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Exeter Version 5.1 build 2. 13/01/2019 at 20:22 #114718 | |
VInce
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Hi all, Just a quick thank you for the update to the Exeter sim released this evening. I see there are notes in the Wiki but these are dated 12th Jan 2018 - should this be 2019? Is this a bug fix release or have new features been implemented? I'm in the process of updating a one day 1981 timetable to a five day timetable and would be interested in knowing any significant change. Regards Vince I walk around inside the questions of my day, I navigate the inner reaches of my disarray, I pass the altars where fools and thieves hold sway, I wait for night to come and lift this dread away : Jackson Browne - The Night Inside Me Last edited: 13/01/2019 at 20:36 by VInce Reason: None given Log in to reply |
Exeter Version 5.1 build 2. 13/01/2019 at 21:22 #114723 | |
Peter Bennet
![]() 5377 posts |
The date was wrong. Peter I identify as half man half biscuit - crumbs! Log in to reply The following user said thank you: VInce |
Exeter Version 5.1 build 2. 13/01/2019 at 22:48 #114732 | |
Temple Meads
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Thanks for the update! The bug I reported in this thread is still outstanding, not sure if it was seen at the time, but would appreciate a fix in a future version. Username TIM in multiplayer Log in to reply |
Exeter Version 5.1 build 2. 13/01/2019 at 23:30 #114735 | |
Peter Bennet
![]() 5377 posts |
Temple Meads in post 114732 said:Thanks for the update!Noted thanks. Peter I identify as half man half biscuit - crumbs! Log in to reply The following user said thank you: Temple Meads |
Exeter Version 5.1 build 2. 14/01/2019 at 22:04 #114774 | |
SamTDS
![]() 153 posts |
Hey Peter, a bug has been found and posted in this thread. Ive run a basic test sending 1 train there and back and said my outcomes in the thread.
SamTDS - STDS | My comments are my opinions and interpretations and do not reflect on the wonderfull SimSig team. I am in no way part of the team. Log in to reply |
Exeter Version 5.1 build 2. 15/01/2019 at 11:33 #114778 | |
lazzer
![]() 611 posts |
I've been playing Exeter for a couple of days now. I saved my game last night, did the sim update this morning, and then carried on playing. I then heard a random "ding" noise, and wondered what it was, as nothing appeared in the messages box. On inspecting the Exmouth branch I noticed the "CLOSE CROSSING" light at Topsham was lit. Is that what the ding was for, or was it a coincidence? I asked about whether there would be a sound associated with the lights for Topsham and Pinhoe crossings a couple of weeks or so ago. Last edited: 15/01/2019 at 11:33 by lazzer Reason: None given Log in to reply |
Exeter Version 5.1 build 2. 15/01/2019 at 12:31 #114779 | |
Peter Bennet
![]() 5377 posts |
lazzer in post 114778 said:I've been playing Exeter for a couple of days now. I saved my game last night, did the sim update this morning, and then carried on playing. I then heard a random "ding" noise, and wondered what it was, as nothing appeared in the messages box. On inspecting the Exmouth branch I noticed the "CLOSE CROSSING" light at Topsham was lit.Yes. https://www.SimSig.co.uk/Wiki/Show?page=simulations:exeter:exe_issue Peter I identify as half man half biscuit - crumbs! Log in to reply The following user said thank you: lazzer |
Exeter Version 5.1 build 2. 15/01/2019 at 12:37 #114780 | |
lazzer
![]() 611 posts |
Peter Bennet in post 114779 said:lazzer in post 114778 said:Cheers.I've been playing Exeter for a couple of days now. I saved my game last night, did the sim update this morning, and then carried on playing. I then heard a random "ding" noise, and wondered what it was, as nothing appeared in the messages box. On inspecting the Exmouth branch I noticed the "CLOSE CROSSING" light at Topsham was lit.Yes. Log in to reply |
Exeter Version 5.1 build 2. 18/01/2019 at 22:03 #114860 | |
SamTDS
![]() 153 posts |
build 3 now live, will look for the changes later tonight and make a new topic for the build
SamTDS - STDS | My comments are my opinions and interpretations and do not reflect on the wonderfull SimSig team. I am in no way part of the team. Log in to reply |
Exeter Version 5.1 build 2. 18/01/2019 at 22:08 #114861 | |
headshot119
![]() 4869 posts |
SamTDS in post 114860 said:build 3 now live, will look for the changes later tonight and make a new topic for the buildIt doesn't need a new topic. "Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer Log in to reply The following user said thank you: Trainfan344 |
Exeter Version 5.1 build 2. 18/01/2019 at 22:52 #114864 | |
SamTDS
![]() 153 posts |
rgr, current patch notes I can tell are Crediton branch auto working fix
SamTDS - STDS | My comments are my opinions and interpretations and do not reflect on the wonderfull SimSig team. I am in no way part of the team. Log in to reply |
Exeter Version 5.1 build 2. 06/02/2019 at 14:02 #115419 | |
VInce
![]() 579 posts |
Hi all, During timetable testing, noted Totnes UML signal E3 does not clear to a subsidiary aspect when a route is set via the UML to DML crossover points 906A & 906B towards LOS E96X via even after a train has been stood at it in excess of 2 mins. Main aspects are OK. Vince I walk around inside the questions of my day, I navigate the inner reaches of my disarray, I pass the altars where fools and thieves hold sway, I wait for night to come and lift this dread away : Jackson Browne - The Night Inside Me Last edited: 06/02/2019 at 14:05 by VInce Reason: None given Log in to reply |
Exeter Version 5.1 build 2. 06/02/2019 at 14:42 #115421 | |
Edgemaster
![]() 332 posts |
VInce in post 115419 said:Hi all, Verified that this appears to be the case, and reported to Mantis 23388. Last edited: 06/02/2019 at 14:52 by Edgemaster Reason: None given Log in to reply The following user said thank you: VInce |