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HONITON - TOKENLESS BLOCK 09/01/2014 at 22:56 #53726 | |
BarryM
2158 posts |
Peter, In the attached save, can you get the TB to go back to normal after 1G09 clears Pinhoe LC? I cannot! The sim sample was started at 09:28 and the Accept worked. I have noticed that in multiplayer mode, a client can get the TB to work, but the Host cannot. Barry [attachment=2142]TestTB0936.SSG[/attachment] Post has attachments. Log in to view them. Barry, Sydney, New South Wales, Australia Log in to reply |
HONITON - TOKENLESS BLOCK 09/01/2014 at 23:13 #53728 | |
Peter Bennet
5402 posts |
Have had a look and I think I really need a save from a minute earlier. I've run this save on a debug version and there is an UP train just leaving the Sim and that should have reset the TOL (subject to other conditions) but the relevant flag is not showing positive and I can't otherwise reproduce the failure to show positive. There is nothing in the data that would of itself prevent the flag being set - it's simply the entry to the final TC by the exiting train, which should already have happened before the save. Peter I identify as half man half biscuit - crumbs! Log in to reply |
HONITON - TOKENLESS BLOCK 10/01/2014 at 05:06 #53733 | |
BarryM
2158 posts |
I have attached a saved which is the start of the sim test. I loaded the sim and changed the start time to 09:28. Hope this helps. If not then the problem must be in the initial loading of the sim as there is no train that ran on the up. Barry [attachment=2143]TestTB0928.SSG[/attachment] Post has attachments. Log in to view them. Barry, Sydney, New South Wales, Australia Last edited: 10/01/2014 at 05:15 by BarryM Reason: Edit Log in to reply |
HONITON - TOKENLESS BLOCK 10/01/2014 at 06:57 #53736 | |
Peter Bennet
5402 posts |
" said:Peter, Works for me. " said:
Or do you mean it's only a problem in M/P? Peter Either way it seems to work for me on an internal chain. I identify as half man half biscuit - crumbs! Last edited: 10/01/2014 at 07:01 by Peter Bennet Log in to reply |
HONITON - TOKENLESS BLOCK 10/01/2014 at 09:24 #53738 | |
BarryM
2158 posts |
Peter wrote :- Quote:
No Quote:
So where/why is the difference? I am using Loader V4.1.19, Exeter V4.3 build 1, XP(SP3) Barry Barry, Sydney, New South Wales, Australia Log in to reply |
HONITON - TOKENLESS BLOCK 10/01/2014 at 12:59 #53742 | |
Peter Bennet
5402 posts |
Did earlier trains work OK, or was that the first one? Are you operating the controls correctly? Although it may all look whizzy in the screen it's actually very simple basic data coding building blocks using standard SimSig objects. Peter I identify as half man half biscuit - crumbs! Log in to reply |
HONITON - TOKENLESS BLOCK 10/01/2014 at 17:02 #53755 | |
BarryM
2158 posts |
" said:Did earlier trains work OK, or was that the first one? Are you operating the controls correctly?It was the first one. On its arrival at Honiton, I moved the ARROW from Normal to Accept. The Train Accepted indicator lit up. The train departed Honiton. The Train in Section indicator lit up. On its arrival at Pinhoe, I left clicked on ARR button. Nothing happened. From then on nothing it appeared would work and that the TB was locked up. Barry Barry, Sydney, New South Wales, Australia Log in to reply |
HONITON - TOKENLESS BLOCK 10/01/2014 at 17:35 #53759 | |
LucasLCC
94 posts |
You need to set the Accept indicator from accept to normal before you can issue a line clear. To reset the indicator, you right click and it should change back to normal. Then you can hit the train out of section button.
Log in to reply The following user said thank you: BarryM |
HONITON - TOKENLESS BLOCK 10/01/2014 at 17:43 #53760 | |
BarryM
2158 posts |
" said:You need to set the Accept indicator from accept to normal before you can issue a line clear. To reset the indicator, you right click and it should change back to normal. Then you can hit the train out of section button.Thank you Lucas. Needing to right click the Accept Arrow solved my problem. Thanks Peter for your patience I will amend the Wiki. Barry Barry, Sydney, New South Wales, Australia Log in to reply |
HONITON - TOKENLESS BLOCK 10/01/2014 at 17:54 #53761 | |
Peter Bennet
5402 posts |
" said:" said:Wiki says that already!You need to set the Accept indicator from accept to normal before you can issue a line clear. To reset the indicator, you right click and it should change back to normal. Then you can hit the train out of section button.Thank you Lucas. Needing to right click the Accept Arrow solved my problem. Peter I identify as half man half biscuit - crumbs! Log in to reply |
HONITON - TOKENLESS BLOCK 10/01/2014 at 18:01 #53762 | |
BarryM
2158 posts |
" said:" said:Originally the Wiki did not mention "right clicking". It has been amended." said:Wiki says that already!You need to set the Accept indicator from accept to normal before you can issue a line clear. To reset the indicator, you right click and it should change back to normal. Then you can hit the train out of section button.Thank you Lucas. Needing to right click the Accept Arrow solved my problem. Barry Barry, Sydney, New South Wales, Australia Log in to reply |
HONITON - TOKENLESS BLOCK 31/01/2014 at 17:33 #54729 | |
peterb
452 posts |
I need to report another issue with the block instrument. A train came off the line, I replaced the accept arrow, hit arrive, instrument went to 'normal' as standard. Happy that the single line was clear, I hit offer for a train approaching from Exeter, and nothing happened, including after waiting for a few minutes for the train to come to a stop at Pinhoe. I reverted to a saved game (attached) from an hour previously. I found that the block instrument was reporting a train in section, with no evidence of any trains on F2. I think the last train was an up service which would have been near Honiton. But there is no record of any trains arriving at Honiton. Nothing can be done to reset the block. In some ways, I prefer the block instruments on Worksop, because they incorporate an override/reset button. e. Yes, most recent version of Exeter etc. Post has attachments. Log in to view them. Last edited: 31/01/2014 at 17:33 by peterb Log in to reply |
HONITON - TOKENLESS BLOCK 01/02/2014 at 10:43 #54772 | |
BarryM
2158 posts |
It has it's idiosyncrasies! In a recent multiplay (Project X), it went out of sync but overtime it righted itself. Possibly something to do with the offer from Honiton. Barry Barry, Sydney, New South Wales, Australia Last edited: 01/02/2014 at 10:45 by BarryM Reason: more info Log in to reply |
HONITON - TOKENLESS BLOCK 01/02/2014 at 12:57 #54779 | |
Peter Bennet
5402 posts |
" said:I need to report another issue with the block instrument. Think I see the problem, if you offer but then accept a train from Honiton the "offer" flag remains set the whole time but the conditions to illuminate the G control are not met retrospectively, though the offer remains accepted by Honiton. Quote: Can't explain that as a train exiting Honiton will reset the conditions - do you have the log file that tells you a train exited?. Peter I identify as half man half biscuit - crumbs! Log in to reply |
HONITON - TOKENLESS BLOCK 01/02/2014 at 16:06 #54790 | |
Stephen Fulcher
2080 posts |
In reality you would not be able to offer a train if you had already accepted one - although you could press the button nothing at all would happen as the accept switch being in the "wrong" position would stop the voltage ever leaving the instrument, and you could not accept a train with one offered the other way either as turning your switch would destroy your own offer. Peter, the bottom note on Mantis 9804 explains this, but I am not sure how practical it is to do anything about it. Log in to reply |
HONITON - TOKENLESS BLOCK 01/02/2014 at 18:03 #54797 | |
Peter Bennet
5402 posts |
I should think there is a solution. Currently talking trains past signals should clear the controls. Peter I identify as half man half biscuit - crumbs! Log in to reply |
HONITON - TOKENLESS BLOCK 01/02/2014 at 19:53 #54803 | |
peterb
452 posts |
" said:From what I gather you're saying, SPADing a train down the line will reset the block, in both situations I posted? Also, where would I expect to find a log file? I've had a look through all my folders but can't see anything obvious. Ta Log in to reply |
HONITON - TOKENLESS BLOCK 01/02/2014 at 20:11 #54804 | |
Peter Bennet
5402 posts |
" said:" said:From what I gather you're saying, SPADing a train down the line will reset the block, in both situations I posted? I think so. Quote: Is there not a file called SimSig LoaderN.log - (where N is a number) in the same folder as the loader.exe? Maybe it's only a tester thing. Peter I identify as half man half biscuit - crumbs! Log in to reply |
HONITON - TOKENLESS BLOCK 01/02/2014 at 21:12 #54807 | |
peterb
452 posts |
" said:Is there not a file called SimSig LoaderN.log - (where N is a number) in the same folder as the loader.exe? Maybe it's only a tester thing.Yes, but not containing the kind of data you're looking for. It was also in a completely different location to loader.exe Log in to reply |
HONITON - TOKENLESS BLOCK 03/02/2014 at 17:37 #54918 | |
peterb
452 posts |
" said:I should think there is a solution. Currently talking trains past signals should clear the controls.I think you need to have a look at this. Four minutes ago I SPAD'ed 1L93 'down' onto the line, as per your advice. Screenshot and .ssg attached. Post has attachments. Log in to view them. Log in to reply |
HONITON - TOKENLESS BLOCK 03/02/2014 at 17:56 #54920 | |
Stephen Fulcher
2080 posts |
The train waiting at Honiton call is probably related to the act of passing a signal at danger at Pinhoe. In essence, the signalman at Honiton is unaware of the train that is in the section heading towards him as the normal signalling controls have not been operated to trigger the code in the sim. This would of course not be the case in reality as a Pilotman would be required. Log in to reply |
HONITON - TOKENLESS BLOCK 03/02/2014 at 18:32 #54923 | |
peterb
452 posts |
" said:The train waiting at Honiton call is probably related to the act of passing a signal at danger at Pinhoe.I don't understand? The train is heading away from Honiton. Also, Peter, I got a wrong route call from a train whose WTT had been abandoned. Is this normal? Log in to reply |
HONITON - TOKENLESS BLOCK 03/02/2014 at 19:27 #54927 | |
Peter Bennet
5402 posts |
" said:" said:Actually in the Down direction you just need "accept" the train, in the up you need to talk it past EJ2 As above the controls are OK, it's just the indicator that's giving a false reading.I should think there is a solution. Currently talking trains past signals should clear the controls.I think you need to have a look at this. Four minutes ago I SPAD'ed 1L93 'down' onto the line, as per your advice. Screenshot and .ssg attached. Alternatively if you feel brave you can open up the ssg file and change the flag states <TFLG ID="LHNEJ_NOR"/> <TFLG ID="LHNEJ_OCC"> <State>1</State> to <TFLG ID="LHNEJ_OCC"/> <TFLG ID="LHNEJ_NOR"> <State>1</State> To do that change the file name to .zip, open the zip and open the XML file in notepad and do the above edit - then reverse the process. Oh and you can stop the Honiton calls by turning the acceptance button to accept. Peter I identify as half man half biscuit - crumbs! Last edited: 03/02/2014 at 19:43 by Peter Bennet Log in to reply |
HONITON - TOKENLESS BLOCK 03/02/2014 at 19:50 #54930 | |
Stephen Fulcher
2080 posts |
Sorry, I misunderstood which direction you sent the train passed the signal at danger.
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