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chaining maps not on mutlplayer

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chaining maps not on mutlplayer 20/07/2013 at 19:03 #47419
tjfrancis
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hi all not sure if this has been sade yet this the any way i can chainging maps up when not on mutlplayer the SimSig are on a compter with no internet phise.
thank you tjfrancis

I am dyslexic so please consider this when reading my posts
Last edited: 20/07/2013 at 19:04 by tjfrancis
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chaining maps not on mutlplayer 20/07/2013 at 19:11 #47420
SPADmad
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TJ - has this been put throught a translator as this makes no sense...
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chaining maps not on mutlplayer 20/07/2013 at 19:17 #47421
tjfrancis
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do not worry spadmad it becouse i am dyslexic.
I am dyslexic so please consider this when reading my posts
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chaining maps not on mutlplayer 20/07/2013 at 19:21 #47422
--miki--
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If I understood your question correctly, the answer is yes.

Start the sims as you were hosting, select 'Network Play' and then 'Server'. From the other sim, select 'Multiplayer' > 'Connect to external signalbox' and use IP address 'localhost'.

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chaining maps not on mutlplayer 20/07/2013 at 19:50 #47423
tjfrancis
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just try it came up with sver has disscounackt me
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chaining maps not on mutlplayer 20/07/2013 at 19:59 #47424
Hpotter
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Hello, it's not the local IP you need, it's the following:

127.0.0.1

Each version of the simulation would use above IP (Local machine)

Internal IP (192.168.xxx.xxx) etc is what would be the IP used behind a router for port forwarding, this is not required for a local host.

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chaining maps not on mutlplayer 20/07/2013 at 20:06 #47425
tjfrancis
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so do i just need 127.0.0.1 or my ip
thanks for you help so far.

I am dyslexic so please consider this when reading my posts
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chaining maps not on mutlplayer 20/07/2013 at 20:06 #47426
Hpotter
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127.0.0.1 for local host only.
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chaining maps not on mutlplayer 20/07/2013 at 20:10 #47427
tjfrancis
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ok i will try that wil not update into later.
thanks hpotter

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chaining maps not on mutlplayer 20/07/2013 at 20:29 #47428
Lardybiker
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To expand on Howards comments...

Each sim needs to be started as a server and paused. You'll need to note what port each sim is using and they will need to be using matching timetables.

Once each sim is running, select a sim and connect it to it's neighbour. If they are on the same PC, use 127.0.0.1 as the address and the appropriate port for the sim you are connecting to. If you are running across different PC (and using a network) you'll need to use the IP address of the PC the sim is running on AND the port the sim is using.

You only need to make one connection between each pair of sims. e.g. If you have two sims A and B...if connect A to B but you don't need to connect B to A. On the other hand if you connect B to A, you then don't need to connect A to B!!

Once you have connected all the sims you should be ready to play. FInd the master sim and unpuase it. This will unpause all the chained sims and off you go.

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chaining maps not on mutlplayer 21/07/2013 at 17:55 #47450
tjfrancis
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try on worksop and south hundrbure will not chain worksop has got no mumber on it the over on has it the laytish one it the 25/7/11 one.
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Last edited: 21/07/2013 at 18:00 by tjfrancis
Reason: puting a date in.

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chaining maps not on mutlplayer 25/07/2013 at 09:09 #47531
tjfrancis
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hi ail just a update just tryed the new bighton and lancing chagin it dose not work is it some thank to do with the timetable
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chaining maps not on mutlplayer 25/07/2013 at 09:28 #47533
Steamer
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" said:
hi ail just a update just tryed the new bighton and lancing chagin it dose not work is it some thank to do with the timetable
What is it that doesn't work? I've just checked, and a connection can be established- I started Brighton on Port 50505 and Lancing on Port 50507, then connected to Lancing on Port 50507 from Brighton.

The default timetables are compatible- they're both of the 15th October 2009.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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chaining maps not on mutlplayer 25/07/2013 at 09:35 #47534
tjfrancis
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is this the ip you use 127.0.0.1
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chaining maps not on mutlplayer 25/07/2013 at 10:12 #47538
Steamer
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" said:
is this the ip you use 127.0.0.1
Yes.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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chaining maps not on mutlplayer 25/07/2013 at 10:17 #47539
alvinhochun
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It would really help a lot if you provide us screenshots of any messages indicating failure in connecting. You could also provide some screenshots on the settings you use to "host" and "connect".
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chaining maps not on mutlplayer 25/07/2013 at 11:36 #47552
tjfrancis
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got it to work
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chaining maps not on mutlplayer 22/10/2013 at 01:39 #50234
CTCThiago
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I don't. Trying with no sucess with KGX-Royston, anyone can help? :dry:
Last edited: 22/10/2013 at 01:45 by CTCThiago
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chaining maps not on mutlplayer 22/10/2013 at 09:18 #50237
Steamer
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Start both simulations as a server, choosing Port 50505 for King's Cross and 50507 for Royston. Then, in Royston, go to MNU> Multiplayer> Connect to external signalbox. Select King's Cross from the list, if you're running them on the same machine the ip address is 127.0.0.1, and the port is 50505. Ensure the 'Synchronise time' box is ticked. Click connect, and you should receive a connection request on the King's Cross simulation. Accept the connection, and the two simulations are connected.

You can use other ports if you want, but watch out for your antivirus software attempting to block SimSig when you start a server- mine popped a box up asking for confirmation.

Connecting from Royston to King's Cross means that King's Cross has control of the pause button and clock speed. If you want Royston to be in control, start the connection on King's Cross.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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chaining maps not on mutlplayer 22/10/2013 at 20:49 #50272
CTCThiago
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" said:
Start both simulations as a server, choosing Port 50505 for King's Cross and 50507 for Royston. Then, in Royston, go to MNU> Multiplayer> Connect to external signalbox. Select King's Cross from the list, if you're running them on the same machine the ip address is 127.0.0.1, and the port is 50505. Ensure the 'Synchronise time' box is ticked. Click connect, and you should receive a connection request on the King's Cross simulation. Accept the connection, and the two simulations are connected.

You can use other ports if you want, but watch out for your antivirus software attempting to block SimSig when you start a server- mine popped a box up asking for confirmation.

Connecting from Royston to King's Cross means that King's Cross has control of the pause button and clock speed. If you want Royston to be in control, start the connection on King's Cross.
Thank you Steamer! :cheer: it worked now, but when the train from King's Cross enters at Baldock (Royston Sim), there is no TT associated to him... I should create a TT for Royston with all services listed on King's Cross TT?

Cheers,
CTC.

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chaining maps not on mutlplayer 22/10/2013 at 21:07 #50274
Steamer
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" said:

Thank you Steamer! :cheer: it worked now, but when the train from King's Cross enters at Baldock (Royston Sim), there is no TT associated to him... I should create a TT for Royston with all services listed on King's Cross TT?

Cheers,
CTC.
Both simulations need to be running compatible timetables. The only one available is Summer 2003 (the TT supplied with both simulations). If you want to run another TT on King's Cross, you'll have to write the Royston part yourself.

EDIT: Check if the KX timetable is available on Cambridge- the Cambridge TT will include full times for the Royston area.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 22/10/2013 at 21:08 by Steamer
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chaining maps not on mutlplayer 22/10/2013 at 22:04 #50280
CTCThiago
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" said:


Both simulations need to be running compatible timetables. The only one available is Summer 2003 (the TT supplied with both simulations). If you want to run another TT on King's Cross, you'll have to write the Royston part yourself.

EDIT: Check if the KX timetable is available on Cambridge- the Cambridge TT will include full times for the Royston area.
Thanks for the tip Steamer, I'll create on Cambridge then. :)

Cheers.

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chaining maps not on mutlplayer 22/10/2013 at 22:54 #50281
AndyG
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" said:
" said:
Start both simulations as a server, choosing Port 50505 for King's Cross and 50507 for Royston. Then, in Royston, go to MNU> Multiplayer> Connect to external signalbox. Select King's Cross from the list, if you're running them on the same machine the ip address is 127.0.0.1, and the port is 50505. Ensure the 'Synchronise time' box is ticked. Click connect, and you should receive a connection request on the King's Cross simulation. Accept the connection, and the two simulations are connected.

You can use other ports if you want, but watch out for your antivirus software attempting to block SimSig when you start a server- mine popped a box up asking for confirmation.

Connecting from Royston to King's Cross means that King's Cross has control of the pause button and clock speed. If you want Royston to be in control, start the connection on King's Cross.
Thank you Steamer! :cheer: it worked now, but when the train from King's Cross enters at Baldock (Royston Sim), there is no TT associated to him... I should create a TT for Royston with all services listed on King's Cross TT?

Cheers,
CTC.
I did create (from 1985 Cambridge TT) a 1985 Royston TT to go with KX 1985. Will see if I can find it from about 3 PCs ago.

I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
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