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Bell Signals

You are here: Home > Forum > Simulations > Released > Hunts Cross & Glazebrook East > Bell Signals

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Bell Signals 18/11/2017 at 14:39 #103018
Ray
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211 posts
Nice easily run simulation which introduces mechanical signalling to many here. To add realism to the sim I wondered how feasible it would be to have a list of bell codes at the two signal boxes in the sim ? Only if the correct bell codes are given and repeated will the line clear be given. The bells may be audible as well to add further realism.
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Bell Signals 18/11/2017 at 17:25 #103027
Peter Bennet
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5402 posts
Ray in post 103018 said:
Nice easily run simulation which introduces mechanical signalling to many here. To add realism to the sim I wondered how feasible it would be to have a list of bell codes at the two signal boxes in the sim ? Only if the correct bell codes are given and repeated will the line clear be given. The bells may be audible as well to add further realism.
Audible bells can be added (see NESCOT) but tying in specific codes to the logic would be incredibly difficult.

Peter

I identify as half man half biscuit - crumbs!
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Bell Signals 18/11/2017 at 17:35 #103029
DriverCurran
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But then where do you stop, one box I know has the standard list of bell signals, then special code list 1, then a different bell which is only applicable to trains going to one specific location.

Paul

You have to get a red before you can get any other colour
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Bell Signals 18/11/2017 at 17:47 #103031
whatlep
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377 posts
You could have endless fun with Stockport's local bell signals. Or possibly drive yourself nuts....




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The following users said thank you: Steamer, Splodge
Bell Signals 19/11/2017 at 11:25 #103069
GW43125
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495 posts
whatlep in post 103031 said:
You could have endless fun with Stockport's local bell signals. Or possibly drive yourself nuts....



4-2 and 3-1-2. The ones you could always tell who's on duty by how worryingly close it sounds to six beats!

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Bell Signals 19/11/2017 at 11:55 #103072
Ray
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Thanks for all the comments on bell signals. My idea was to have a small list of bell signals at each signal box location, which are activated by a radio button. There could also be the double beat attention bell and cancel bell signal if you muck it up ! The difficult part would be linking the class of train with the logic input of the signals and bell codes. But its an interesting idea.
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