Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

Who's Online

0D07, 304033, jem771, Sacro, Person82, BenWright, zandoodle, 442s3, Dionysusnu (9 users seen recently)

Perth station bug(s)

You are here: Home > Forum > Simulations > Released > North East Scotland > Perth station bug(s)

Page 1 of 1

Perth station bug(s) 06/12/2012 at 00:55 #38770
peterb
Avatar
452 posts
Two issues...

1. Attempted to set a route from P87 to P86. Track circuit 'B' lit up but points 'A' did not move from reverse position as in perthA.jpg

2. Then, tried setting a route from P86 to P48, resulting in perthB.jpg

(The first point obviously being the main one)

If I manually swing the offending points I can successfully set the route from 87 to 86.

Post has attachments. Log in to view them.
Last edited: 06/12/2012 at 00:58 by peterb
Log in to reply
Perth station bug(s) 06/12/2012 at 06:22 #38773
BarryM
Avatar
2158 posts
" said:
Two issues...

1. Attempted to set a route from P87 to P86. Track circuit 'B' lit up but points 'A' did not move from reverse position as in perthA.jpg

2. Then, tried setting a route from P86 to P48, resulting in perthB.jpg

(The first point obviously being the main one)

If I manually swing the offending points I can successfully set the route from 87 to 86.
Peter,

If this is the case, then I think you have ticked "Mechanical Interlocking" in Simulation Options.

Barry

Barry, Sydney, New South Wales, Australia
Log in to reply
Perth station bug(s) 06/12/2012 at 06:53 #38774
Peter Bennet
Avatar
5402 posts
No it is a bug the route was not calling the overlap correctly. Have now fixed.

I'll just wait a few days to see if anything else comes up and then arrange with Geoff to make the revision available.

In the meantime you will need to manually tweak the points.

Thanks

Peter

I identify as half man half biscuit - crumbs!
Log in to reply
The following user said thank you: BarryM