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Team Speak 3 for multiplayer

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Team Speak 3 for multiplayer 14/10/2010 at 21:20 #1902
headshot119
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Many of you know that I use skype regularly with people during multiplayer, it's been quite a success and is being used by more and more players as I host more games.

One major problem with group calls on skype is that you can't target a single player, ie if I spoke everyone in the call would hear it. This isn't ideal.

I am considering using Team speak 3 which allows you to target select players, select groups of players, or even select channels on the voice server. So everyone out there that uses skype for SimSig, do you think Team speak 3 is worth it?

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Team Speak 3 for multiplayer 14/10/2010 at 21:20 #11999
headshot119
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4869 posts
Many of you know that I use skype regularly with people during multiplayer, it's been quite a success and is being used by more and more players as I host more games.

One major problem with group calls on skype is that you can't target a single player, ie if I spoke everyone in the call would hear it. This isn't ideal.

I am considering using Team speak 3 which allows you to target select players, select groups of players, or even select channels on the voice server. So everyone out there that uses skype for SimSig, do you think Team speak 3 is worth it?

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Team Speak 3 for multiplayer 15/10/2010 at 19:23 #12010
Zoe
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TeamSpeak 3 though does lack the channel commander feature that was available with TeamSpeak 2.
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Team Speak 3 for multiplayer 15/10/2010 at 20:28 #12011
UKTrainMan
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Firstly I'd just like to bring this thread to your attention.

Whilst I don't use Skype or Team Speak (at least not yet, anyway), from the sounds of it Skype is the better option to go for (or should I say, stay with). The reason I say this is that I can imagine in a real signal box that the signallers would often be openly talking to each other across or around the room, particularly in the case of some kind of safety critical messages, for example perhaps when requesting a temporary block on one of the lines for a level crossing user (e.g: farmer with a flock of sheep, herd of cows, etc). This would keep the realism going. It may also be useful in the case of a failure if all signallers are made aware of it in one go, for many many reasons.

Just a few thoughts so far.

Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for.
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