Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

Station Yard CS GF

You are here: Home > Forum > Simulations > Released > Derby > Station Yard CS GF

Page 1 of 1

Station Yard CS GF 08/06/2019 at 09:50 #118841
Soton_Speed
Avatar
285 posts
Working through JC92's Winter 1992 TT, have encountered a problem when evening parcel trains are using the above ground frame. Have the Derby station pilot (DYSP) trying to run round 5V64 in the CS. DYSP is sat at 457 sig despite forward route set to 504 sig, the hand point set correctly and authority having been given to obey 457. Saved file attached.

TIA

Post has attachments. Log in to view them.
In Zone 6, no one can hear you scream...
Log in to reply
Station Yard CS GF 08/06/2019 at 17:42 #118851
jc92
Avatar
3685 posts
Hi.

I wrote the TT but haven't personally tested this movement as PhilJMW did most of it for me. I believe he reported something similar. Did the train move when authorised to pass a signal at danger? I can take a look at the save later.

"We don't stop camborne wednesdays"
Log in to reply
Station Yard CS GF 08/06/2019 at 23:54 #118856
Soton_Speed
Avatar
285 posts
jc92 in post 118851 said:
Hi.

I wrote the TT but haven't personally tested this movement as PhilJMW did most of it for me. I believe he reported something similar. Did the train move when authorised to pass a signal at danger? I can take a look at the save later.
Hi Joe,

The train moved when authorised to PSAD. I get the impression that since there is also a train (5D91) in the Gas Tank Siding, the sim is confused which train to give the authority to?

Great TT BTW. I take it the full five day TT will be released in due course?....

Also does anyone have the lengths of the Top Yard Neck and Slum Siding? Can add them to the Wiki when known...

In Zone 6, no one can hear you scream...
Log in to reply
Station Yard CS GF 09/06/2019 at 01:07 #118857
jc92
Avatar
3685 posts
I've logged this as Mantis 25386.

This is quite an old timetable that never got released and as such didn't have days of the week taken into account. at present It will remain a Tuesday timetable but never say never if I find the free time to expand it.

"We don't stop camborne wednesdays"
Log in to reply
The following user said thank you: Soton_Speed
Station Yard CS GF 11/06/2019 at 18:52 #118928
Phil-jmw
Avatar
675 posts
jc92 in post 118851 said:
Hi.

I wrote the TT but haven't personally tested this movement as PhilJMW did most of it for me. I believe he reported something similar. Did the train move when authorised to pass a signal at danger? I can take a look at the save later.
Yes the same did happen with me when trying to get DYSP out to run round 5V64 when testing the TT. Getting moves out of the station yard earlier in the day worked without issue. I'm running through the release version now but am so far only up to around lunchtime.

Phil.

Log in to reply
Station Yard CS GF 11/06/2019 at 19:03 #118929
Phil-jmw
Avatar
675 posts
[/quote]

Also does anyone have the lengths of the Top Yard Neck and Slum Siding? Can add them to the Wiki when known...[/quote]

I can't give you the exact length of the Top Yard Neck (always known to us simply as the Slums Neck), but I seem to recall the buffer stop used to be somewhere up towards the start of Chad Curve. It was certainly long enough to get a 2+8 HST coming off the fuel line part way up there to get behind DY476 dolly to go back towards Etches Park.

Re the Slum Sdgs, in 1992 I think there were still 3 sidings, one of which I think still gave access to the loco works at that time. I couldn't reliably give any lengths though. The Slums were at that time mainly used for stabling on-track machines (tampers, etc). I've an idea the only way to access the Slum Sdgs was from the Top Yard Neck (Slums Neck), as I seem to recall the GF slotted the GPL signal there.

Phil.

Log in to reply