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1D21 doesn't call from Unlit signal

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1D21 doesn't call from Unlit signal 18/08/2022 at 13:55 #147598
bugsy
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I'm laying the 2009 timetable and have 1D21 waiting at an Unlit signal. As he's been there for 8 minutes now, I'd have expected a phone call.


Update: It's now been 13 minutes. Looks like I'm going to have to delete it before it holds up too many other trains

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Everything that you make will be useful - providing it's made of chocolate.
Last edited: 18/08/2022 at 14:01 by bugsy
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1D21 doesn't call from Unlit signal 18/08/2022 at 14:47 #147599
Steamer
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It's actually stopped at Peterborough's last signal, which is held at red by the unlit one. As it's an external signal you don't get a call.

You should be able to authorize it to pass using the F2 menus.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 18/08/2022 at 14:49 by Steamer
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1D21 doesn't call from Unlit signal 18/08/2022 at 15:18 #147600
bugsy
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Steamer in post 147599 said:
It's actually stopped at Peterborough's last signal, which is held at red by the unlit one. As it's an external signal you don't get a call.

You should be able to authorize it to pass using the F2 menus.

Ah, Ok. I'll do as you suggest Many thanks :)

Edit: Well, I authorised the train to pass signal at danger even though it was unlit and it continued on its way. Didn't think that was an option as it was off sim, hence my post.

Live and learn, but in my case say ''Live and learn and forget'

Everything that you make will be useful - providing it's made of chocolate.
Last edited: 18/08/2022 at 15:28 by bugsy
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1D21 doesn't call from Unlit signal 18/08/2022 at 17:47 #147601
GeoffM
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Last edited: 18/08/2022 at 17:48 by GeoffM
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The following user said thank you: bugsy