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Problems with multiplayer on Liverpool Street Station

You are here: Home > Forum > General > General questions, comments, and issues > Problems with multiplayer on Liverpool Street Station

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Problems with multiplayer on Liverpool Street Station 27/11/2023 at 16:55 #154495
Hoggorm
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57 posts
Hello,

We would like to try Liverpool Street Station in multiplayer. But how do we do it best?

When we create one host and two clients the clients do not have access to edit the timetable for example.

If one client connect to the host the host get info on all trains and are not able to take control of either WA og GE...

Any suggestions?

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Problems with multiplayer on Liverpool Street Station 27/11/2023 at 17:20 #154496
Steamer
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3985 posts
The host is in control of the panels by default, unless a client takes control themselves.

The best way to do it is for one of you to host, and the other to join as a client. The client can then take control of a workstation, and the host works the other one.

Clients do not have access to the F4 timetable editor (and a few other features), this is reserved for the host.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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The following user said thank you: Hoggorm
Problems with multiplayer on Liverpool Street Station 27/11/2023 at 19:19 #154500
simple68
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80 posts
As a client you can open the "Line ups" Tab which I have to say maybe quite interesting if you select L S Station. Clients control and get messages/phone calls when they have gone into the Multiplayer-Workstation control area.
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The following user said thank you: Hoggorm
Problems with multiplayer on Liverpool Street Station 27/11/2023 at 23:25 #154505
Hoggorm
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57 posts
Ok,
We will try this. When chaining two different sims it appears to be working so much better than when we would like to split one simulation into two...

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