Page 1 of 1
Rhymney Sidings 18/03/2017 at 20:47 #93748 | |
KymriskaDraken
![]() 963 posts |
Mod note - No bug was found and Mantis 17017 was closed "no change required" This seems to be a solo-player only bug. Trains entering at Rhymney Sdgs don't request the token. Without the token it's not possible to release the GF and the train is stuck. Mantis 17017 refers. Kev Last edited: 19/03/2017 at 00:38 by headshot119 Reason: Adding mod note Log in to reply |
Rhymney Sidings 18/03/2017 at 21:05 #93751 | |
kaiwhara
![]() 587 posts |
You don't need the token to get trains from Rhymney sidings to the Platform. The points are normal from the sidings to the backshunt. You will need to swing the points to reverse after the train gets to the backshunt.
Sorry guys, I am in the business of making people wait! Log in to reply |
Rhymney Sidings 18/03/2017 at 21:09 #93752 | |
headshot119
![]() 4869 posts |
kaiwhara in post 93751 said:You don't need the token to get trains from Rhymney sidings to the Platform. The points are normal from the sidings to the backshunt. You will need to swing the points to reverse after the train gets to the backshunt.+1 "Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer Log in to reply |
Rhymney Sidings 18/03/2017 at 21:11 #93753 | |
KymriskaDraken
![]() 963 posts |
I misread the diagram. Time for new contact lenses!
Log in to reply |
Rhymney Sidings 18/03/2017 at 22:04 #93759 | |
KymriskaDraken
![]() 963 posts |
I'm still not getting this to behave. A train enters at the DMU sidings so I pull the handsignal 4 (Handsignal from Sidings). The train approaches it (Debug text: 15 MOV 94/200 URH23AB occ=14s RHYMNEY NORTH GF cursig=RN4 nxtsig=RN4 Up), and stops 20m short of the signal complaining that it's at Danger (0 RED 180/200 URH23AB occ=83s RHYMNEY NORTH GF cursig=RN4 nxtsig=RN4 Up). I tell it to shunt forward, which it does (still in the Up direction) for 18m before complaining that the points are incorrectly set. (0 TRK 198/200 URH23AB occ=174s RHYMNEY NORTH GF cursig=nil nxtsig=nil Up) If HS4 is off, points 3 must be Normal (set from the sidings to the headshunt) so why is the train not running into the headshunt? What is the correct sequence of moves to get a train from the DMU sidings into the platform? Kev Log in to reply |
Rhymney Sidings 18/03/2017 at 22:49 #93770 | |
Steamer
![]() 3958 posts |
KymriskaDraken in post 93759 said:What is the correct sequence of moves to get a train from the DMU sidings into the platform?When the train enters, Lever 4 reverse (handsignal). Replace lever 4. Train will phone shortly afterwards, asking to release token. Allow driver to take token. Release the frame on the panel, click the 'Token Lock' tick box, reverse the FPL, reverse Points 2, re-engage FPL, give handsignal 5. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply The following users said thank you: KymriskaDraken, Coolah |
Rhymney Sidings 18/03/2017 at 23:15 #93772 | |
KymriskaDraken
![]() 963 posts |
Steamer in post 93770 said:KymriskaDraken in post 93759 said:Very odd. I restarted the sim and it worked perfectly. Something must have got corrupted with the SSG file.What is the correct sequence of moves to get a train from the DMU sidings into the platform?When the train enters, Lever 4 reverse (handsignal). Replace lever 4. Train will phone shortly afterwards, asking to release token. Allow driver to take token. Release the frame on the panel, click the 'Token Lock' tick box, reverse the FPL, reverse Points 2, re-engage FPL, give handsignal 5. Kev Log in to reply |
Rhymney Sidings 18/03/2017 at 23:15 #93773 | |
KymriskaDraken
![]() 963 posts |
* deleted - double post *
Last edited: 18/03/2017 at 23:15 by KymriskaDraken Reason: Deleted Log in to reply |