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Internal Error

You are here: Home > Forum > Simulations > Released > Saltley > Internal Error

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Internal Error 04/01/2013 at 04:36 #40142
Aurora
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183 posts
While playing Saltley, the following message popped up (twice).

"Internal error: Exception in DrawStringCore (EAccessViolation: Access Violation at address 005277E2 in module 'Saltley.exe'. Read of address 00000004)"


Attachments of the screenshots I made when the message appeared are below:

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Nil.
Last edited: 04/01/2013 at 04:46 by Aurora
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Internal Error 04/01/2013 at 10:02 #40151
postal
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5265 posts
Aurora

Although this hasn't been reported on the Forum before (or at least I can't find any reference!) it was reported on the Bug Board in 2011. It is an error in the core code used to compile the sim and has now been fixed. However, until Saltley is refreshed it will continue to run on this version of the core code so the pop-up may recur. The good news is that the sim appears to run normally after the pop-up is closed so you haven't lost anything by having to close down and re-start.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Internal Error 10/01/2013 at 03:43 #40373
Aurora
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Been playing again today (currently 1630 sim time) and I've noticed that most of the TSRs that came into effect at the start of my game (had around 6 or 7) have since disappeared (only one left). Could someone confirm if TSRs are supposed to last the whole game?

Not sure when they disappeared though they were around for many hours. I'm sure they were also around in my second session so saving/re-starting I don't think would be the issue. I'm quietly wondering if these error notices have had something to do with it...

Nil.
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Internal Error 10/01/2013 at 06:33 #40374
Peter Bennet
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5402 posts
" said:
Been playing again today (currently 1630 sim time) and I've noticed that most of the TSRs that came into effect at the start of my game (had around 6 or 7) have since disappeared (only one left). Could someone confirm if TSRs are supposed to last the whole game?

Not sure when they disappeared though they were around for many hours. I'm sure they were also around in my second session so saving/re-starting I don't think would be the issue. I'm quietly wondering if these error notices have had something to do with it...
Depends on how Darren has coded them.

Peter

I identify as half man half biscuit - crumbs!
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