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HONITON - TOKENLESS BLOCK

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HONITON - TOKENLESS BLOCK 09/01/2014 at 22:56 #53726
BarryM
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Peter,

In the attached save, can you get the TB to go back to normal after 1G09 clears Pinhoe LC? I cannot! The sim sample was started at 09:28 and the Accept worked. I have noticed that in multiplayer mode, a client can get the TB to work, but the Host cannot.
Barry
[attachment=2142]TestTB0936.SSG[/attachment]

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Barry, Sydney, New South Wales, Australia
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HONITON - TOKENLESS BLOCK 09/01/2014 at 23:13 #53728
Peter Bennet
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Have had a look and I think I really need a save from a minute earlier. I've run this save on a debug version and there is an UP train just leaving the Sim and that should have reset the TOL (subject to other conditions) but the relevant flag is not showing positive and I can't otherwise reproduce the failure to show positive. There is nothing in the data that would of itself prevent the flag being set - it's simply the entry to the final TC by the exiting train, which should already have happened before the save.

Peter

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HONITON - TOKENLESS BLOCK 10/01/2014 at 05:06 #53733
BarryM
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I have attached a saved which is the start of the sim test. I loaded the sim and changed the start time to 09:28. Hope this helps. If not then the problem must be in the initial loading of the sim as there is no train that ran on the up.

Barry
[attachment=2143]TestTB0928.SSG[/attachment]

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Last edited: 10/01/2014 at 05:15 by BarryM
Reason: Edit

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HONITON - TOKENLESS BLOCK 10/01/2014 at 06:57 #53736
Peter Bennet
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" said:
Peter,
In the attached save, can you get the TB to go back to normal after 1G09 clears Pinhoe LC? I cannot! The sim sample was started at 09:28 and the Accept worked.
Barry

Works for me.

" said:

I have noticed that in multiplayer mode, a client can get the TB to work, but the Host cannot.

Or do you mean it's only a problem in M/P?
Peter

Either way it seems to work for me on an internal chain.

I identify as half man half biscuit - crumbs!
Last edited: 10/01/2014 at 07:01 by Peter Bennet
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HONITON - TOKENLESS BLOCK 10/01/2014 at 09:24 #53738
BarryM
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Peter wrote :-
Quote:

Or do you mean it's only a problem in M/P?

No

Quote:

Either way it seems to work for me on an internal chain.

So where/why is the difference? I am using Loader V4.1.19, Exeter V4.3 build 1, XP(SP3)

Barry

Barry, Sydney, New South Wales, Australia
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HONITON - TOKENLESS BLOCK 10/01/2014 at 12:59 #53742
Peter Bennet
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Did earlier trains work OK, or was that the first one? Are you operating the controls correctly?

Although it may all look whizzy in the screen it's actually very simple basic data coding building blocks using standard SimSig objects.


Peter

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HONITON - TOKENLESS BLOCK 10/01/2014 at 17:02 #53755
BarryM
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" said:
Did earlier trains work OK, or was that the first one? Are you operating the controls correctly?

Although it may all look whizzy in the screen it's actually very simple basic data coding building blocks using standard SimSig objects.


Peter
It was the first one. On its arrival at Honiton, I moved the ARROW from Normal to Accept. The Train Accepted indicator lit up. The train departed Honiton. The Train in Section indicator lit up. On its arrival at Pinhoe, I left clicked on ARR button. Nothing happened. From then on nothing it appeared would work and that the TB was locked up.

Barry

Barry, Sydney, New South Wales, Australia
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HONITON - TOKENLESS BLOCK 10/01/2014 at 17:35 #53759
LucasLCC
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You need to set the Accept indicator from accept to normal before you can issue a line clear. To reset the indicator, you right click and it should change back to normal. Then you can hit the train out of section button.
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The following user said thank you: BarryM
HONITON - TOKENLESS BLOCK 10/01/2014 at 17:43 #53760
BarryM
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" said:
You need to set the Accept indicator from accept to normal before you can issue a line clear. To reset the indicator, you right click and it should change back to normal. Then you can hit the train out of section button.
Thank you Lucas. Needing to right click the Accept Arrow solved my problem.
Thanks Peter for your patience I will amend the Wiki.

Barry

Barry, Sydney, New South Wales, Australia
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HONITON - TOKENLESS BLOCK 10/01/2014 at 17:54 #53761
Peter Bennet
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" said:
" said:
You need to set the Accept indicator from accept to normal before you can issue a line clear. To reset the indicator, you right click and it should change back to normal. Then you can hit the train out of section button.
Thank you Lucas. Needing to right click the Accept Arrow solved my problem.
Thanks Peter for your patience I will amend the Wiki.

Barry
Wiki says that already!

Peter

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HONITON - TOKENLESS BLOCK 10/01/2014 at 18:01 #53762
BarryM
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" said:
" said:
" said:
You need to set the Accept indicator from accept to normal before you can issue a line clear. To reset the indicator, you right click and it should change back to normal. Then you can hit the train out of section button.
Thank you Lucas. Needing to right click the Accept Arrow solved my problem.
Thanks Peter for your patience I will amend the Wiki.

Barry
Wiki says that already!

Peter
Originally the Wiki did not mention "right clicking". It has been amended.

Barry

Barry, Sydney, New South Wales, Australia
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HONITON - TOKENLESS BLOCK 31/01/2014 at 17:33 #54729
peterb
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I need to report another issue with the block instrument.

A train came off the line, I replaced the accept arrow, hit arrive, instrument went to 'normal' as standard. Happy that the single line was clear, I hit offer for a train approaching from Exeter, and nothing happened, including after waiting for a few minutes for the train to come to a stop at Pinhoe.

I reverted to a saved game (attached) from an hour previously. I found that the block instrument was reporting a train in section, with no evidence of any trains on F2. I think the last train was an up service which would have been near Honiton. But there is no record of any trains arriving at Honiton. Nothing can be done to reset the block.

In some ways, I prefer the block instruments on Worksop, because they incorporate an override/reset button.

e. Yes, most recent version of Exeter etc.

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Last edited: 31/01/2014 at 17:33 by peterb
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HONITON - TOKENLESS BLOCK 01/02/2014 at 10:43 #54772
BarryM
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It has it's idiosyncrasies! In a recent multiplay (Project X), it went out of sync but overtime it righted itself. Possibly something to do with the offer from Honiton.

Barry

Barry, Sydney, New South Wales, Australia
Last edited: 01/02/2014 at 10:45 by BarryM
Reason: more info

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HONITON - TOKENLESS BLOCK 01/02/2014 at 12:57 #54779
Peter Bennet
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" said:
I need to report another issue with the block instrument.

A train came off the line, I replaced the accept arrow, hit arrive, instrument went to 'normal' as standard. Happy that the single line was clear, I hit offer for a train approaching from Exeter, and nothing happened, including after waiting for a few minutes for the train to come to a stop at Pinhoe.

Think I see the problem, if you offer but then accept a train from Honiton the "offer" flag remains set the whole time but the conditions to illuminate the G control are not met retrospectively, though the offer remains accepted by Honiton.

Quote:

I reverted to a saved game (attached) from an hour previously. I found that the block instrument was reporting a train in section, with no evidence of any trains on F2. I think the last train was an up service which would have been near Honiton. But there is no record of any trains arriving at Honiton. Nothing can be done to reset the block.

In some ways, I prefer the block instruments on Worksop, because they incorporate an override/reset button.

e. Yes, most recent version of Exeter etc.
Can't explain that as a train exiting Honiton will reset the conditions - do you have the log file that tells you a train exited?.

Peter

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HONITON - TOKENLESS BLOCK 01/02/2014 at 16:06 #54790
Stephen Fulcher
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In reality you would not be able to offer a train if you had already accepted one - although you could press the button nothing at all would happen as the accept switch being in the "wrong" position would stop the voltage ever leaving the instrument, and you could not accept a train with one offered the other way either as turning your switch would destroy your own offer.

Peter, the bottom note on Mantis 9804 explains this, but I am not sure how practical it is to do anything about it.

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HONITON - TOKENLESS BLOCK 01/02/2014 at 18:03 #54797
Peter Bennet
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I should think there is a solution. Currently talking trains past signals should clear the controls.

Peter

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HONITON - TOKENLESS BLOCK 01/02/2014 at 19:53 #54803
peterb
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" said:


Can't explain that as a train exiting Honiton will reset the conditions - do you have the log file that tells you a train exited?.

Peter
From what I gather you're saying, SPADing a train down the line will reset the block, in both situations I posted?

Also, where would I expect to find a log file? I've had a look through all my folders but can't see anything obvious. Ta

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HONITON - TOKENLESS BLOCK 01/02/2014 at 20:11 #54804
Peter Bennet
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" said:
" said:


Can't explain that as a train exiting Honiton will reset the conditions - do you have the log file that tells you a train exited?.

Peter
From what I gather you're saying, SPADing a train down the line will reset the block, in both situations I posted?

I think so.

Quote:

Also, where would I expect to find a log file? I've had a look through all my folders but can't see anything obvious. Ta
Is there not a file called SimSig LoaderN.log - (where N is a number) in the same folder as the loader.exe? Maybe it's only a tester thing.

Peter

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HONITON - TOKENLESS BLOCK 01/02/2014 at 21:12 #54807
peterb
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" said:
Is there not a file called SimSig LoaderN.log - (where N is a number) in the same folder as the loader.exe? Maybe it's only a tester thing.

Peter
Yes, but not containing the kind of data you're looking for. It was also in a completely different location to loader.exe

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HONITON - TOKENLESS BLOCK 03/02/2014 at 17:37 #54918
peterb
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" said:
I should think there is a solution. Currently talking trains past signals should clear the controls.

Peter
I think you need to have a look at this. Four minutes ago I SPAD'ed 1L93 'down' onto the line, as per your advice. Screenshot and .ssg attached.

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HONITON - TOKENLESS BLOCK 03/02/2014 at 17:56 #54920
Stephen Fulcher
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The train waiting at Honiton call is probably related to the act of passing a signal at danger at Pinhoe.

In essence, the signalman at Honiton is unaware of the train that is in the section heading towards him as the normal signalling controls have not been operated to trigger the code in the sim. This would of course not be the case in reality as a Pilotman would be required.

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HONITON - TOKENLESS BLOCK 03/02/2014 at 18:32 #54923
peterb
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" said:
The train waiting at Honiton call is probably related to the act of passing a signal at danger at Pinhoe.

In essence, the signalman at Honiton is unaware of the train that is in the section heading towards him as the normal signalling controls have not been operated to trigger the code in the sim. This would of course not be the case in reality as a Pilotman would be required.
I don't understand? The train is heading away from Honiton.

Also, Peter, I got a wrong route call from a train whose WTT had been abandoned. Is this normal?

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HONITON - TOKENLESS BLOCK 03/02/2014 at 19:27 #54927
Peter Bennet
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5402 posts
" said:
" said:
I should think there is a solution. Currently talking trains past signals should clear the controls.

Peter
I think you need to have a look at this. Four minutes ago I SPAD'ed 1L93 'down' onto the line, as per your advice. Screenshot and .ssg attached.
Actually in the Down direction you just need "accept" the train, in the up you need to talk it past EJ2 As above the controls are OK, it's just the indicator that's giving a false reading.
Alternatively if you feel brave you can open up the ssg file and change the flag states

<TFLG ID="LHNEJ_NOR"/>
<TFLG ID="LHNEJ_OCC">
<State>1</State>

to

<TFLG ID="LHNEJ_OCC"/>
<TFLG ID="LHNEJ_NOR">
<State>1</State>

To do that change the file name to .zip, open the zip and open the XML file in notepad and do the above edit - then reverse the process.
Oh and you can stop the Honiton calls by turning the acceptance button to accept.


Peter

I identify as half man half biscuit - crumbs!
Last edited: 03/02/2014 at 19:43 by Peter Bennet
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HONITON - TOKENLESS BLOCK 03/02/2014 at 19:50 #54930
Stephen Fulcher
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Sorry, I misunderstood which direction you sent the train passed the signal at danger.
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