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Funky signal 29/03/2021 at 20:25 #138241 | |
immense86
5 posts |
MY309 signal on Mossend Down Rec 1 will not clear. Save game supplied with the signal collared with isolation and reminder. Normally you have to contact the yard if they "forget" to replace the signal but when you contact the yard there are no options. I "think" it happened when there was an issue with an train on Down Rec 1 and the train was deleted. Since then we've sent 2 trains down there passing MY321 at danger as that signal would not clear, assumedly as MY309 was off. Thought someone might want to know in case it's some sort of bug. Post has attachments. Log in to view them. Log in to reply |
Funky signal 29/03/2021 at 22:44 #138242 | |
Peter Bennet
5402 posts |
Took a while to reproduce but I got there. Deleting the train and manually pulling the route caused the effect. Neither on their own would have caused it (I think). However, running a train through should put it back to normal working including the ability to make the phone call. I don't think it's a bug as such because it was caused by a hand of god event. If you want to sort it yourself open the .ssg and do the following change <TFLG ID="LSMY309"> <State>2</State> to <TFLG ID="LSMY309"/> Peter I identify as half man half biscuit - crumbs! Log in to reply The following user said thank you: immense86 |
Funky signal 30/03/2021 at 09:46 #138244 | |
JamesN
1608 posts |
Surely if a sim needs a save file edit to continue with play, then it’s a bug no? I’m a very experienced player but I’m not comfortable editing the save file; and I’m of the opinion no player should ever have to. Hand of God actions are legitimate actions for a player to take - if they weren’t they wouldn’t be provided. Log in to reply The following users said thank you: Meld, Hap, y10g9, Dionysusnu, DonRiver |
Funky signal 30/03/2021 at 09:59 #138245 | |
bill_gensheet
1413 posts |
Edited .ssg save attached. Bill Post has attachments. Log in to view them. Log in to reply The following users said thank you: Dionysusnu, immense86 |
Funky signal 30/03/2021 at 13:00 #138246 | |
Peter Bennet
5402 posts |
You don't have to edit the timetable, I'm just saying you can. Peter I identify as half man half biscuit - crumbs! Log in to reply |
Funky signal 30/03/2021 at 14:56 #138247 | |
Dionysusnu
577 posts |
Peter Bennet in post 138246 said:You don't have to edit the timetable, I'm just saying you can. Assuming you meant to say "savefile" instead of "timetable", this means it's a choice between - the signal being stuck forever or - doing something complicated that users may very well not be familiar with In my view, if an action is included in the game, the game should not break when that action is used. Log in to reply |
Funky signal 30/03/2021 at 15:47 #138250 | |
Peter Bennet
5402 posts |
Dionysusnu in post 138247 said:Peter Bennet in post 138246 said:or running a train through as I said.You don't have to edit the timetable, I'm just saying you can. Peter I identify as half man half biscuit - crumbs! Log in to reply |
Funky signal 30/03/2021 at 17:02 #138251 | |
immense86
5 posts |
Thank you, this is running on my MP games so I'm going to keep it as a dodgy signal for that and just put a block on the line. Sparks a little interest. There's only 2 more train booked in there anyway from 1100-end of timetable, I'm sure we can cope lol.
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