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Exeter Version 5.1 build 2.

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Exeter Version 5.1 build 2. 13/01/2019 at 20:22 #114718
VInce
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579 posts
Hi all,

Just a quick thank you for the update to the Exeter sim released this evening. I see there are notes in the Wiki but these are dated 12th Jan 2018 - should this be 2019?

Is this a bug fix release or have new features been implemented?

I'm in the process of updating a one day 1981 timetable to a five day timetable and would be interested in knowing any significant change.

Regards

Vince

I walk around inside the questions of my day, I navigate the inner reaches of my disarray, I pass the altars where fools and thieves hold sway, I wait for night to come and lift this dread away : Jackson Browne - The Night Inside Me
Last edited: 13/01/2019 at 20:36 by VInce
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Exeter Version 5.1 build 2. 13/01/2019 at 21:22 #114723
Peter Bennet
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5402 posts
The date was wrong.

Peter

I identify as half man half biscuit - crumbs!
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Exeter Version 5.1 build 2. 13/01/2019 at 22:48 #114732
Temple Meads
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307 posts
Thanks for the update!

The bug I reported in this thread is still outstanding, not sure if it was seen at the time, but would appreciate a fix in a future version.

Username TIM in multiplayer
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Exeter Version 5.1 build 2. 13/01/2019 at 23:30 #114735
Peter Bennet
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5402 posts
Temple Meads in post 114732 said:
Thanks for the update!

The bug I reported in this thread is still outstanding, not sure if it was seen at the time, but would appreciate a fix in a future version.
Noted thanks.

Peter

I identify as half man half biscuit - crumbs!
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Exeter Version 5.1 build 2. 14/01/2019 at 22:04 #114774
SamTDS
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Hey Peter, a bug has been found and posted in this thread. Ive run a basic test sending 1 train there and back and said my outcomes in the thread.
SamTDS - STDS | My comments are my opinions and interpretations and do not reflect on the wonderfull SimSig team. I am in no way part of the team.
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Exeter Version 5.1 build 2. 15/01/2019 at 11:33 #114778
lazzer
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634 posts
I've been playing Exeter for a couple of days now. I saved my game last night, did the sim update this morning, and then carried on playing. I then heard a random "ding" noise, and wondered what it was, as nothing appeared in the messages box. On inspecting the Exmouth branch I noticed the "CLOSE CROSSING" light at Topsham was lit.

Is that what the ding was for, or was it a coincidence? I asked about whether there would be a sound associated with the lights for Topsham and Pinhoe crossings a couple of weeks or so ago.

Last edited: 15/01/2019 at 11:33 by lazzer
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Exeter Version 5.1 build 2. 15/01/2019 at 12:31 #114779
Peter Bennet
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5402 posts
lazzer in post 114778 said:
I've been playing Exeter for a couple of days now. I saved my game last night, did the sim update this morning, and then carried on playing. I then heard a random "ding" noise, and wondered what it was, as nothing appeared in the messages box. On inspecting the Exmouth branch I noticed the "CLOSE CROSSING" light at Topsham was lit.

Is that what the ding was for, or was it a coincidence? I asked about whether there would be a sound associated with the lights for Topsham and Pinhoe crossings a couple of weeks or so ago.
Yes.
https://www.SimSig.co.uk/Wiki/Show?page=simulations:exeter:exe_issue
Peter

I identify as half man half biscuit - crumbs!
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Exeter Version 5.1 build 2. 15/01/2019 at 12:37 #114780
lazzer
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634 posts
Peter Bennet in post 114779 said:
lazzer in post 114778 said:
I've been playing Exeter for a couple of days now. I saved my game last night, did the sim update this morning, and then carried on playing. I then heard a random "ding" noise, and wondered what it was, as nothing appeared in the messages box. On inspecting the Exmouth branch I noticed the "CLOSE CROSSING" light at Topsham was lit.

Is that what the ding was for, or was it a coincidence? I asked about whether there would be a sound associated with the lights for Topsham and Pinhoe crossings a couple of weeks or so ago.
Yes.
https://www.SimSig.co.uk/Wiki/Show?page=simulations:exeter:exe_issue
Peter
Cheers.

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Exeter Version 5.1 build 2. 18/01/2019 at 22:03 #114860
SamTDS
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153 posts
build 3 now live, will look for the changes later tonight and make a new topic for the build
SamTDS - STDS | My comments are my opinions and interpretations and do not reflect on the wonderfull SimSig team. I am in no way part of the team.
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Exeter Version 5.1 build 2. 18/01/2019 at 22:08 #114861
headshot119
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SamTDS in post 114860 said:
build 3 now live, will look for the changes later tonight and make a new topic for the build
It doesn't need a new topic.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Exeter Version 5.1 build 2. 18/01/2019 at 22:52 #114864
SamTDS
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153 posts
rgr, current patch notes I can tell are Crediton branch auto working fix
SamTDS - STDS | My comments are my opinions and interpretations and do not reflect on the wonderfull SimSig team. I am in no way part of the team.
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Exeter Version 5.1 build 2. 06/02/2019 at 14:02 #115419
VInce
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579 posts
Hi all,

During timetable testing, noted Totnes UML signal E3 does not clear to a subsidiary aspect when a route is set via the UML to DML crossover points 906A & 906B towards LOS E96X via even after a train has been stood at it in excess of 2 mins.

Main aspects are OK.

Vince

I walk around inside the questions of my day, I navigate the inner reaches of my disarray, I pass the altars where fools and thieves hold sway, I wait for night to come and lift this dread away : Jackson Browne - The Night Inside Me
Last edited: 06/02/2019 at 14:05 by VInce
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Exeter Version 5.1 build 2. 06/02/2019 at 14:42 #115421
Edgemaster
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332 posts
VInce in post 115419 said:
Hi all,

During timetable testing, noted Totnes UML signal E3 does not clear to a subsidiary aspect when a route is set via the UML to DML crossover points 906A & 906B towards LOS E96X via even after a train has been stood at it in excess of 2 mins.

Main aspects are OK.

Vince

Verified that this appears to be the case, and reported to Mantis 23388.

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Last edited: 06/02/2019 at 14:52 by Edgemaster
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The following user said thank you: VInce