Page 1 of 1
(none) ready to depart Elf Oil Terminal 15/03/2023 at 19:10 #150823 | |
9pN1SEAp
![]() 1140 posts |
Hi, Just reloaded a save game where 6E38 is already in transit from Elf. Immediately on save I got the message as shown below. It's in the controlled single line (tokenless) block. The signaller does call back with the same dialog if told to wait. Once 6E38 was clear of the C2, I got an extra option to tell the Colnbrook shunter to release (none) from Elf Oil terminal. Nothing appeared of course! Thanks Jamie ![]() Post has attachments. Log in to view them. Jamie S (JAMS) Last edited: 15/03/2023 at 19:31 by 9pN1SEAp Reason: None given Log in to reply |
(none) ready to depart Elf Oil Terminal 15/03/2023 at 20:21 #150824 | |
JamesN
![]() 1591 posts ![]() |
I think I know what’s going on here, but I’m away from debugging capabilities at present. Is that the save you reloaded from? If not are you able to share that save as well Jamie?
Log in to reply |
(none) ready to depart Elf Oil Terminal 15/03/2023 at 21:22 #150825 | |
JamesN
![]() 1591 posts ![]() |
I managed to do a little digging into the save provided on my laptop - Not quite sure what triggered it, but it shouldn't stop anything from working. Once the option appears to release (none) in the call; grant that permission and the whole system will reboot itself as there are no trains present at the terminal or other calls outstanding/queued up behind the scenes. Mantis 38295 to investigate what is causing call to trigger on save reloading and prevent it from happening in future. Last edited: 15/03/2023 at 21:22 by JamesN Reason: None given Log in to reply The following user said thank you: 9pN1SEAp |
(none) ready to depart Elf Oil Terminal 20/03/2023 at 20:00 #150869 | |
9pN1SEAp
![]() 1140 posts |
Thanks James, I got the same call again on loading the next save, even though there was nothing moving in the Colnbrook area. The previous call to accept (none) didn't reset some flag in the save file I guess. Attached if it helps. Thanks Jamie Post has attachments. Log in to view them. Jamie S (JAMS) Last edited: 20/03/2023 at 20:03 by 9pN1SEAp Reason: None given Log in to reply |
(none) ready to depart Elf Oil Terminal 20/03/2023 at 21:28 #150870 | |
JamesN
![]() 1591 posts ![]() |
9pN1SEAp in post 150869 said:Thanks James,Jamie, Can you confirm it is only occurring when you load saves; and that accepting the non-existent train “clears” the nuisance until reloading the save? Log in to reply |
(none) ready to depart Elf Oil Terminal 20/03/2023 at 21:31 #150871 | |
9pN1SEAp
![]() 1140 posts |
Hi James, Yes, and yes. Jamie S (JAMS) Log in to reply The following user said thank you: JamesN |
(none) ready to depart Elf Oil Terminal 20/03/2023 at 21:57 #150872 | |
JamesN
![]() 1591 posts ![]() |
Thanks Jamie, helps reduce the size of the haystack somewhat. My prior advice therefore stands - it’ll reset by accepting the train, so presently a nuisance but not a show stopper. Log in to reply |
(none) ready to depart Elf Oil Terminal 20/03/2023 at 22:38 #150873 | |
JamesN
![]() 1591 posts ![]() |
Resolved in next released version
Log in to reply The following user said thank you: 9pN1SEAp |