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Rogue Signal Failure in Gartshore Area

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Rogue Signal Failure in Gartshore Area 05/01/2023 at 20:49 #150027
ajax103
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While playing 9pN1SEAp's May 2021 timetable, at 21:46:54 I've just had a notice of a signal lamp failure in the Gartshore Interlocking Area however when I go into the F11 Incident Control Panel, no such failure shows up.

I've attached the save taken 15 mins prior and the most current save for it to be look at please.

The only failures I've got on is for Train Delays, I did have Signal failures on at the start of the game but turned them off at about 0900.

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Rogue Signal Failure in Gartshore Area 05/01/2023 at 20:53 #150031
Steamer
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Just checking, you said the failure occurred at 21:46:54 but the filename for the latest save is 21:45. We'll need a save from after you were notified of the failure, as failures are random and won't happen again if you run a save from before the event.
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Rogue Signal Failure in Gartshore Area 05/01/2023 at 21:03 #150033
ajax103
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Steamer in post 150031 said:
Just checking, you said the failure occurred at 21:46:54 but the filename for the latest save is 21:45. We'll need a save from after you were notified of the failure, as failures are random and won't happen again if you run a save from before the event.
I've done a save at 21:30, 21:45 which were automatic and 2022 which was the manual one from when after I was notified.

The 2022 save was taken at 21:47 so that should be acceptable.

Last edited: 05/01/2023 at 21:04 by ajax103
Reason: None given

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Rogue Signal Failure in Gartshore Area 05/01/2023 at 21:08 #150034
headshot119
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In flight engineer at West of Scotland ROC has investigated the data logger, CG32 signal on the Up E&G is failed on the red and green aspect. Cowlairs S&T advised but no ETA for attendance.
"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Rogue Signal Failure in Gartshore Area 05/01/2023 at 21:09 #150035
Steamer
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CG32 is highlighted in red on F11 for me, and messing around with E buttons confirms that the Red and Green lamps have failed on that signal.
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Rogue Signal Failure in Gartshore Area 05/01/2023 at 21:10 #150036
Peter Bennet
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It's CG32 and only shows up in F11 when in failed state - which appears to be green aspect.

Peter

I identify as half man half biscuit - crumbs!
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Rogue Signal Failure in Gartshore Area 05/01/2023 at 21:16 #150037
ajax103
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I appreciate your various inputs but what I don't understand is the signal in question doesn't show up as highlighted on the Incident Panel for me but it does show that it's failed both Green and Red aspect so why does it show up as highlighted for Headshot119 and Steamer but not me?

I'm confused

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Last edited: 05/01/2023 at 21:18 by ajax103
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Rogue Signal Failure in Gartshore Area 05/01/2023 at 21:19 #150038
Ron_J
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headshot119 in post 150034 said:
In flight engineer at West of Scotland ROC has investigated the data logger, CG32 signal on the Up E&G is failed on the red and green aspect. Cowlairs S&T advised but no ETA for attendance.
They're back in the building after covid are they..? I always got on well with the FEs (really chilled out bunch of guys) but I could never understand the ridiculous job title. They had a cracking roster though.

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Rogue Signal Failure in Gartshore Area 05/01/2023 at 21:43 #150040
Steamer
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ajax103 in post 150037 said:
I appreciate your various inputs but what I don't understand is the signal in question doesn't show up as highlighted on the Incident Panel for me but it does show that it's failed both Green and Red aspect so why does it show up as highlighted for Headshot119 and Steamer but not me?

I'm confused :(
As Peter said, seems it's only highlighted if it's in a failed state when you open or scroll the list. If it's showing Y or YY it won't be highlighted.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Rogue Signal Failure in Gartshore Area 05/01/2023 at 21:50 #150041
Peter Bennet
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Steamer in post 150040 said:
ajax103 in post 150037 said:
I appreciate your various inputs but what I don't understand is the signal in question doesn't show up as highlighted on the Incident Panel for me but it does show that it's failed both Green and Red aspect so why does it show up as highlighted for Headshot119 and Steamer but not me?

I'm confused :(
As Peter said, seems it's only highlighted if it's in a failed state when you open or scroll the list. If it's showing Y or YY it won't be highlighted.
You need to refresh f11 between changes in the signal state.

Peter

I identify as half man half biscuit - crumbs!
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Rogue Signal Failure in Gartshore Area 06/01/2023 at 05:34 #150044
andyallen4014
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ajax103 in post 150027 said:


The only failures I've got on is for Train Delays, I did have Signal failures on at the start of the game but turned them off at about 0900.
But should the signal fail at all if signal failures have been turned off?

User | Multiplayer Host | Timetable Writer
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Rogue Signal Failure in Gartshore Area 06/01/2023 at 08:02 #150046
ajax103
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andyallen4014 in post 150044 said:
ajax103 in post 150027 said:


The only failures I've got on is for Train Delays, I did have Signal failures on at the start of the game but turned them off at about 0900.
But should the signal fail at all if signal failures have been turned off?
That's a good point because while they were on between 00:00 and 09:00ish, afterwards they were turned off so you raise a interesting question.

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Rogue Signal Failure in Gartshore Area 06/01/2023 at 08:02 #150047
ajax103
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1120 posts
Peter Bennet in post 150041 said:
Steamer in post 150040 said:
ajax103 in post 150037 said:
I appreciate your various inputs but what I don't understand is the signal in question doesn't show up as highlighted on the Incident Panel for me but it does show that it's failed both Green and Red aspect so why does it show up as highlighted for Headshot119 and Steamer but not me?

I'm confused :(
As Peter said, seems it's only highlighted if it's in a failed state when you open or scroll the list. If it's showing Y or YY it won't be highlighted.
You need to refresh f11 between changes in the signal state.

Peter
How do you refresh F11?

Last edited: 06/01/2023 at 08:19 by Peter Bennet
Reason: Took reply out of quote

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Rogue Signal Failure in Gartshore Area 06/01/2023 at 08:20 #150048
Peter Bennet
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ajax103 in post 150047 said:
Peter Bennet in post 150041 said:
Steamer in post 150040 said:
ajax103 in post 150037 said:
I appreciate your various inputs but what I don't understand is the signal in question doesn't show up as highlighted on the Incident Panel for me but it does show that it's failed both Green and Red aspect so why does it show up as highlighted for Headshot119 and Steamer but not me?

I'm confused :(
As Peter said, seems it's only highlighted if it's in a failed state when you open or scroll the list. If it's showing Y or YY it won't be highlighted.
You need to refresh f11 between changes in the signal state.

Peter
How do you refresh F11?
Em, close and reopen f11.
Peter

I identify as half man half biscuit - crumbs!
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Rogue Signal Failure in Gartshore Area 06/01/2023 at 19:49 #150061
Steamer
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ajax103 in post 150046 said:
andyallen4014 in post 150044 said:
ajax103 in post 150027 said:


The only failures I've got on is for Train Delays, I did have Signal failures on at the start of the game but turned them off at about 0900.
But should the signal fail at all if signal failures have been turned off?
That's a good point because while they were on between 00:00 and 09:00ish, afterwards they were turned off so you raise a interesting question.
Max failures was still set at 1, so that may have caused it. Possibly the slider got stuck 'thinking' it was ever-so-slightly above 0, hence you not getting one since 9am?

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Rogue Signal Failure in Gartshore Area 06/01/2023 at 20:47 #150063
ajax103
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Steamer in post 150061 said:
ajax103 in post 150046 said:
andyallen4014 in post 150044 said:
ajax103 in post 150027 said:


The only failures I've got on is for Train Delays, I did have Signal failures on at the start of the game but turned them off at about 0900.
But should the signal fail at all if signal failures have been turned off?
That's a good point because while they were on between 00:00 and 09:00ish, afterwards they were turned off so you raise a interesting question.
Max failures was still set at 1, so that may have caused it. Possibly the slider got stuck 'thinking' it was ever-so-slightly above 0, hence you not getting one since 9am?
I thought the slider only applied to train delays which I wanted on, so yes maybe you are right?

Anyway, the only dumb question is one that has never been asked as I think.

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Rogue Signal Failure in Gartshore Area 06/01/2023 at 21:04 #150064
Steamer
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ajax103 in post 150063 said:
Steamer in post 150061 said:
ajax103 in post 150046 said:
andyallen4014 in post 150044 said:
ajax103 in post 150027 said:


The only failures I've got on is for Train Delays, I did have Signal failures on at the start of the game but turned them off at about 0900.
But should the signal fail at all if signal failures have been turned off?
That's a good point because while they were on between 00:00 and 09:00ish, afterwards they were turned off so you raise a interesting question.
Max failures was still set at 1, so that may have caused it. Possibly the slider got stuck 'thinking' it was ever-so-slightly above 0, hence you not getting one since 9am?
I thought the slider only applied to train delays which I wanted on, so yes maybe you are right?

Anyway, the only dumb question is one that has never been asked as I think.
To clarify, it's possible that the signal failure slider is actually ever so slightly above 0 for some reason but is so close to 0 that it's displaying as such. Either way, leave the train delay slider where you want it and knock the number of simultaneous failures down to 0 to be guaranteed no TC/point/lamp faults.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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The following users said thank you: Hap, ajax103
Rogue Signal Failure in Gartshore Area 07/01/2023 at 09:27 #150067
ajax103
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Steamer in post 150064 said:
ajax103 in post 150063 said:
Steamer in post 150061 said:
ajax103 in post 150046 said:
andyallen4014 in post 150044 said:
ajax103 in post 150027 said:


The only failures I've got on is for Train Delays, I did have Signal failures on at the start of the game but turned them off at about 0900.
But should the signal fail at all if signal failures have been turned off?
That's a good point because while they were on between 00:00 and 09:00ish, afterwards they were turned off so you raise a interesting question.
Max failures was still set at 1, so that may have caused it. Possibly the slider got stuck 'thinking' it was ever-so-slightly above 0, hence you not getting one since 9am?
I thought the slider only applied to train delays which I wanted on, so yes maybe you are right?

Anyway, the only dumb question is one that has never been asked as I think.
To clarify, it's possible that the signal failure slider is actually ever so slightly above 0 for some reason but is so close to 0 that it's displaying as such. Either way, leave the train delay slider where you want it and knock the number of simultaneous failures down to 0 to be guaranteed no TC/point/lamp faults.
I thought the simultaneous failures down to 0 thing applied to everything from signal failures, TCfs, train delays etc? Is this not the case?

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Rogue Signal Failure in Gartshore Area 07/01/2023 at 10:13 #150068
Steamer
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ajax103 in post 150067 said:
Steamer in post 150064 said:
ajax103 in post 150063 said:
Steamer in post 150061 said:
ajax103 in post 150046 said:
andyallen4014 in post 150044 said:
ajax103 in post 150027 said:


The only failures I've got on is for Train Delays, I did have Signal failures on at the start of the game but turned them off at about 0900.
But should the signal fail at all if signal failures have been turned off?
That's a good point because while they were on between 00:00 and 09:00ish, afterwards they were turned off so you raise a interesting question.
Max failures was still set at 1, so that may have caused it. Possibly the slider got stuck 'thinking' it was ever-so-slightly above 0, hence you not getting one since 9am?
I thought the slider only applied to train delays which I wanted on, so yes maybe you are right?

Anyway, the only dumb question is one that has never been asked as I think.
To clarify, it's possible that the signal failure slider is actually ever so slightly above 0 for some reason but is so close to 0 that it's displaying as such. Either way, leave the train delay slider where you want it and knock the number of simultaneous failures down to 0 to be guaranteed no TC/point/lamp faults.
I thought the simultaneous failures down to 0 thing applied to everything from signal failures, TCfs, train delays etc? Is this not the case?
No, it only applies to points, signals and TCs.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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The following user said thank you: ajax103