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(none) ready to depart Elf Oil Terminal

You are here: Home > Forum > Simulations > Released > Slough PSB > (none) ready to depart Elf Oil Terminal

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(none) ready to depart Elf Oil Terminal 15/03/2023 at 19:10 #150823
9pN1SEAp
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1180 posts
Hi,

Just reloaded a save game where 6E38 is already in transit from Elf. Immediately on save I got the message as shown below. It's in the controlled single line (tokenless) block. The signaller does call back with the same dialog if told to wait.

Once 6E38 was clear of the C2, I got an extra option to tell the Colnbrook shunter to release (none) from Elf Oil terminal. Nothing appeared of course!

Thanks
Jamie

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Jamie S (JAMS)
Last edited: 15/03/2023 at 19:31 by 9pN1SEAp
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(none) ready to depart Elf Oil Terminal 15/03/2023 at 20:21 #150824
JamesN
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I think I know what’s going on here, but I’m away from debugging capabilities at present. Is that the save you reloaded from? If not are you able to share that save as well Jamie?
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(none) ready to depart Elf Oil Terminal 15/03/2023 at 21:22 #150825
JamesN
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I managed to do a little digging into the save provided on my laptop - Not quite sure what triggered it, but it shouldn't stop anything from working. Once the option appears to release (none) in the call; grant that permission and the whole system will reboot itself as there are no trains present at the terminal or other calls outstanding/queued up behind the scenes.

Mantis 38295 to investigate what is causing call to trigger on save reloading and prevent it from happening in future.

Last edited: 15/03/2023 at 21:22 by JamesN
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(none) ready to depart Elf Oil Terminal 20/03/2023 at 20:00 #150869
9pN1SEAp
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Thanks James,

I got the same call again on loading the next save, even though there was nothing moving in the Colnbrook area. The previous call to accept (none) didn't reset some flag in the save file I guess.

Attached if it helps.

Thanks
Jamie

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Jamie S (JAMS)
Last edited: 20/03/2023 at 20:03 by 9pN1SEAp
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(none) ready to depart Elf Oil Terminal 20/03/2023 at 21:28 #150870
JamesN
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9pN1SEAp in post 150869 said:
Thanks James,

I got the same call again on loading the next save, even though there was nothing moving in the Colnbrook area. The previous call to accept (none) didn't reset some flag in the save file I guess.

Attached if it helps.

Thanks
Jamie
Jamie,

Can you confirm it is only occurring when you load saves; and that accepting the non-existent train “clears” the nuisance until reloading the save?

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(none) ready to depart Elf Oil Terminal 20/03/2023 at 21:31 #150871
9pN1SEAp
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Hi James,

Yes, and yes.

Jamie S (JAMS)
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(none) ready to depart Elf Oil Terminal 20/03/2023 at 21:57 #150872
JamesN
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Thanks Jamie, helps reduce the size of the haystack somewhat.

My prior advice therefore stands - it’ll reset by accepting the train, so presently a nuisance but not a show stopper.

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(none) ready to depart Elf Oil Terminal 20/03/2023 at 22:38 #150873
JamesN
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Resolved in next released version
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