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SwinDid V2.227

You are here: Home > Forum > Simulations > Released > Swindon A and B > SwinDid V2.227

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SwinDid V2.227 21/08/2011 at 20:03 #19759
GeoffM
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Peter has released V2.227 for your delights. It's in the downloads section here.
SimSig Boss
Last edited: 21/08/2011 at 20:10 by GeoffM
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The following users said thank you: andrewf6672, ajax103, birchy74, Phil-jmw, derbybest, NCC1701, Fireman Pat, Bobby, delticfan, Sam Tugwell, agilchrist, BarryM, nroberts, indian_railways_fan, lawndart, bfcmik
Re: V2.227 21/08/2011 at 20:05 #19761
jc92
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nice one
"We don't stop camborne wednesdays"
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The following users said thank you: Sam Tugwell, pilotman
Re: V2.227 22/08/2011 at 04:58 #19790
pilotman
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189 posts
Huzzah!
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Re: V2.227 22/08/2011 at 09:59 #19811
birchy74
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It's like waiting for a bus, you wait ages for one then loads come at once not that i'm complaining :lol:
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Re: V2.227 22/08/2011 at 16:21 #19848
Didcot
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I would Really like to thank all those involved in the release of
The Western Sims. Its been a long wait.but you have made my day!!!!

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The following user said thank you: delticfan
Re: V2.227 23/08/2011 at 16:51 #19970
greatkingrat
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75 posts
Just had a call from Reading box asking if 6V56 can run early, however that train was already over an hour late?

If I tell them to hold the train, it enters the simulation immediately, however if I tell them to send the train, it takes a few minutes to appear.

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Re: SwinDid V2.227 23/08/2011 at 18:29 #19984
urbanfox
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8 posts
Just been doing a bit of wrong line running to keep myself occupied during the 'small hours' of the sim and noticed what could be a bug...

I set a route from 950 on the down main to 938 and then from 938 to 2201 on the West Curve.

I expected 938 to clear as the train approached, however it remained red even after the train at halted. Cancelled the route and reset and it cleared fine however.

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Re: SwinDid V2.227 23/08/2011 at 18:52 #19988
Peter Bennet
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5402 posts
" said:
Just had a call from Reading box asking if 6V56 can run early, however that train was already over an hour late?

If I tell them to hold the train, it enters the simulation immediately, however if I tell them to send the train, it takes a few minutes to appear.

That was noted in testing but I could not reproduce.

" said:
Just been doing a bit of wrong line running to keep myself occupied during the 'small hours' of the sim and noticed what could be a bug...

I set a route from 950 on the down main to 938 and then from 938 to 2201 on the West Curve.

I expected 938 to clear as the train approached, however it remained red even after the train at halted. Cancelled the route and reset and it cleared fine however.
Can't reproduce, data looks OK.

Peter

I identify as half man half biscuit - crumbs!
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Re: SwinDid V2.227 23/08/2011 at 19:08 #19990
postal
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" said:
Just been doing a bit of wrong line running to keep myself occupied during the 'small hours' of the sim and noticed what could be a bug...

I set a route from 950 on the down main to 938 and then from 938 to 2201 on the West Curve.

I expected 938 to clear as the train approached, however it remained red even after the train at halted. Cancelled the route and reset and it cleared fine however.
It's not just from the Down Main. I've queried the approach control timing for 938 with Peter who assures me that the data looks OK. However, as a general rule, 938 does not clear for the route to the relief until the approaching train (be it from the Down or Up Main) has been brought to a dead stand. If the approaching train has been sitting in Challow Loop, it sometimes manages to keep going, but only because it has not reached full line speed before the approach control kicks in.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Re: SwinDid V2.227 23/08/2011 at 19:24 #19992
Peter Bennet
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Sorry I was looking at 950 which cleared OK, 930 is coded as 37sec approach, as are some of the others in the area [950 is coded as 1sec], hence the assumption that the original writer deliberately set it as such for a reason.

Peter

I identify as half man half biscuit - crumbs!
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Re: SwinDid V2.227 23/08/2011 at 20:11 #19994
greatkingrat
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If it helps, the bug occurs as soon as you load the attached save game.
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Re: SwinDid V2.227 27/08/2011 at 14:18 #20209
pilotman
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This really is an excellent Sim now you have sorted it out Peter. I have a couple of queries:
1) How do you deal with 0Txx (dropped off loco) at Didcot. F2 says it is waiting for authorisation, but there is no call from the loco and there is no Signalling option to do this.
2) If you allow a freight up to signal 2205 the overlap fouling Didcot N junction never drops out regardless of how long the train stands. Is that correct?

Anyway great Sim Peter. :cheer:

Ray

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Re: SwinDid V2.227 27/08/2011 at 14:41 #20210
Peter Bennet
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5402 posts
" said:
If it helps, the bug occurs as soon as you load the attached save game.
Can you tell me what the point that needs addressed is please.
For various reasons dealing with a save is not as easy as having a written explanation which may be easily dealt with; the .ssg being the fall-back.

Peter

I identify as half man half biscuit - crumbs!
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Re: SwinDid V2.227 27/08/2011 at 14:54 #20211
Peter Bennet
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5402 posts
" said:
This really is an excellent Sim now you have sorted it out Peter. I have a couple of queries:
1) How do you deal with 0Txx (dropped off loco) at Didcot. F2 says it is waiting for authorisation, but there is no call from the loco and there is no Signalling option to do this.

Pass- someone else may know.


" said:

2) If you allow a freight up to signal 2205 the overlap fouling Didcot N junction never drops out regardless of how long the train stands. Is that correct?

No: just tested and it seems Ok and there is noting obvious in the data that would hold it up.

Peter

I identify as half man half biscuit - crumbs!
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Re: SwinDid V2.227 27/08/2011 at 15:02 #20213
Stephen Fulcher
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" said:
" said:

2) If you allow a freight up to signal 2205 the overlap fouling Didcot N junction never drops out regardless of how long the train stands. Is that correct?

No: just tested and it seems Ok and there is noting obvious in the data that would hold it up.
Peter
Have got the route set from the signal in rear UKTM? That will give the symptoms you describe.

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Re: SwinDid V2.227 28/08/2011 at 05:35 #20240
pilotman
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Might be as simple as that Stephen. I had the train pull up to the signal to clear points in rear, but it's a long one and therefore may not have cancelled the route from the previous signal. Thank you! :cheer:
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Re: SwinDid V2.227 28/08/2011 at 07:55 #20246
postal
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" said:
How do you deal with 0Txx (dropped off loco) at Didcot. F2 says it is waiting for authorisation, but there is no call from the loco and there is no Signalling option to do this.
Haven't run v2.227 yet, but in previous beta builds, loco does ring eventually allowing you grant authorisation - depending how long the parent train stands if you are waiting to get the road, the pilot sometimes rings before the parent train has moved. If you grant authorisation then the pilot will move back to the TC as soon as you set the road for it.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Re: SwinDid V2.227 28/08/2011 at 08:25 #20250
Peter Bennet
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" said:
" said:
How do you deal with 0Txx (dropped off loco) at Didcot. F2 says it is waiting for authorisation, but there is no call from the loco and there is no Signalling option to do this.
Haven't run v2.227 yet, but in previous beta builds, loco does ring eventually allowing you grant authorisation - depending how long the parent train stands if you are waiting to get the road, the pilot sometimes rings before the parent train has moved. If you grant authorisation then the pilot will move back to the TC as soon as you set the road for it.

At which signal is it going this call from? As I'm wondering why it's doing it at all in the first place. I've probably looked into this before but I can't remember. If you can give me a for instance train maybe I can run it.

Peter

I identify as half man half biscuit - crumbs!
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Re: SwinDid V2.227 29/08/2011 at 04:38 #20293
pilotman
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It stops between 6405 and 6407. It's the loco from 6O12-2 piloting from Didcot TC up. Once it is detached the train moves fwd. into the platform, leaving the TC in rear occupied by the loco, but the description is not on the TC and is non-ARS (pink).
Cheers
Ray

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Re: SwinDid V2.227 29/08/2011 at 05:40 #20298
Peter Bennet
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I see, I was looking at the run-rounds. Just tested with the 07 something entry and it seemed to work OK in that I got the call albeit with the main train was still sitting there. The reason for the call is because the train is sat away from the signal with points in between.

Peter

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Re: SwinDid V2.227 29/08/2011 at 15:07 #20317
greatkingrat
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75 posts
" said:
" said:
If it helps, the bug occurs as soon as you load the attached save game.
Can you tell me what the point that needs addressed is please.
For various reasons dealing with a save is not as easy as having a written explanation which may be easily dealt with; the .ssg being the fall-back.

Peter
The issue is that when the saved game is loaded, you immediately get a phone call from the Reading PSB saying

"I have 6V56 running early via Reading RL. It can be in your area at about 01:39 if I let it continue. Do you want me to hold it until its booked time of 00:03½?"

If you tell Reading to hold the train, it enters the sim immediately, if you tell Reading to send the train, it does not enter until 0139.

Clearly as the train is already very late, there is no reason why Reading needs to phone you for permission.

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Re: SwinDid V2.227 29/08/2011 at 15:10 #20318
Peter Bennet
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Ah right, yes that's a peculiar one which we've not yet bottomed out. It might be a clash between the entry phonecall core code module and the bespoke delay code I still have in that Sim.

Peter

I identify as half man half biscuit - crumbs!
Last edited: 29/08/2011 at 15:11 by Peter Bennet
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Re: SwinDid V2.227 07/09/2011 at 15:33 #20685
y10g9
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895 posts
Hi Peter, and all
Been playing the 15 october tt provided for us by noisynoel and i have found a bug with the reversing of 7B13-2 on the Down Main line for reversal into the Foster Yeoman Stone Terminal. I routed him onto the main line and then went off to route other trains and had forgotten about him but when i went back over to where he was, i found his tt had stepped up but he had rolled himself back to wait at the next red signal on the down line in the up dirrection (which is at Rushey Platt). I hadn't routed him from SN645 so i guess that either the stopping location was in the wrong place or there is a slight bug there. I have attached a save game of just after the incident for you to have a look at if it helps.
Thanks
Nathan

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Re: SwinDid V2.227 07/09/2011 at 16:22 #20687
Stephen Fulcher
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We had this trouble in multiplayer when Alan was hosting the other night.

It is not the sim that is at fault it is the Timetable.

Basically, the train has an arrival and departure time for Wootton Basset Junction, but SHOULD have a passing time for Wootton Basset Junction, and an arrival and departure time for "Wootton B Jn Sig S645 (Rev)".

When Alan modified the Timetable to show that it worked correctly.

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Re: SwinDid V2.227 07/09/2011 at 17:02 #20693
y10g9
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ahhh ok. thanks. has noisynoel been notified of this problem?
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