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How to move train into Beechgrove sidings? 28/01/2014 at 08:47 #54353 | |
maxand
![]() 1637 posts |
Running Westbury v4.2 b2.![]() Please, how do I get 6V35 into Beechgrove Sidings? I can't set a route to the MOD (whatever that is) and assume that the sidings are at the other end of the junction. Searched forum and manual with no result. Tried clicking the ground frame buttons but still no joy. 6V35's current direction is UP and status is "Waiting for right-away at Beechgrove MOD G.F. (rev)". P.S. I have already phoned Beechgrove and obtained permission. Last edited: 28/01/2014 at 11:05 by maxand Log in to reply |
How to move train into Beechgrove sidings? 28/01/2014 at 08:56 #54354 | |
John
![]() 884 posts |
Left click "F" of the ground frame release to make the roundel flash white. On the toolbar click "Show". From the "Lever Frame" dropdown menu select "Beechgrove G.F". Place a tick in the "Annetts Key" box. Move slider 1 and 3 for entry. Move slider 1 and 2 for exit. Log in to reply The following users said thank you: maxand, Frank |
How to move train into Beechgrove sidings? 28/01/2014 at 09:10 #54356 | |
y10g9
![]() 895 posts |
" said:Running Westbury v4.2 b2.Ministry of Defence I believe there is an army barracks there or something similar Log in to reply The following user said thank you: maxand |
How to move train into Beechgrove sidings? 28/01/2014 at 11:27 #54359 | |
maxand
![]() 1637 posts |
Thanks John, it worked. Wouldn't have guessed that in 100 years. Seems odd that, unlike other sidings, there's no exit arrow (grey triangle) which I could click to set a route. After train has entered Beechgrove sidings is it sufficient just to close the GF box or do I need to perform everything in reverse (reset levers, uncheck Annetts key, etc.? Log in to reply |
How to move train into Beechgrove sidings? 28/01/2014 at 11:45 #54361 | |
Airvan00
![]() 129 posts |
Yes you need to do everything in reverse. You don't need to guess what to do, there is an explanation on how to use the ground frames in the documentation. Some of the other sims require extensive use of ground frames, so you get to learn how to use them. Log in to reply The following user said thank you: maxand |
How to move train into Beechgrove sidings? 28/01/2014 at 17:18 #54399 | |
Steamer
![]() 3958 posts |
Quote:Seems odd that, unlike other sidings, there's no exit arrow (grey triangle) which I could click to set a route.The entry to the sidings is controlled by a Ground Frame- a small set of levers used to manually work points that are rarely used. Because the points are rarely used/the signalling was done on the cheap, no signals are provided for entry/exit from the sidings. The idea is to have less point motors to maintain. The green release seen in the main view is what the signaller sees, the separate window represents the driver's view. You have to perform everything in reverse, otherwise the points are just left set into the sidings! Generic Ground Frame: This is Chorley Ground Frame, and is used to work a crossover on a double track section of line. The crossover is only used in emergencies, or when the line beyond Chorley is shut due to engineering works. The blue/brown lever is the interlocking lever with Preston signal box (which cannot be moved unless Preston has released it) and the black lever works the points (which cannot be moved unless the interlocking lever has been pulled). White levers are spare. The rodding connecting one of the points to the lever can be seen running parallel to the track. Post has attachments. Log in to view them. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply The following users said thank you: maxand, belly buster |
How to move train into Beechgrove sidings? 28/01/2014 at 17:24 #54400 | |
mfcooper
![]() 707 posts |
If you see the text "GF" on your diagram, you are dealing with a Ground Frame, which is explained by Steamer, above. " said: You don't need to guess what to do, there is an explanation on how to use the ground frames in the documentation.But there is no mention of this Ground Frame in the Westbury Manual. in addition, the Wiki page on Ground Frames seems a bit empty. I guess because the information is in Lever Frames. Last edited: 28/01/2014 at 17:27 by mfcooper Reason: Added a bit more stuff. Log in to reply The following user said thank you: maxand |
How to move train into Beechgrove sidings? 28/01/2014 at 18:07 #54403 | |
Steamer
![]() 3958 posts |
Quote:But there is no mention of this Ground Frame in the Westbury Manual.I did consider creating a set of documents listing the locking details of each Lever Frame. I've attached one written for King's Cross- what do people think of it? If people find it useful, I'll write one for other simulations. Post has attachments. Log in to view them. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply |
How to move train into Beechgrove sidings? 29/01/2014 at 08:34 #54466 | |
maxand
![]() 1637 posts |
Thanks guys for all the extra helpful info. Quote: in addition, the Wiki page on Ground Frames seems a bit empty. I guess because the information is in Lever Frames.I've edited and linked both entries in the Wiki so this should resolve confusion. Also the Wiki Index page refers users who look up Ground Frames to the Lever Frames page. Quote: I did consider creating a set of documents listing the locking details of each Lever Frame. Steamer, maybe just a note explaining where to start to view the GF box (Show > Lever frames, for those new to loader sims) plus a link to the Lever Frames Wiki page should do the trick. I haven't needed to enter any other GFs in Westbury yet, but if there are any significant differences, every bit of extra info would help. Log in to reply |
How to move train into Beechgrove sidings? 29/01/2014 at 09:13 #54470 | |
Peter Bennet
![]() 5377 posts |
" said:Steamer, maybe just a note explaining where to start to view the GF box (Show > Lever frames, for those new to loader sims) plus a link to the Lever Frames Wiki page should do the trick.GFs have been on Sims for several years now: This page has an original date in March 2011. Peter I identify as half man half biscuit - crumbs! Log in to reply |
How to move train into Beechgrove sidings? 29/01/2014 at 09:40 #54472 | |
postal
![]() 5216 posts |
" said:Show > Lever frames, for those new to loader simsMax That same command has been available since long before the migration to the loader sims. You must have managed to avoid the sims where you needed to use a GF. Edit: Typing while Peter was posting. “In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe Last edited: 29/01/2014 at 09:40 by postal Log in to reply |
How to move train into Beechgrove sidings? 29/01/2014 at 11:51 #54481 | |
maxand
![]() 1637 posts |
Quote:You must have managed to avoid the sims where you needed to use a GFI try to avoid them like the plague. ![]() However, what seems new to me are these symbols "GF: N (button) F (button)". I don't recall seeing any explanation of them in the Wiki, or perhaps I missed the right page. Also, there should be some explanation to newbies on how to move trains OUT of Beechgrove siding, though I eventually figured that one out myself (pats self on back). Last edited: 29/01/2014 at 11:52 by maxand Log in to reply |
How to move train into Beechgrove sidings? 29/01/2014 at 12:36 #54491 | |
Peter Bennet
![]() 5377 posts |
I suspect the Westbury manual needs an overhaul. Peter I identify as half man half biscuit - crumbs! Log in to reply |
How to move train into Beechgrove sidings? 29/01/2014 at 17:26 #54513 | |
Steamer
![]() 3958 posts |
" said:Steamer, maybe just a note explaining where to start to view the GF box (Show > Lever frames, for those new to loader sims) plus a link to the Lever Frames Wiki page should do the trick. I haven't needed to enter any other GFs in Westbury yet, but if there are any significant differences, every bit of extra info would help.Quote: Also, there should be some explanation to newbies on how to move trains OUT of Beechgrove siding, though I eventually figured that one out myself (pats self on back).That was my dilemma when I thought about writing those documents- they're all *basically* the same (some kind of release, point lever, some kind of signal), but as with anything, there's some variation. Once you've seen a few of them, it becomes fairly obvious how to work them- hover the mouse over the lever to get a description of what it does. Quote: However, what seems new to me are these symbols "GF: N (button) F (button)". I don't recall seeing any explanation of them in the Wiki, or perhaps I missed the right page.Added to symbols page. Would it be worth merging the Lever Frames and Ground Frames pages on the wiki into a single Ground Frames page? They serve the same purpose, and it seems like needless duplication. Also, Ground Frames is more obvious than Lever Frames, since that's what they're called in the simulation and on the rest of the Wiki. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply |
How to move train into Beechgrove sidings? 29/01/2014 at 17:34 #54515 | |
mfcooper
![]() 707 posts |
However, the menu option is labelled "Lever Frames". So a reference to both is currently required.
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How to move train into Beechgrove sidings? 29/01/2014 at 18:28 #54518 | |
GeoffM
![]() 6344 posts |
The phrase "lever frame" is used because it includes ground frames, shunt frames, anything that involves somebody operating levers/plungers/buttons.
SimSig Boss Log in to reply |