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KX - 4 Day 2013 TT - 08/12/13 10/12/2013 at 05:42 #52610 | |
BarryM
2158 posts |
Whilst I was a client in Temple Meads' hosting of KX Modern layout, a TCF occurred on track TMPE1 at Moorgate. At one stage I had a train that would not run through the TCF after receiving permission to do so. The driver kept ringing after receiving messages. I believe Temple Meads has a saved SSG that may assist in further investigation. From memory, the train had to be removed to allow other trains to run through the TCF. Barry Barry, Sydney, New South Wales, Australia Last edited: 10/12/2013 at 05:43 by BarryM Reason: correctios Log in to reply The following user said thank you: Temple Meads |
KX - 4 Day 2013 TT - 08/12/13 10/12/2013 at 16:48 #52617 | |
Temple Meads
307 posts |
Unfortunately it appears I overwrote the save in my rather annoyed state at the end of that game, however I can add that authorising PSAD or attempting to reverse the train using the F2 list both failed, so I did indeed have to remove the train. The next train to pass through the TCF did so without argument.
Username TIM in multiplayer Log in to reply |
KX - 4 Day 2013 TT - 08/12/13 10/12/2013 at 22:16 #52643 | |
BarryM
2158 posts |
Perhaps this problem was caused by interaction between the panel operator and the Host. The panel operator was using the Multiplayer/Control to convey a message to the driver whilst the Host was trying to reverse the train. Barry Barry, Sydney, New South Wales, Australia Log in to reply |
KX - 4 Day 2013 TT - 08/12/13 10/12/2013 at 22:32 #52644 | |
Temple Meads
307 posts |
" said:Perhaps this problem was caused by interaction between the panel operator and the Host. The panel operator was using the Multiplayer/Control to convey a message to the driver whilst the Host was trying to reverse the train.Perhaps, although I didn't attempt to reverse the train until after you'd let me know that it wasn't PSAD-ing as expected, I first tried to PSAD myself using the F2 control, before attempting the reverse shortly after. Username TIM in multiplayer Log in to reply |