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Update, please! 12/05/2012 at 08:48 #32269 | |
MrSuttonmann
265 posts |
Yes I know the old saying, but after reading the forum posts in this section,m I can't help noticing that there has been no mention of anything for over a year. So, is there any update or progress with this sim? Cheers (Formerly known as manadude2) Log in to reply |
Re: Update, please! 12/05/2012 at 10:27 #32271 | |
Peter Bennet
5402 posts |
It's sitting on the metaphorical shelf - but I've not been idle as I now have others on the same shelf or thereabouts. Peter I identify as half man half biscuit - crumbs! Log in to reply |
Re: Update, please! 13/05/2012 at 06:20 #32290 | |
Didcot
41 posts |
While we are on the subject of Updates can anybody give any info about the re release of the Sims with the "Pause " function reinstated. Thanks Log in to reply |
Re: Update, please! 13/05/2012 at 06:39 #32291 | |
Stephen Fulcher
2078 posts |
All past and present sims have the ability to pause the game.
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Re: Update, please! 13/05/2012 at 09:28 #32293 | |
Steamer
3984 posts |
" said:All past and present sims have the ability to pause the game.I think he's talking about the feature on some of the new Sims that prevents clicking signals and answering phones while paused. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Last edited: 13/05/2012 at 09:28 by Steamer Log in to reply |
Re: Update, please! 13/05/2012 at 09:55 #32295 | |
outofsection
149 posts |
Well I guess having such a facility available in the sims is "sort-of" cheating as there's no "pause" option available in real-life! HOWEVER, would it be possible programming-wise to have the facility available only in say "beginner" difficulty mode (as say an extra tick box near the difficulty setting or as an option on the "Simulation Options" screen just for beginners and those like me who need some extra time to think & plan before committing to setting the signalling path for a certain train! To me that would REALLY useful - and a great brain-ache saver! The tick box could be greyed out for higher difficulty settings. Just a thought! Log in to reply |
Re: Update, please! 13/05/2012 at 10:33 #32296 | |
Danny252
1461 posts |
Simple way to change your "difficulty level" - don't use the pause button!
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Re: Update, please! 13/05/2012 at 11:52 #32299 | |
sloppyjag
480 posts |
" said:Well I guess having such a facility available in the sims is "sort-of" cheating as there's no "pause" option available in real-life!On the flip side to that there is no facility in real life to speed time up to 20 times normal speed during a boring shift with no trains, so perhaps that should also be removed as that is also "cheating"? Planotransitophobic! Log in to reply |
Re: Update, please! 13/05/2012 at 11:54 #32300 | |
Stephen Fulcher
2078 posts |
I personally think not being able to do anything paused is a good thing, and off the top of my head can think of no computer game that allows you to play whilst it is paused, so why should a signalling simulation, which is after all supposed to be as close to reality as possible allow you to do it.
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Re: Update, please! 13/05/2012 at 12:20 #32302 | |
Didcot
41 posts |
It was Stated a long time ago that the pause facility would be reinstated to the new sims. For those who think the pause should not be there, try using the sims as a single player with some failures built in,you might then change your mind. My original query has not been answered. Log in to reply |
Re: Update, please! 13/05/2012 at 12:21 #32303 | |
CAP.
24 posts |
The ability to set routes while paused is a really nice feature and it makes both the smaller and bigger sims better playable in solo games. As a beginner this helped me start to play sims like Southampton or Gloucester, untill I did not need the pause button any more :-) In the bigger 6-7 panel sims the 'set routes while paused' gives you better control. I admit this is not possible in real life, but in real life we also do not see 6 or 7 panels being run by one signalman, during the rush hours ;-) !! Log in to reply The following user said thank you: Signalhunter |
Re: Update, please! 13/05/2012 at 12:28 #32304 | |
Peter Bennet
5402 posts |
" said:While we are on the subject of Updates can anybody give any info about the re release of the" said: Possibly because no one knows the answer, I certainly don't. Peter I identify as half man half biscuit - crumbs! Log in to reply |
Re: Update, please! 13/05/2012 at 12:33 #32305 | |
Stephen Fulcher
2078 posts |
In reply to the first question, I have managed to play in single player mode without having to resort to setting routes with the game paused, it is simply a case of setting a slow enough speed and having a methodical method of working. I am sure Peter will know better than me, but I would imagine that such a change would be a part of the core code, and as such it will not apply retrospectively to sims that do not have this capability unless they are refreshed with a later version of that core code, so any sim released already with this level of realism, will not become unrealistic again until they are refreshed. The suggestion above as to having the capability to play around with things paused on beginner mode is a good one, but I personally would prefer to see things remain as they are on difficult etc. as I like the realistic aspect of it. Log in to reply |
Re: Update, please! 13/05/2012 at 12:40 #32306 | |
Forest Pines
525 posts |
" said:I personally think not being able to do anything paused is a good thing, and off the top of my head can think of no computer game that allows you to play whilst it is paused, so why should a signalling simulation, which is after all supposed to be as close to reality as possible allow you to do it.Off the top of my head also: Railroad Tycoon 2 did allow you to lay track, build stations etc whilst the game was paused. I found it the only way to compete with the computer AI player, who otherwise had the advantage of being able to build its network instantaneously! Log in to reply |
Re: Update, please! 13/05/2012 at 12:54 #32307 | |
CAP.
24 posts |
" said:In reply to the first question, I have managed to play in single player mode without having to resort to setting routes with the game paused, it is simply a case of setting a slow enough speed and having a methodical method of working.Slowing down the speed is not possible in real life too :-) Whether you let the game continuously run at for example half speed to stay in control and set all your routes, or run real life speed and pause every now and then to set a few routes, it's a similar way of cheating ;-) Log in to reply The following user said thank you: Signalhunter |
Re: Update, please! 13/05/2012 at 13:03 #32308 | |
Stephen Fulcher
2078 posts |
Slowing down isn't, but by slowing down I meant 1:1 speed really as I typically run at 2:1 or faster. Can't recall ever needing to go slower than real time.
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Re: Update, please! 13/05/2012 at 13:13 #32309 | |
Signalhunter
177 posts |
" said:The ability to set routes while paused is a really nice feature and it makes both the smaller and bigger sims better playable in solo games.Don't forget that, as well as the 6-7 panels, there would also be a Shift Signalling Manager. Then, there is N.R. control, the various T.O.C. control offices, and to a smaller extent being a "driver" (eg. when you "reverse direction" via F2), if making an untimetabled move, for some reason. All these, being done by one person! Log in to reply |
Re: Update, please! 13/05/2012 at 14:03 #32311 | |
Didcot
41 posts |
I have spent almost an hour going through the old postings to find the remarks made by Geoff Mayo that this facility would be reinstated.Can anybody throw some light on the posting ? Log in to reply |
Re: Update, please! 13/05/2012 at 14:31 #32314 | |
Steamer
3984 posts |
I think this is the page you're looking for.
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply |
Re: Update, please! 13/05/2012 at 14:34 #32315 | |
Ray
211 posts |
Coming from Aberdeen, I take some interest in this long awaited simulation. I certainly enjoyed the TT on the one day it was released ! Hope the developer will be able to fix the program core on this sim soon.
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Re: Update, please! 13/05/2012 at 14:36 #32316 | |
Stephen Fulcher
2078 posts |
http://www.SimSig.co.uk/index.php?option=com_kunena&func=view&catid=14&id=21308&Itemid=145 This thread seems to be what you are looking for, although no firm commitment was made as to a timescale, and in my experience when Geoff or Clive says they will modify the core code they do so, and where necessary this has been quickly - for example when Brighton was first released the core code at the time prevented the call-on routes from working and it was corrected within about three days if I remember correctly. Differing views aside, I am sure there are modifications that are far more worthy of their time, this is after all a somewhat trivial issue. The notion that a sim is unplayable due to effectively not being able to "cheat" is exaggeration in the extreme. Why not simply pause, have a look around and then unpause and do the signalling. I feel obliged to point out that I find when hosting multiplayer sessions that people not being able to set routes with the sim paused was a major advantage. The number of times people when relinquishing a panel would set routes when the game was paused for a panel swap and cause chaos with wrong routes or wrong regulation as a result was significant at one time, now it cannot happen. I feel a little bad in making any suggestion to change something that does not need changing given the developers time constraints, especially as the latest code with the new system works well, but how about a "tick box" on the simulation options at startup to either enable or disable panel operation whilst the game is in a paused state? Log in to reply |
Re: Update, please! 13/05/2012 at 17:44 #32317 | |
Peter Bennet
5402 posts |
" said:" said:" said:While we are on the subject of Updates can anybody give any info about the re release of the" said: I have spent almost an hour going through the old postings to find the remarks made by GeoffThat seems to be a slightly different question and one I can answer: yes the facility was restored to Core Code some time ago and any future release will have it. The one I don't think anyone can answer, possibly not even Geoff at this time, is what plans there are to (re-)release anything; old or new. Peter I identify as half man half biscuit - crumbs! Log in to reply |
Re: Update, please! 14/05/2012 at 05:53 #32322 | |
Didcot
41 posts |
Thank You Peter for the posting re the reinstating of the pause facility. Am I right in assuming that their is no plans to do the modifying required and the subsequent re release of those Sims involved.? Log in to reply |
Re: Update, please! 14/05/2012 at 07:53 #32323 | |
postal
5264 posts |
" said:Thank You Peter for the posting re the reinstating of the pause facility. “In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe Log in to reply |
Re: Update, please! 14/05/2012 at 08:21 #32324 | |
GoochyB
222 posts |
" said:Thank You Peter for the posting re the reinstating of the pause facility.That will depend on who is currently responsible for each sim, what other sims they have on their shelf at the moment, how much effort would be required to update elements of the sim for other core code changes since it was last produced, what their priorities are, how busy their life is in the real world, whether they regard SimSig in general & code updates to any particular sim as a high priority, if their SimSig time is busy with other things that we don't yet know about.......... As has been said many times in the forum, the individuals who develop and maintain the sims do so in their own time and the sims are made available for free. We shouldn't expect anything from them, but are very grateful when something new, unexpected or updated appears. Log in to reply The following user said thank you: Didcot |