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Exeter New Yard 13/12/2020 at 20:44 #134694 | |
hotwellian
211 posts |
Hi, is there any way to determine which of the two berths in Exeter New Yard are occupied by trains seeded in there? Log in to reply |
Exeter New Yard 13/12/2020 at 22:13 #134698 | |
Albert
1315 posts |
At the start of the sim a message appears in the message box stating that a train has been seeded at a certain signal number. You can right-click the signals (or shift-right click if you enabled right click cancels route) to see the numbers of the two signals to route trains out of the yard.
AJP in games Log in to reply |
Exeter New Yard 13/12/2020 at 22:29 #134701 | |
bugsy
1766 posts |
Now that's interesting. Haven't really taken much notice of those details. I just wait until the drive phones to complain about being held at signal number so and so. Wonder if that incurs a penalty.
Everything that you make will be useful - providing it's made of chocolate. Log in to reply |
Exeter New Yard 13/12/2020 at 23:10 #134703 | |
jc92
3685 posts |
Albert in post 134698 said:At the start of the sim a message appears in the message box stating that a train has been seeded at a certain signal number. You can right-click the signals (or shift-right click if you enabled right click cancels route) to see the numbers of the two signals to route trains out of the yard.This doesn't work on Exeter though as the signals in new yard are aliased so the signal it seeds at isnt the same number as on the panel. "We don't stop camborne wednesdays" Log in to reply |
Exeter New Yard 14/12/2020 at 11:04 #134713 | |
Dionysusnu
577 posts |
I often get "seeded at E668" which is just the yard exit signal. I think it depends per TT.
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Exeter New Yard 14/12/2020 at 11:04 #134714 | |
Dionysusnu
577 posts |
Albert in post 134698 said:(or shift-right click if you enabled right click cancels route) How did I not know about this lifehack?! Log in to reply |
Exeter New Yard 14/12/2020 at 11:29 #134715 | |
Albert
1315 posts |
jc92 in post 134703 said:This doesn't work on Exeter though as the signals in new yard are aliased so the signal it seeds at isnt the same number as on the panel.I don't have the sim at hand to try, but I vaguely remember the aliases also end in -6 and -8 like the signal numbers. AJP in games Log in to reply |