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Unable to set route for a train beyond PZ3

You are here: Home > Forum > Simulations > Released > Penzance > Unable to set route for a train beyond PZ3

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Unable to set route for a train beyond PZ3 11/11/2020 at 17:47 #133778
ambergatesm
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I have been playing the Penzance sim and have encountered a problem with routing trains into the station and down sidings from the main line. I can send trains out of Penzance and route into the station from the depot. When a train approaches from St Erth I can set it from PZ2 to PZ3. I am aware that PZ26 has to be set first so I set this first, but it will not clear a route from PZ3 to PZ26. Is it something that I am doing wrong or has anyone else had tis issue?
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Unable to set route for a train beyond PZ3 11/11/2020 at 17:49 #133779
headshot119
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You don't set a route from PZ3 to PZ26, you set the route from PZ3 to the buffer stop exit arrow in the appropriate platform.
"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Unable to set route for a train beyond PZ3 11/11/2020 at 17:51 #133780
Albert
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Signal PZ26 is a preset shunt which can be used to reverse outside the platforms. You can ignore it for inbound trains and route straight from PZ3 to a platform.
AJP in games
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Unable to set route for a train beyond PZ3 11/11/2020 at 18:17 #133783
TUT
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SimSig, as it says on the homepage, lets you operate "signalling screens based on the widely used IECC and Westcad graphics used in the UK." It represents Penzance as though it were operated from an IECC-style interface and rightly requires you to route to the exit arrow, ignoring any running shunts (which are cleared for you), as you would in an IECC.

Interestingly, the real Penzance has a lever frame, and despite having MAS, I believe if you were working the real frame, you would be required to pull 26 lever yourself before you can get 3 (or 4, or 16 as may be required).

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Unable to set route for a train beyond PZ3 11/11/2020 at 21:19 #133785
Stephen Fulcher
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2078 posts
Correct, and PZ3 is actually controlled from five levers in reality too.
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Unable to set route for a train beyond PZ3 11/11/2020 at 23:01 #133787
Albert
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With five levers you mean that there are five on whose state it depends?
AJP in games
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Unable to set route for a train beyond PZ3 12/11/2020 at 00:04 #133788
JamesN
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Albert in post 133787 said:
With five levers you mean that there are five on whose state it depends?
No, there are 5 levers that can all cause PZ3 to show a proceed aspect if any of them are reversed, they are:-

3 - to Platform 3, requires 26
4 - to Platform 4, requires 47 and 26
12 - to Platform 2, requires 37, 32 and 28
14 - to Platform 1, requires 32 and 28
16 - to Sidings, requires 48 and 26

3/4/12/14 will all cause PZ3 to show either a Y aspect or a S aspect depending on the state of the platform the train is routed towards. 16 will only cause PZ3 to show an S aspect.

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Unable to set route for a train beyond PZ3 12/11/2020 at 17:25 #133798
ambergatesm
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This is interesting information. Looks like it's more complicated to operate in real life.
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Unable to set route for a train beyond PZ3 12/11/2020 at 21:00 #133806
pedroathome
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ambergatesm in post 133798 said:
This is interesting information. Looks like it's more complicated to operate in real life.
Thats the beauty of Mechanical locking. However, if my reading of WR box diagrams is right, and I'm aware that this dosen't outline the locking, I don't see many cases where you would not set the points walking one way along the frame, and the signals the other, so when the train passes, everything is restored walking one way along the frame.

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Unable to set route for a train beyond PZ3 12/11/2020 at 21:40 #133808
jc92
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pedroathome in post 133806 said:
ambergatesm in post 133798 said:
This is interesting information. Looks like it's more complicated to operate in real life.
Thats the beauty of Mechanical locking. However, if my reading of WR box diagrams is right, and I'm aware that this dosen't outline the locking, I don't see many cases where you would not set the points walking one way along the frame, and the signals the other, so when the train passes, everything is restored walking one way along the frame.
Exeter West for example, walking from the Centre of the frame to signal an up train, I'd pull 33 (if applicable), lock with 26, then 14 (OR 16 and 13) then 2, 3, 4/5 and finally 1, then of course the reverse behind the train which follows with your theory.

"We don't stop camborne wednesdays"
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Unable to set route for a train beyond PZ3 12/11/2020 at 23:32 #133809
TUT
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ambergatesm in post 133798 said:
This is interesting information. Looks like it's more complicated to operate in real life.
Sequential locking too, forcing you to pull signals in the correct order.

(I say this assuming Penzance has sequential locking, but I don't know for sure, since I suppose the installation of colour lights might have affected things)

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Unable to set route for a train beyond PZ3 13/11/2020 at 06:58 #133814
Stephen Fulcher
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Penzance doesn’t with it being colour lights that automatically return to red with the passage of trains.
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Unable to set route for a train beyond PZ3 13/11/2020 at 08:29 #133815
kbarber
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ambergatesm in post 133798 said:
This is interesting information. Looks like it's more complicated to operate in real life.
You quickly get used to the sequences for any given move. I reckon I could work 8 or 10 boxes without needing to think about it or even look at the levers back in the day. Learning takes a while of course (I recall the regular signalman's "Thank ****** for interlocking" once, as I grabbed the facing points lever the train was passing over). Most mech boxes had various little wrinkles you needed to get your head around, sequences that didn't make sense unless you realised the history that led to them being like that.

On the topic of historical developments remaining in the locking and responding to Stephen Fulcher, would they have gone to the trouble of removing existing sequential locking from PZ when they installed colour lights? Or were the alterations so fundamental that they needed to completely relock the frame in any case?

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Unable to set route for a train beyond PZ3 13/11/2020 at 19:55 #133826
Stephen Fulcher
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I suspect it would have been removed when the line to Long Rock was singled and Ponsandane and Long Rock boxes abolished as that was a major locking alteration.

Some semaphores were retained at that time, but the sequential locking would most likely have been done electrically on the lever locks rather than mechanically by then.

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