Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

Who's Online

iantrimnell, jem771, mikeg74012, Person82, 442s3, Mark_W (6 users seen recently)

CScot 2013 TT

You are here: Home > Forum > Simulations > Timetables > Central Scotland > CScot 2013 TT

Page 2 of 3

CScot 2013 TT 07/05/2017 at 18:20 #94966
Splodge
Avatar
719 posts
I had the same issue at Longannet - and later at Grangemouth as well - so I edited the TT to adjust the freight trains to 'use freight line speeds'. Still got Longannet moaning that the train was unexpected though!
There's the right way, the wrong way and the railway.
Log in to reply
CScot 2013 TT 07/05/2017 at 18:28 #94967
Steamer
Avatar
3985 posts
Simdmuk in post 94965 said:
I've come across a couple of oddities.when the TT is started , 5R09 is seeded in Queen Street tunnel but is waiting at CQ251 and the route is locked in the wrong direction.
The train is seeded in the correct place, however the first location should be Queen Street, not Cowlairs South. Will fix in next release.

Quote:
Also 1R06 is also in the tunnel but it looks like it should be seeded in Plt 6.
It should, however seeding in Queen Street is disabled in the simulation (presumably due to era issues), so I've had seed the three trains in the tunnel.
Quote:

In addition each train I've sent to Longannet, so far 6G11 & 6G12 (despite phone calls to Longannet box) both pop up as incorrectly routed at SK6543. Then you get the option to cancel route or send down freight line.Which I do.


My mistake; the train classes should have 'Use Freight Line Speeds' and 'Can use freight lines' ticked. However, I thought the '6' headcode would do this automatically. Will fix for next release.

Quote:
Then Longannet send a message saying train not expected.
Mantis 16942 is open on this. It might be a core code issue as opposed to developer error.

Quote:
Just had 4J01 from Longannet saying train incorrectly routed at SK6558 which is the entry signal !
Assuming this is for the reasons described above.

Quote:
Also found on the 2006 TT that the seeded trains do not move through the timetable.
There was a bug in the .exe version that caused the TT to 'start' at the second location for seed trains. Hence, a dummy location (usually the last location the train would have passed) was entered. The bug was fixed when the Loader came out, however the midnight start TT hasn't been amended to suit. Mantis 17348 raised.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Log in to reply
The following user said thank you: Simdmuk
CScot 2013 TT 07/05/2017 at 20:54 #94970
Simdmuk
Avatar
155 posts
Quote:
From Steamer
My mistake; the train classes should have 'Use Freight Line Speeds' and 'Can use freight lines' ticked. However, I thought the '6' headcode would do this automatically. Will fix for next release.


Thanks Steamer. I thought class 6 would be automatic too.

Last edited: 07/05/2017 at 20:55 by Simdmuk
Reason: None given

Log in to reply
CScot 2013 TT 07/05/2017 at 22:27 #94972
Guts
Avatar
604 posts
The freight problems are because all the freight are generic, but they haven't had the use freight speeds and can use freight lines ticked.

Once these have been ticked, all should be good.

Log in to reply
CScot 2013 TT 07/05/2017 at 22:34 #94974
MarkC
Avatar
1105 posts
Guts in post 94972 said:
The freight problems are because all the freight are generic, but they haven't had the use freight speeds and can use freight lines ticked.

Once these have been ticked, all should be good.
I have just played Peterborough, and as a test I routed a class 1 train onto the goodsloop, and as expected, it called in wrong route. I had also routed class 4 and 5 and 6's into it and they accepted fine, all without use freightline and freightline speeds. I am sure in many sims I've played aswell those 2 options have not always been ticked and freight trains, have accepted the route no questions asked.

I have just tried it on motherwell and freight trains seem to accept a route on to a freight only line without the use freightline and use freightline speeds ticked

Last edited: 07/05/2017 at 22:46 by MarkC
Reason: added info

Log in to reply
CScot 2013 TT 07/05/2017 at 23:54 #94977
Guts
Avatar
604 posts
mark265 in post 94974 said:
Guts in post 94972 said:
The freight problems are because all the freight are generic, but they haven't had the use freight speeds and can use freight lines ticked.

Once these have been ticked, all should be good.
I have just played Peterborough, and as a test I routed a class 1 train onto the goodsloop, and as expected, it called in wrong route. I had also routed class 4 and 5 and 6's into it and they accepted fine, all without use freightline and freightline speeds. I am sure in many sims I've played aswell those 2 options have not always been ticked and freight trains, have accepted the route no questions asked.

I have just tried it on motherwell and freight trains seem to accept a route on to a freight only line without the use freightline and use freightline speeds ticked
I totally agree it's Sim relevant. I don't know the in's and out's of the coding.

Log in to reply
CScot 2013 TT 07/05/2017 at 23:58 #94978
Jan
Avatar
906 posts
See also this overview in the wiki (scroll down to Class of Service).
Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick.
Log in to reply
The following user said thank you: Guts
CScot 2013 TT 11/05/2017 at 16:03 #95034
Steamer
Avatar
3985 posts
Version 2.1 of the timetable, which corrects the issues raised above, is available here
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Log in to reply
The following user said thank you: BarryM
CScot 2013 TT 01/12/2017 at 12:42 #103536
PeteEHAM
Avatar
35 posts
Hi,

I'm having problems with the 2J69 and 2Y72. At the beginning of the simulation 2J69 seeds at CQ59 and should go to platform 7. But... it doesn't go all the way to the buffer stop. When 2Y72 arrives and joins with 2J69 it blocks the points and, when it's time to leave as 5W72 it's impossible to set a route because of that....

Any solutions?

Thanks in advance,

Peter
Amsterdam

Log in to reply
CScot 2013 TT 01/12/2017 at 13:35 #103537
Danny252
Avatar
1461 posts
I've found that all trains at Queen St appear to default to stopping at the near end - i.e. they never run to the buffer stops unless the far end stopping position is explicitly stated. This causes issues with any planned joins unless the stopping position has been explicitly set, but also would cause problems in disruption if an unplanned platform share/join occurred, only to find that the first train had stopped just inside the signal.

This could probably be reported as a bug, as I believe the default stopping position can be set by the developer.

Last edited: 01/12/2017 at 13:36 by Danny252
Reason: None given

Log in to reply
CScot 2013 TT 01/12/2017 at 14:54 #103542
Steamer
Avatar
3985 posts
Danny252 in post 103537 said:
I've found that all trains at Queen St appear to default to stopping at the near end - i.e. they never run to the buffer stops unless the far end stopping position is explicitly stated. This causes issues with any planned joins unless the stopping position has been explicitly set, but also would cause problems in disruption if an unplanned platform share/join occurred, only to find that the first train had stopped just inside the signal.

This could probably be reported as a bug, as I believe the default stopping position can be set by the developer.
What Loader and simulation versions are you using, and does it affect all platforms? I've tried platform 3 on Loader 4.6.5 and Sim 4.2.2 and they appear to be stopping far end as expected.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Log in to reply
CScot 2013 TT 01/12/2017 at 17:00 #103547
Ar88
Avatar
310 posts
Steamer in post 103542 said:
Danny252 in post 103537 said:
I've found that all trains at Queen St appear to default to stopping at the near end - i.e. they never run to the buffer stops unless the far end stopping position is explicitly stated. This causes issues with any planned joins unless the stopping position has been explicitly set, but also would cause problems in disruption if an unplanned platform share/join occurred, only to find that the first train had stopped just inside the signal.

This could probably be reported as a bug, as I believe the default stopping position can be set by the developer.
What Loader and simulation versions are you using, and does it affect all platforms? I've tried platform 3 on Loader 4.6.5 and Sim 4.2.2 and they appear to be stopping far end as expected.
I've also had no issues with stopping positions & I'm on the same loader/sim as you, Steamer.

The Welsh contingent. Aron, or Ar to mates. Also known as 88E or ThatManCalledAr.
Log in to reply
CScot 2013 TT 01/12/2017 at 23:43 #103565
Danny252
Avatar
1461 posts
Steamer in post 103542 said:
What Loader and simulation versions are you using, and does it affect all platforms? I've tried platform 3 on Loader 4.6.5 and Sim 4.2.2 and they appear to be stopping far end as expected.
I last tried on Loader 4.6.4 with Sim 4.2.2. One possible difference is that my problems came up in EGIP mode.

Trying again, I can reproduce with a pair of 3-car 170s into Platform 2 - the second train has its rear hanging out. The combined length of 71m+71m is well below the stated 160m, and when set to FX, it all fits.

Same issue with two 3-cars into P5 (175m), P6 (185m) and P7 (200m).

There are some cases where trains do fit as expected, though - for example, 2 coaches on top of 3 coaches in P3 works.

Last edited: 01/12/2017 at 23:48 by Danny252
Reason: None given

Log in to reply
CScot 2013 TT 02/12/2017 at 16:36 #103570
Steamer
Avatar
3985 posts
Could you upload a save? I've tested again in EGIP mode, and they all appear to be heading down to the buffers.
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 02/12/2017 at 16:36 by Steamer
Reason: None given

Log in to reply
CScot 2013 TT 05/12/2017 at 12:34 #103660
PeteEHAM
Avatar
35 posts
Here is my saved game....

The timetable should be used in Post-SAK mode.

Greetings,

Peter
Amsterdam

Post has attachments. Log in to view them.
Last edited: 05/12/2017 at 12:34 by PeteEHAM
Reason: None given

Log in to reply
CScot 2013 TT 10/12/2017 at 11:08 #103852
tynie123
Avatar
234 posts
First Electric trains run between Queen St (main line) and Waverley today.
Log in to reply
CScot 2013 TT 16/01/2018 at 10:05 #105129
PeteEHAM
Avatar
35 posts
PeteEHAM in post 103536 said:
Hi,

I'm having problems with the 2J69 and 2Y72. At the beginning of the simulation 2J69 seeds at CQ59 and should go to platform 7. But... it doesn't go all the way to the buffer stop. When 2Y72 arrives and joins with 2J69 it blocks the points and, when it's time to leave as 5W72 it's impossible to set a route because of that....

Any solutions?

Thanks in advance,

Peter
Amsterdam
Still the same problem.....

Peter
Amsterdam

Log in to reply
CScot 2013 TT 16/01/2018 at 14:36 #105147
Steamer
Avatar
3985 posts
PeteEHAM in post 105129 said:
PeteEHAM in post 103536 said:
Hi,

I'm having problems with the 2J69 and 2Y72. At the beginning of the simulation 2J69 seeds at CQ59 and should go to platform 7. But... it doesn't go all the way to the buffer stop. When 2Y72 arrives and joins with 2J69 it blocks the points and, when it's time to leave as 5W72 it's impossible to set a route because of that....

Any solutions?

Thanks in advance,

Peter
Amsterdam
Still the same problem.....

Peter
Amsterdam
It looks like the issue is with joining trains. This is really a simulation bug, rather than a timetable one. As a work around, edit the schedule of any train arriving at Queen St so that the stopping position at Queen St is 'Far End Exact'; this will force it to stop against the buffers.

Mantis 19334 raised to correct the simulation data.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Log in to reply
The following user said thank you: PeteEHAM
CScot 2013 TT 17/01/2018 at 11:38 #105166
PeteEHAM
Avatar
35 posts
Ok, will do.

Thanks

Log in to reply
CScot 2013 TT 17/01/2018 at 22:52 #105183
Peter Bennet
Avatar
5402 posts
Steamer in post 105147 said:


It looks like the issue is with joining trains. This is really a simulation bug, rather than a timetable one. As a work around, edit the schedule of any train arriving at Queen St so that the stopping position at Queen St is 'Far End Exact'; this will force it to stop against the buffers.

Mantis 19334 raised to correct the simulation data.
Not quite sure why this is thought to be a sim bug.
I've run several test trains with various combinations of join/next and arrival order and they all worked as expected.

Peter

I identify as half man half biscuit - crumbs!
Last edited: 17/01/2018 at 22:52 by Peter Bennet
Reason: None given

Log in to reply
CScot 2013 TT 18/01/2018 at 15:49 #105192
Steamer
Avatar
3985 posts
Peter Bennet in post 105183 said:
Steamer in post 105147 said:


It looks like the issue is with joining trains. This is really a simulation bug, rather than a timetable one. As a work around, edit the schedule of any train arriving at Queen St so that the stopping position at Queen St is 'Far End Exact'; this will force it to stop against the buffers.

Mantis 19334 raised to correct the simulation data.
Not quite sure why this is thought to be a sim bug.
I've run several test trains with various combinations of join/next and arrival order and they all worked as expected.

Peter
2J69 in this TT that seeds outside the station, and is booked to join a second train at Queen St. I've tried routing the train into every platform, and it always stops partway down, never occupying the buffer-end track circuit. The train doesn't have a custom stopping point set. Simulation is in Post-SAK era.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Log in to reply
CScot 2013 TT 20/01/2018 at 10:03 #105257
PeteEHAM
Avatar
35 posts
Steamer in post 105147 said:
PeteEHAM in post 105129 said:
PeteEHAM in post 103536 said:
Hi,

I'm having problems with the 2J69 and 2Y72. At the beginning of the simulation 2J69 seeds at CQ59 and should go to platform 7. But... it doesn't go all the way to the buffer stop. When 2Y72 arrives and joins with 2J69 it blocks the points and, when it's time to leave as 5W72 it's impossible to set a route because of that....

Any solutions?

Thanks in advance,

Peter
Amsterdam
Still the same problem.....

Peter
Amsterdam
It looks like the issue is with joining trains. This is really a simulation bug, rather than a timetable one. As a work around, edit the schedule of any train arriving at Queen St so that the stopping position at Queen St is 'Far End Exact'; this will force it to stop against the buffers.

Mantis 19334 raised to correct the simulation data.

Ok, I think it's the TT that should be changed. If I edit the schedule as said above and let train 2J69 stop "Far End Exact" everything goes well.

Peter
Amsterdam

Log in to reply
CScot 2013 TT 20/01/2018 at 11:30 #105259
Peter Bennet
Avatar
5402 posts
Is this only a problem with the 2013 timetable, or the 2006 supplied timetable as well?

There's nothing magic about the location, the stopping point is the default (far end) and my tests involved writing a simple timetable with no fiddling of stopping points.

If you want to write a small timetable replicating the trains in question and if that does not work then send it to me to have a look at.

Peter

I identify as half man half biscuit - crumbs!
Log in to reply
CScot 2013 TT 20/01/2018 at 13:09 #105262
PeteEHAM
Avatar
35 posts
Peter Bennet in post 105259 said:
Is this only a problem with the 2013 timetable, or the 2006 supplied timetable as well?

There's nothing magic about the location, the stopping point is the default (far end) and my tests involved writing a simple timetable with no fiddling of stopping points.

If you want to write a small timetable replicating the trains in question and if that does not work then send it to me to have a look at.

Peter
I don't know if this is a problem with only the 2013 timetable, I'll have to investigate.
I'll keep you posted.

Peter
Amsterdam

Log in to reply
CScot 2013 TT 20/01/2018 at 22:08 #105274
Steamer
Avatar
3985 posts
OK- I give up. I've run lots of tests with joins, with various seeding positions and entry locations in a test TT. They all proceed to the buffers.

Despite this, 2J69-S STILL doesn't go up to the buffers, despite me giving the test trains the same parameters.

The TT is available to download here: https://www.SimSig.co.uk/File/Details/613 and the train seeds just outside Queen St.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Log in to reply