding at Moorgate that could cause a very great deal of hassle. I recall my father saying he worried that the up Talisman would end up going down the Widened Lines one morning (but as far as I've ever heard it never did).

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Re: MOCK-UP: SimSig KingsX with Platform 0 10/11/2011 at 16:29 #22702
UKTrainMan
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" said:
IrishDave said:
UKTrainMan said:


I'll let you guys figure out why Platform 0 has been collared in the way that it has been collared.
Ah, yes, I seem to remember that because platform 0 is in a relatively confined space, it's electric trains only, no diesels allowed?
Correct! Damn that was fast. I'll probably shed a tear if a signaller accidentally puts a Diesel train into the platform as the 'ceiling' would probably end up looking totally ruined.
" said:
Frankley Junction said:
UKTrainMan said:
I'll let you guys figure out why Platform 0 has been collared in the way that it has been collared.

Electric trains only in 0 due to restricted ventilation.

It's bound to happen one day though!
It has now happened!

http://www.flickr.com/photos/jhunter1987/6302172868

:angry:

Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for.
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Re: MOCK-UP: SimSig KingsX with Platform 0 10/11/2011 at 17:32 #22708
jc92
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ive caught a HST off platform 0, seeems theres at least one diagrammed in daily :S
"We don't stop camborne wednesdays"
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Re: MOCK-UP: SimSig KingsX with Platform 0 10/11/2011 at 18:01 #22710
Ianno
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28 posts
" said:
Version 2

I think all mainline platform starter signals are now LED-style signalling, although I'm yet to observe if all signals into KingsX are also LED-style signalling.
That isn't re-signalling. That just re-heading of the existing signalling equipment. Re-signalling involves changing/replacement of the interlocking equipment and what have you, enabling, for example, route indicators to show extra/revised values.

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Re: MOCK-UP: SimSig KingsX with Platform 0 10/11/2011 at 19:08 #22717
ralphjwchadkirk
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275 posts
UKTM: Surely you don't need to collar the platform starter signal? If you're preventing access then you only need to collar the exit triangle.
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Re: MOCK-UP: SimSig KingsX with Platform 0 10/11/2011 at 20:58 #22726
ajax103
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1120 posts
" said:
UKTrainMan said:
I'll let you guys figure out why Platform 0 has been collared in the way that it has been collared.

Electric trains only in 0 due to restricted ventilation.
Not anymore, following trials by East Coast and Network Rail - HST operated services are now authorised to use Platform 0 at Kings Cross on condition that the power car at the buffer end of Platform 0 is shut down and not restarted until 10 minutes prior to departure.

So you could find a Grand Central set in there,

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